Tar's Mod Swapper for Starfleet Command EAW and CE.
Version 1.8
Assembled on March 21, 2013

This utility adds my Ancient Mod to SFC 2.036 or 2.6.6.0.
For expansion, you can also swap in two additional mods.
Of course, the game's unmodified ("Stock") files can be quickly restored, too.

Setup Instructions:

1. Make sure SFC2 is using unmodified spec files and string files. (Don't delete your mods! Just store them somewhere. Your custom models are unaffected by this utility.)
2. Extract all of the files in AncientMod.zip to your SFC2 "..\Assets\specs" folder. (Don't use "..\Assets\specs\AncientMod".)
3. Exit the AncientMod.zip archive.
4. Open your SFC2 "..\Assets\specs" folder.
5. Click "Setup.bat" to setup this utility.

Swapping Instructions:

1. Open your SFC2 "..\Assets\specs" folder and look for a file named "Mod_Swapper.bat".
2. Click on "Mod_Swapper.bat" and then choose Ancient, Stock, Mod1, or Mod2 to play.
3. I recommend making a desktop shortcut for "Mod_Swapper.bat" so you can modify its font and other properties. 

Notes:

Mod1 and Mod2 are intentionally empty. There's no problem if they remain vacant. However, if you wish to use these two expansion slots, copy your mod's "strings.txt", "aaStrings.txt", "quicktips.txt", and "shipnames.txt" into your "..Assets\Strings\Mod1" folder, even if they are identical to the stock files. Also, copy your mod's "model.siz" (found in "..Assets\MODELS") into your "..Assets\specs\Mod1" folder. Repeat this procedure for "Mod2."

History:

Changes in version 1.1:
L-D's Disruptor arcs have been fixed (FLL to FRR, FRR to FLL).
L-LC's model size has been increased moderately.
Mod_Swapper.bat's directory error message has been fixed.

Changes in version 1.2:
Removed unintentional "shiplist.txt" from archive! (This ancient shiplist can overwrite the default file, depending upon user's extraction choice, and therefore cause confusion.)

Changes in version 1.3:
Psuedo-web caster has been removed. (It could be thwarted by a 1-point tractor beam set to grab rather than repel.)
Tholians receive 2 extra tractors to partially simulate web.
Added a better uninstall batch file, such that copies of your mods aren't automatically deleted within the Mod1 and Mod2 folders.

Changes in version 1.4:
Added twenty-seven "Agility, Acceleration" refits for the 2220 A.D. era.
Added twenty-seven "Shield, Mine" refits for the 2227 A.D. era.
Added "Ancient Battles" multi-player script. Capture is enabled.
Added "Ancient Skirmish" single-player script.
Removed shields from 2201 A.D. and 2220 A.D. Tholians.
Clarified the vessel library.
Modified some quicktips.

Changes in version 1.5:
Deleted the "Ancient Skirmish" and "Ancient Battles" scripts because they crashed SFC2:CE.
Cleaned up a few strings for clarity.
Enabled Battlefest-style scripts by adding a "Frigate."

Changes in version 1.6:
Added 18 Ancient Battleships.
(I realized that Battlefests are not compatible with custom ships, by design. Reclassified the "Frigates".)

Changes in version 1.7:
Increased the size of the Romulan Heavy Cruiser model.
Some Battleships were using Heavy Cruiser models. Fixed.
Now compatible with customized Dynaverse campaigns that exclusively have Met_*.scr missions. For convenience, you may download my Ancient Campaigns.

For best results, edit the paths in your "Assets.gf" file to:

ShipSpecs	= ".\Assets\specs\shiplist.txt"
FighterSpecs	= ".\Assets\specs\ftrlist.txt"

If you do, the Dynaverse will automatically load the spec files that are selected by the Mod_Swapper utility. 

Changes in version 1.8:
The first two commented lines in ftrlist.txt mysteriously cause a "possible cheat" message to appear. Fixed.
 
Any questions? Please post on the Dynaverse.net forum.

Thanks.