Starfleet Command: EAW 2.037 Patch

1. High Definition resolutions are read from sfc.ini as width and height in the [3D] section.
1366x768 has been chosen as default.
800x600, 1280x800, 1440x900, 1600x900, 1920x1080 are immediately supported.
The Q3_Editor can modify any of these resolutions in sprites.q3 for a custom resolution, such as 3840x2160.

2. SOL Fusion has a maximum range of 8.9.

3. OL and SOL Fusion can do damage at range 8.0 to 8.9.

4. HUD range and speed display has been standardized.

5. Cloak adds 6.01 to the doubled range when fully engaged.

6. Phaser-3 has a sane maximum range of 2.9k for what is defined as a point-defense weapon.

7. Damage Allocation (DAC) is moderately more effective for crunch-style weapons (column A is repeated for rows 3,4,5,9,10,and 11).

8. HET rotational rate has been corrected (most ships can do a 180 to 200 degree turn).

9. Mirak Hit&Run pause button has been enabled.

10. Various UI flaws have been repaired (Romulan Photons, Lyran Fusions, Hydran Plasma, etc.)

11. Multiplayer race and bpv are automatically hidden in skirmish setup.

12. Fast missiles cost 0.5 each. Medium-speed missiles cost 0.25 each.

Enjoy.