XENOCORP SOUNDS V1.2

GENERAL:
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XenoCorp Sounds Mod V1.2

NOTE: Except for the ones marked with an asterisk, all the others were downloaded and reformatted from 
StarFleet Universe. Credit must go to those who originally converted these sounds into a .wav format.

These are some new sounds for StarFleet Command 1, and spice up the game quite nicely. As could be expected due to the overwhelming availability of sounds and .wavs from the Federation side, the full effect is experienced playing the Federation Ships, although I have included as much as I could for the other races.

I have play tested the entire sound pack on the following machine:

AMD 750 Athlon Processor, ChainTech 7ATA Motherboard, 256 MB SDRAMM (PC-100), SoundBlaster Live! in EAX mode and Legacy mode, Hercules 3D Prophet DDR.


INSTALLATION:
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** NOTE ** It is highly recommended you make back ups of the original files before replacing them with the Sound Pack files. I don't care how you do it, just DO IT !

To install the sounds, 

1. Unzip the entire contents onto your desktop, or your default unzip folder.
2. Go to (specified installation directory for StarFleet Command)\ASSETS\SOUNDS, click "Edit", then "Select All"
3. Right click on the now highlighted files, and select "Properties".
4. Remove the check mark from the attribute "Read Only".
5. Go to the "XC Sound Pack V1.2" folder you just unzipped, and click on "Edit", then "Select All"
6. Right click on the now highlighted files, and select "Copy".
7. Go BACK to the (specified installation directory for StarFleet Command)\ASSETS\SOUNDS folder, and right click in the right pane, select "Paste".
8. Confirm the file replacement dialog with "Yes to all", or "Yes" to each one if your feeling particulary controlling.
9. Now go to Edit, click on "Select All" in the \ASSETS\SOUNDS\ folder, and right click on the now highlighted files.
10. Re-check mark the attribute "Read Only".
11. Enjoy !



HISTORY:
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Sound Pack V1B - Non public pre-release version, beta release 7-12-1999

Sound Pack V1.1B - Non public pre-release revision, tweaked some formats and added some new effects, 9-10-1999

Sound Pack V1.2 - Public Release version, tested and verified, full release 11-07-2000



DETAILED LISTING OF SOUNDS INCLUDED:
-----------------------------------


ALERT SOUNDS:

alrdfed.wav*	Red alert Klaxon
alrdhyd.wav	Hydran alert Klaxon - Nice Borg Compliment, I had to figure out HOW to include the Borg,
		so Hydrans seemed the best choice to me.

alrdkli.wav*	Klingon alert Klaxon - Ahh, the famous Worf.
alrdrom.wav	Romulan	alert Klaxon - Best I could do, but wanted the Roms to have one too.


AMBIENTS:

(NOTE: If you are going to use the Ambience sounds, you need to reduce the volume slider in SFC1 for the music to zero.)


ambfed.wav*	Fed Ambient sound - This is from ST-TOS, and one of the best scores to play by, methinks.
ambhyd.wav*	Hydran Ambient sound - Again, another in the theme of Hydran=Borg. Personally, I like this one.
ambkli.wav*	Klingon Ambient sound - One of the BEST scores from ST-TMP, Klingons will LOVE this.


EXPLOSIONS AND IMPACTS:

COLLast2.wav 	Asteroid hitting ship - 'nuff said.
HITshhi11.wav 	Heavy damage on Shield - Cool shield damage sound, alot better than the original
HITshlo11.wav	Light damage on shield - Hey, I include one for the heavy, so I gotta do one for the light !
Explo5a.wav	"ship death explosion, large" - One heckuva boom boom.


SUBSYSTEMS:

BREAKdn.wav	HEV Breakdown - From ST (??) Movie, I think it's cool when it actually plays.
EMGstop.wav	Emergency Stop - Another from ST (??) movie, see BREAKdn.wav
SHlowFed.wav	Lower shields - Standard shield lowered sound, with additional STTNG Computer voice "offline"
SHraiFed.wav*	Raise Shields - STTNG console sound with standard shield raising sound spliced into another version 				and Sulu added saying "Shields activated".
SHraiKli.wav	Raise Shields (Klingon) - Khan saying "Raise the shields..." then the standard Klingon sound
TRACbsu_loop.wav Tractor beam sustained usage - from ST1-TMP, cool computer voice.
TranBmb3a.wav	Transporter bomb that hasn't been hit detonating - Computer voice with nifty explosion
TRBdisc7.wav	Transporter Bomb - STTNG cool transporter effect for TBombs
TRSport.wav	transporter Sound - Cool when you transport your marines over to the enemy ship.


WEAPONS:

gtpfire.wav	Disruptor Fire - This one is a BORG replacement for the lame disruptor sound. It works !
MLDisc2.wav*	Missile launch - Combined two sounds for the end result
Ph1Disc11.wav	Phaser 1 discarge - MUCH more realistic sound for the Phaser 1
Ph2Disc16.wav	Phaser 2 discharge - Again, a much more realistic sound for the Phaser 2
Ph3Disc6.wav	Phaser 3 discharge - From ST-TOS, it's the original phaser sound for the Enterprise, seemed appropro
Ph4Disc6.wav	Phaser 4 discharge - Again, better sound than the original
PhaFire.wav	Phaser Fire (general) - same sound as Phaser 3
PhGDisc3.wav	Gatling Phaser discharge - Much better, methinks (I feel like I'm getting repetative..)
PLSDisc6.wav	Plasma Discharge - NEATO plasma with burning sound effects - really works with the graphics !
PTDisc1.wav	Photon Torpedo discharge (normal) - Cool torpedo with "flyby" after effect
ptoDisc4.wav	Photon Torpedo discharge (overload) - Sounds like a volley of 'em, with same "flyby" after effect


BEEPS:

sfcbep01_01.wav	SFC Beep (random) - ST-TNG Computer voice "Affirmative"
sfcbep01_02.wav SFC Beep (random) - ST-TOS One of my favorites, console toggle, then Scotty saying "Aye"
sfcbep01_03.wav SFC Beep (random) - SFC Default sound, added for some continuity
sfcbep01_04.wav	SFC Beep (random) - ST-TNG Console sound
sfcbep01_05.wav	SFC Beep (random) - ST-TNG Computer bleep sound
sfcbep01_06.wav	SFC Beep (random) - SFC Default sound, added for some more continuity
sfcbep01_07.wav	SFC Beep (random) - ST-TOS Anther one of my favorites, Chekov going "Aye Aye Sir"
sfcbep01_08.wav	SFC Beep (random) - ST-TOS The last of my favorite beeps, Spocks science console sounds, then Spock 					   saying the immortal "Fascinating"

SFCbep49.wav	Player's Boarding party has captured a ship - ST-TNG - only heard in Single player mode.



Email me at admiralfrey@home.com with your suggestions or comments.

Come and see XenoCorp Inc's StarFleet Command Fleet at www.xenocorp.net.
Assembled, tested and created by (as noted above) Admiral Frey R.M. Petermeier, XenoCorp Inc.
Released (V1.2) 11-07-2000