XENOCORP TEXTURE PACK V1

GENERAL:
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XenoCorp Texture Mod V1

NOTE: These are merely a collection of texture mods collected in my travels through out cyber space. I take no credit for the creation of these, and wish the original creators best wishes and thanks for these awesome creations!!!

These are some new textures for StarFleet Command 1, and spice up the game quite nicely. These are general texture replacements, and I think they make for a break from the ho-hum. Also included is a quantum torpedo texture and sound if you'd rather have the white quantum torpedoes.

I have play tested the entire sound pack on the following machine:

AMD 750 Athlon Processor, ChainTech 7ATA Motherboard, 128 MB SDRAMM (PC-100), SoundBlaster Live! in EAX mode and Legacy mode, Hercules 3D Prophet DDR.


INSTALLATION:
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** NOTE ** It is highly recommended you make back ups of the original files before replacing them with the Sound Pack files. I don't care how you do it, just DO IT !

To install the textures, 

1. Unzip the entire contents onto your desktop, or your default unzip folder.
2. Go to (specified installation directory for StarFleet Command)\ASSETS\TEXTURES, click "Edit", then "Select All"
3. Right click on the now highlighted files, and select "Properties".
4. Remove the check mark from the attribute "Read Only".
5. Go to the "XC Texture Pack V1" folder you just unzipped, and click on "Edit", then "Select All"
6. Right click on the now highlighted files, and select "Copy".
7. Go BACK to the (specified installation directory for StarFleet Command)\ASSETS\TEXTURES folder, and right click in the right pane, select "Paste".
8. Confirm the file replacement dialog with "Yes to all", or "Yes" to each one if your feeling particulary controlling.
9. Now go to Edit, click on "Select All" in the \ASSETS\TEXTURES folder, and right click on the now highlighted files.
10. Re-check mark the attribute "Read Only".
11. Enjoy !

HISTORY:
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Texture Pack V.01B - Non public pre-release version, beta release 7-12-1999

Texture Pack V1B - Non public pre-release revision, tweaked some formats and added some new effects, 9-10-1999

Texture Pack V1 - Public Release version, tested and verified, full release 11-07-2000


DETAILED LISTING OF TEXTURES INCLUDED:
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fx0.pcx		Changes the explosion background,disruptors, phasers, drone trails, and it now makes sparks instead 		of the silly purple smoke when the ship is damaged.
fx1.pcx		Changes shield coloring, mine warning graphics, explosion ring and center, and the phaser 4. 
fx3.pcx		Weapon impact-TOS style halo as with ye olde phaser beams

fx4.pcx		Hellbores- Colour kept, but much better envelopment effects. The \Hellbores - Red folder has a 			fx4.pcx that changes the coloring of the Hydran Hellbore weapon into more of a red scheme. 
fx6.pcx		Fusions - Zappy electrical arcs included.
photons-2.pcx	Photons - hotter looking, faster tumble, twinkle added. The two photon folders (Realistic Torps and 		Quantum Torps) each have a special look. The photons-2 file in the \Realistic Torps folder makes 		them much smaller and more in scale with the ships, and the photons-2q file in the \Quantum Torps 		folder gives you the Quantum torp look seen in FC. The Quantum torp is still the same size as the 		original torps. NOTE: You DO NOT copy the folders \Realistic Torps or \Quantum Torps into the 			\StarFleet Command\ASSETS\TEXTURES folders, simply rename the desired effect to photons-2.pcx and 		then copy that to the \TEXTURES folder in the StarFleet Command folder.




Email me at admiralfrey@home.com with your suggestions or comments.

Come and see XenoCorp Inc's StarFleet Command Fleet at www.xenocorp.net/links.
Assembled, tested and by Admiral Frey R.M. Petermeier, XenoCorp Inc.
Released (V1) 11-07-2000