WEAPON ICONS
|Version|2.679
|PHASER|          Phaser
|PHASER_1|           Offensive Phaser
|PHASER_2|          Offensive/Defensive Phaser
|PHASER_3|          Defensive Phaser
|PHASER_4|          Base Station Phaser
|PHASER_G|          Gatling Phaser
|DISRUPTOR|          Disruptor
|PHOTON|          Photon Torpedo
|ESG|          Expanding Sphere Generator
|HELLBORE|          Hellbore Cannon
|FUSION|          Fusion Beam
|MISSILE|          Rapid-Firing Rack, Doubled Ammunition 
|MISSILE_A|          Regular Rack
|MISSILE_B|          Expanded Ammunition Rack
|MISSILE_C|          Rapid-Firing Rack
|MISSILE_F|          Slow-Firing Rack
|MISSILE_G|          Regular Rack (with AMD)
|PLASMA|          Plasma Torpedo
|PLASMA_D|          Plasma-D Torpedo
|PLASMA_F|          Plasma-F Torpedo
|PLASMA_G|          Plasma-G Torpedo
|PLASMA_S|          Plasma-S Torpedo
|PLASMA_R|          Plasma-R Torpedo
|PLASMA_I|          Plasma-I Torpedo (Firing Restrictions & No Psuedo Plasma)
|PPD|          Plasmatic Pulsar Device
|AMD_A|          Anti-Missile Device (6 rounds)
|AMD_B|          Anti-Missile Device (12 rounds)
|SHUTTLE_BAY|          Shuttlecraft
|SHUTTLE_BAY_A5|          Shuttles/Fighters
|SHUTTLE_BAY_A7|          Shuttles/Fighters
|TRANSPORTER|          Transporters
|TRANSPORTER_A5|          Transporters
|TRANSPORTER_A7|          Transporters
|FIGHTERS_A5|          Fighter Bay
|TRACTOR|          Tractor Beam
|TRACTOR_A5|          Tractor Beam
|TRACTOR_A7|          Tractor Beam
|SENSORS|          Electronic Warfare
|SENSORS_A5|          Electronic Warfare
|SENSORS_A7|          Electronic Warfare 

TACTICAL SCREEN SYSTEMS ICON BAR
|A3_OFFICER_DEFENCE|          Defense
|A3_OFFICER_DEFENCE_BOX|          Defense
|bA3_TOPBAR_D|          Defense
|A3_OFFICER_COMM|          Communications
|A3_OFFICER_COMM_BOX|          Communications
|bA3_TOPBAR_C|          Communications
|A3_OFFICER_WEAPONS|          Weapons
|A3_OFFICER_WEAPONS_BOX|          Weapons
|bA3_TOPBAR_HW|          Weapons
|A3_OFFICER_MARINE|          Security
|A3_OFFICER_MARINE_BOX|          Security
|bA3_TOPBAR_S2|          Security
|A3_A3_OFFICER_SCIENCE|          Science
|A3_OFFICER_SCIENCE|          Science
|A3_OFFICER_SCIENCE_BOX|          Science
|bA3_TOPBAR_S1|          Science
|A3_OFFICER_REPAIR|          Engineering
|A3_OFFICER_REPAIR_BOX|          Engineering
|bA3_TOPBAR_E1|          Engineering
|A3_OFFICER_HELM|          Helm
|A3_OFFICER_HELM_BOX|          Helm
|bA3_TOPBAR_H|          Helm
|A3_OFFICER_PREFS|          Preferences
|A3_OFFICER_PREFS_BOX|          Preferences
|bA3_TOPBAR_P|          Preferences
|A3_OFFICER_ENERGY|          Energy
|A3_OFFICER_ENERGY_BOX|          Energy
|bA3_TOPBAR_E2|          Energy
|A3_OFFICER_FLEET|          Fleet
|A3_OFFICER_FLEET_BOX|          Fleet
|bA3_TOPBAR_F|          Fleet
|A3_OFFICER_MAP|          Tactical Map
|A3_OFFICER_MAP_BOX|          Tactical Map
|bA3_TOPBAR_M|          Tactical Map


TACTICAL SCREEN GENERAL
|A4_FULLSCREEN_TOGGLE|Fullscreen Toggle
|A4_FULLSCREEN_TOGGLE_640|Fullscreen Toggle
|cAlertStatus|Alert Status
|A4_GREENALERT|Green Alert
|A4_YELLOWALERT|Yellow Alert
|A4_REDALERT|Red Alert
|A4_GREENALERT_640|Green Alert
|A4_YELLOWALERT_640|Yellow Alert
|A4_REDALERT_640|Red Alert
|kPhaserIndicator|          Phaser Indicator
|A4_SPEED|Current Speed
|A4_SPEED_640|Current Speed
|A4_POWER_BOX|Ship's Total Power Output
|A4_SYSTEMS_BOX|Ship's Power Consumption
|A4_POWER_BOX_640|Ship's Total Power Output
|A4_SYSTEMS_BOX_640|Ship's Power Consumption
|A4_BIG_RED_BUTTON|FIRE SELECTED WEAPONS
|A4_SHIPS_HEALTH_BOX|          Ship's Hull Integrity
|A4_SHIPS_HEALTH_BOX_640|Ship's Relative "Health"
|A4_TARGETS_HEALTH_BOX|          Target's Hull Integrity
|A4_TARGETS_HEALTH_BOX_640|Target's Relative "Health"
|A4_PHASER_CAPACITOR|          Stored Energy for Phasers
|A4_PHASER_CAPACITOR_640|Stored Energy for Phasers
|A4_Tactical_Elapsed_Mission_Time|Elapsed Mission Time
|A4_Tactical_Event_Countdown|Event Countdown
|A4_Tactical_Elapsed_Mission_Time_640|Elapsed Mission Time
|A4_Tactical_Event_Countdown_640|Event Countdown

HELM PANEL
|A3_HELM_HEADER|          Helm Officer
|A3_HELM_EMERGENCY|          Emergency Stop
|A3_HELM_ERRATIC|          Erratic Maneuvers (+4 natural ECM)
|A3_HELM_180_HET|          180 Degree High Energy Turn
|A3_HELM_DOCK|          Orbit Target
|A3_HELM_HOLD|          Follow Target
|A3_HELM_STEADY|          Steady As She Goes
|A3_HELM_SHARP_RIGHT|          Hard Right High Energy Turn
|A3_HELM_HIGH|          Hard Right High Energy Turn
|A3_HELM_RIGHT|          Right High Energy Turn
|A3_HELM_LEFT|          Left High Energy Turn
|A3_HELM_SHARP_LEFT|          Hard Left High Energy Turn
|A3_HELM_HETCHOOSE|          HET Choose Direction


REPAIR PANEL
|A3_ENGINEER_HEADER|          Chief Engineer
|A3_ENGINEER_SPARE|          Spare Parts Available
|A3_RepairQueue|          Repair Queue
|A3_ENGINE_REPAIR|          Repair Engine Damage


SCIENCE PANEL
|A3_SCIENCE_HEADER|          Chief Science Officer
|A3_SCIENCE_DEEPSCAN|          Deepscan Toggle
|A3_SCIENCE_SELFDEST|          Self-Destruct Toggle
|A3_SCIENCE_PROBES_LEFT|          Number of Probes Remaining
|A3_SCIENCE_DEEPSCAN_BAR|          Deepscan Progress Bar
|A3_SCIENCE_DEEPSCAN_BOX|          Deepscan Progress Bar
|A3_SCIENCE_PROBE_FIRE|          Launch Probe
|cProbeOption|          Toggle Attack/Scan


MARINE PANELS
|A3_HITANDRUNPAUSE|          Halt/Ready Hit-and-Run Raids
|A3_HITANDRUNPAUSX|          Broken. Use hotkey to toggle Hit-and-Run Raids.
|A3_SECURITY_PANEL_1|          Chief Security Officer
|A3_SECURITY_PANEL_2|          Chief Security Officer
|A3_TOTAL_MARINES|          Total Marines Available
|A3_HitNRunQueue|          Queue for Target Systems
|A3_HIT_N_RUN|          Switch to Hit-and-Run Raids on Enemy Weapons and Systems
|A3_HIT_N_RUN_2|          Switch to Hit-and-Run Raids on Enemy Weapons and Systems
|A3_CAPTURE_SHIP|          Switch to Enemy Vessel Capturing
|A3_CAPTURE_SHIP_2|          Switch to Enemy Vessel Capturing
|A3_SEND_ALL_MARINES|          Send All Marines
|HH_A3_HitNRunQueue|          Available Marines
|FF_A3_CapMarines|          Available Marines
|A3_SECURITY_PANEL_MARINE1|Available Marines
|A3_SECURITY_PANEL_MARINE2|Available Marines
|A3_SECURITY_PANEL_MARINE3|Available Marines
|A3_SECURITY_PANEL_MARINE4|Available Marines
|A3_SECURITY_PANEL_MARINE5|Available Marines
|A3_SECURITY_PANEL_MARINE6|Available Marines
|A3_SECURITY_PANEL_MARINE7|Available Marines
|A3_SECURITY_PANEL_MARINE8|Available Marines
|A3_SECURITY_PANEL_MARINE9|Available Marines
|A3_SECURITY_PANEL_MARINE10|Available Marines
|A3_SECURITY_PANEL_MARINE11|Available Marines
|A3_SECURITY_PANEL_MARINE12|Available Marines
|A3_SECURITY_PANEL_MARINE13|Available Marines
|A3_SECURITY_PANEL_MARINE14|Available Marines
|A3_SECURITY_PANEL_MARINE15|Available Marines
|A3_SECURITY_PANEL_TRNSPTR1|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR2|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR3|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR4|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR5|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR6|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR7|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR8|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR9|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR10|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR11|Available Transporters
|A3_SECURITY_PANEL_TRNSPTR12|Available Transporters
|A3_Security_Transporters|Available Transporters
|A3_SECURITY_CAPTURE_DATA|Progress of Attempt to Capture Vessel


WEAPONS PANEL
|A3_WEAPONS_LAYMINE|          Lay Mine
|A3_WEAPONS_LAYMINE_BOX|          Lay Mine
|A6_NUM_PLASMA|          Number of Mines Remaining
|A3_WEAPONS_MINES_LEFT_BOX|          Number of Mines Remaining
|A3_WEAPONS_MINES_LEFT|          Number of Mines Remaining
|cFireToDisable|          Fire to Disable/Fire to Kill Toggle
|cCloakingDevice|          Cloaking Device Toggle
|360|          Weapon Firing Arc
|A3_WEAPONARC|          Weapon Firing Arc
|A3_WEAPONS_PHASER|          Phasers
|A3_WEAPONS_HEAVYWEAPONS|          Heavy Weapons
|A3_WEAPONS_HEADER|          Chief Weapons Officer
|A3_WEAPONS_ALLWEAPONS|          All Weapons
|A3_WEAPONS_MINE_BAR|          Mine Ready Bar
|A3_WEAPONS_MINE_READY_BOX|          Mine Ready Bar
|A3_WEAP_DEFEND|          Point Defense Toggle
|A3_WEAPGROUP1|          Hot Key 1 Toggle
|A3_WEAPGROUP2|          Hot Key 2 Toggle
|A3_WEAPGROUP3|          Hot Key 3 Toggle
|A3_WEAPGROUP4|          Hot Key 4 Toggle


COMMUNICATIONS PANEL
|CommEngineer|          Engineering Toggle
|CommMission|          Mission Toggle
|CommScience|          Science Toggle
|CommFleet|          Fleet Toggle


DEFENSE PANEL
|cPtDefense|          Point Defense
|A3_LAUNCH_WILDWEASLE|          Launch Decoy Shuttle
|A3_DEFENSE_EMERGENCY|          Emergency Stop
|A3_DEFENSE_0|          Number of Defensive Tractors Online
|A3_DEFENSE_1|          Number of Defensive Tractors Online
|A3_DEFENSE_2|          Number of Defensive Tractors Online
|A3_DEFENSE_3|          Number of Defensive Tractors Online
|A3_DEFENSE_4|          Number of Defensive Tractors Online
|A3_DEFENSE_5|          Number of Defensive Tractors Online
|A3_DEFENSE_6|          Number of Defensive Tractors Online
|A3_DEFENSE_PANEL_WW1|          Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW2|          Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW3|          Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW4|          Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW5|          Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW6|          Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW7|Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW8|Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW9|Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW10|Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW11|Sensor Decoy Shuttle
|A3_DEFENSE_PANEL_WW12|Sensor Decoy Shuttle

SHUTTLE CONVERSION PANEL
|A3_SHUTTLES|          Switch to Shuttle Conversion
|A3_FIGHTERS|          Switch to Fighter Re-Arming
|A3_AvailShut|          Shuttles Available for Conversion
|A3_SUICIDE|          Load an Antimatter Bomb onto a Shuttle
|A3_SENSORDECOY|          Create a Wild Weasel Shuttle (Sensor Decoy)
|A3_SCATTERPACK|          Create a Scatterpack Shuttle (Launches 6 Missiles)
|A3_ASSAULT|          Create Marine Transport Shuttle
|A3_ShutConCancel1|Abort Shuttle Conversion
|A3_ShutConPause1|*
|A3_ShutConRemaining1|Time Remaining to Convert Shuttle
|A3_ShutConCancel2|Abort Shuttle Conversion
|A3_ShutConPause2|*
|A3_ShutConRemaining2|Time Remaining to Convert Shuttle
|A3_ShutConCancel3|Abort Shuttle Conversion
|A3_ShutConPause3|*
|A3_ShutConRemaining3|Time Remaining to Convert Shuttle
|A3_ShutConCancel4|Abort Shuttle Conversion
|A3_ShutConPause4|*
|A3_ShutConRemaining4|Time Remaining to Convert Shuttle
|A3_Fighter_Type|Type of Fighters in This Squadron
|A3_Fighter_Type2|Type of Fighters in This Squadron
|A3_Fighter_Type3|Type of Fighters in This Squadron
|A3_Fighter_Type4|Type of Fighters in This Squadron
|A3_Fighters_Left1|Number of Fighters in This Squadron
|A3_Fighters_Left2|Number of Fighters in This Squadron
|A3_Fighters_Left3|Number of Fighters in This Squadron
|A3_Fighters_Left4|Number of Fighters in This Squadron
|A3_Repair_Time1|Time Remaining to Repair and Re-arm This Squadron
|A3_Repair_Time2|Time Remaining to Repair and Re-arm This Squadron
|A3_Repair_Time3|Time Remaining to Repair and Re-arm This Squadron
|A3_Repair_Time4|Time Remaining to Repair and Re-arm This Squadron

MINI-MAP PANEL
|A3_MINI_MAP_ZOOM_OUT|          Zoom Out
|A3_MINI_MAP_ZOOM_IN|          Zoom In
|SHIPDOT|          Ship
|PLANDOT|          Planet
|ASTDOT|          Asteroid
|BASEDOT|          Star Base

FLEET PANEL
|A3_FLEET_HEADER|Captain
|A3_FLEET_IN_FORM|Toggle Ship In and Out of Formation
|A3_FLEET_IN_FORM1|Toggle Ship In and Out of Formation
|A3_FLEET_IN_FORM2|Toggle Ship In and Out of Formation
|A3_FLEET_IN_FORM3|Toggle Ship In and Out of Formation
|A3_FLEET_IN_FORM4|Toggle Ship In and Out of Formation
|A3_FLEET_IN_FORM5|Toggle Ship In and Out of Formation
|A3_FLEET_IN_FORM6|Toggle Ship In and Out of Formation
|A3_FLEET_SHIP_NAME|Ship Name
|A3_FLEET_SHIP1_NAME|Ship Name
|A3_FLEET_SHIP2_NAME|Ship Name
|A3_FLEET_SHIP3_NAME|Ship Name
|A3_FLEET_SHIP4_NAME|Ship Name
|A3_FLEET_SHIP5_NAME|Ship Name
|A3_FLEET_SHIP6_NAME|Ship Name
|A3_FLEET_ATTACK|Attack Target
|A3_FLEET_DEFEND|Capture Target
|A3_FLEET_DISABLE|Disable Target
|A3_FLEET_GO|Go to this Location
|A3_FLEET_FOLLOW_TARGET|Defend Target
|A3_FLEET_FOLLOW_COMMAND|Defend Command Ship
|FleetAttack|Attack Target
|FleetCapture|Capture Target
|FleetDisable|Disable Target
|A3_FLEET_SHIP1_DEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP2_DEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP3_DEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP4_DEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP5_DEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP6_DEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP1_MDEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP2_MDEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP3_MDEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP4_MDEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP5_MDEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP6_MDEFENSIVE|Attack Cautiously
|A3_FLEET_SHIP1_MAGGRESSIVE|Attack Aggressively
|A3_FLEET_SHIP2_MAGGRESSIVE|Attack Aggressively
|A3_FLEET_SHIP3_MAGGRESSIVE|Attack Aggressively
|A3_FLEET_SHIP4_MAGGRESSIVE|Attack Aggressively
|A3_FLEET_SHIP5_MAGGRESSIVE|Attack Aggressively
|A3_FLEET_SHIP6_MAGGRESSIVE|Attack Aggressively
|A3_FLEET_SHIP1_AGGRESSIVE|Attack Very Aggressively
|A3_FLEET_SHIP2_AGGRESSIVE|Attack Very Aggressively
|A3_FLEET_SHIP3_AGGRESSIVE|Attack Very Aggressively
|A3_FLEET_SHIP4_AGGRESSIVE|Attack Very Aggressively
|A3_FLEET_SHIP5_AGGRESSIVE|Attack Very Aggressively
|A3_FLEET_SHIP6_AGGRESSIVE|Attack Very Aggressively
|A3_FLEET_SHIP1|Take Command of this Ship 
|A3_FLEET_SHIP2|Take Command of this Ship
|A3_FLEET_SHIP3|Take Command of this Ship
|A3_FLEET_SHIP4|Take Command of this Ship
|A3_FLEET_SHIP5|Take Command of this Ship
|A3_FLEET_SHIP6|Take Command of this Ship


ENERGY PANEL
|A3_Energy_Total_Box|          Total Ship Energy Output
|A3_Energy_Total_Usage_Box|          Total Ship Energy Use
|A3_Energy_Propulsion_Box|          Engines Energy
|A3_Energy_Heavy_Weapon_Box|          Weapons Energy
|A3_Energy_Shield_Reinforcement_Box|          Shield Reinforcement Energy
|A3_Tractor_Box|          Tractor Beam Energy
|A3_Energy_EW_Box|          ECM and ECCM Energy
|A3_Energy_Other_Box|          Life Support + Scanners + [Shields (incorrect)]
|A3_Energy_Excess_Box|          Excess Available Energy
|A3_Energy_Battery_Box|          Battery Charge
|A3_Energy_Cloaking|          Cloaking Device Energy Use
|A3Energy_CloakButton|          Cloaking Device Toggle
|cCloakingDevice|          Cloaking Device Toggle
|A3_ENERGY_BATTERY|          Use Battery
|A3_EnginePriority|          Set Energy Priority of Engines
|A3_WeaponsPriority|          Set Energy Priority of Weapons
|A3_ShieldPriority|          Set Energy Priority of Shield Reinforcement
|A3_TractorPriority|          Set Energy Priority of Tractor Beam
|A3_ElectronicsPriority|          Set Energy Priority of ECM/ECCM
|A3_Energy_MoveCost|          Actual Engines Energy Use
|A3_Energy_MoveCostDesired|          Desired Engines Energy Use
|A3_Energy_WeaponsCost|          Actual Weapons Energy Use
|A3_Energy_WeaponsCostDesired|          Desired Weapons Energy Use
|A3_Energy_ShieldCost|          Actual Shield Reinforcement Energy Use
|A3_Energy_ShieldCostDesired|          Desired Shield Reinforcement Energy Use
|A3_Energy_TractorCost|          Actual Tractor Beam Energy Use
|A3_Energy_TractorCostDesired|          Desired Tractor Beam Energy Use
|A3_Energy_ElecWarCost|          Actual ECM/ECCM Energy Use
|A3_Energy_ElecWarCostDesired|          Desired ECM/ECCM Energy Use


PREFERENCES PANEL
|A3_Prefs_Speed_Box|          Adjust Game Speed
|A3_Prefs_Scroll_Box|          Adjust On-Screen Text Scroll Speed
|A3_Prefs_SFX_Volume_Box|            Adjust Master Volume
|A3_Prefs_Music_Volume_Box|          Adjust Music Volume
|A3_Prefs_Speech_Volume_Box|          Adjust Speech Volume
|A3_SECUR_LOAD|          Load a Saved Game
|A3_SECUR_GRID|          Display Grid in Space Toggle
|A3_SECUR_quicktip|          Display QuickTips
|A3_SECUR_EXIT|          Exit Game
|A3_CAMERA_CHASE|          View from a Distance
|A3_CAMERA_TARGET_BOX|          Target Lock Toggle
|A3_CAMERA_ENEMY|          Enemy Viewpoint
|A3_CAMERA_OVERHEAD|          Top-Down, Extended Zoom View
|A3_CAMERA_FOLLOW|          Follow Close Behind


QUIT GAME PANEL
|A3_QUIT_GAME|*
|A3_NOT_QUIT_GAME|*


SCHEMATIC PANELS
|A5_SHIELD_SELECTER|          Shields
|INT_SENSORS|          Electronic Warfare
|INT_TRANSPORTER|          Transporters
|INT_TRACTOR|          Tractor
|INT_SHUTTLE|          Shuttle Bay
|INT_SHUTTLE_FIGHTER|          Shuttle and Fighter Bay
|A5_WEAPONS_SELECT|          Select All Weapons
|A5_WEAPONS_SELECT_ALT|          Select All Weapons
|INT_FIGHTERS|          Fighter Bay
|A5_WEAPON_ARC_VIEW|          View Individual Weapon Arcs
|A5_WEAPON_VIEW|          View Weapon Icons
|A7_NO_TARGET|          No Target Selected
|a5n7toggle|          Toggle Ship and Target Schematic Panels
|a5n7toggle2|          Toggle Ship and Target Schematic Panels
|A5_CONVERT_SHUTTLES|          Shuttle Conversion


WEAPONS PANEL COMMON ITEMS
|A6_WEAPONARC|          Weapon Firing Arc


MULTIPLE WEAPONS PANEL
|A6_MULTIPLE_WEAPONS_PANEL|          Multiple Weapon Panel
|A6_MULTIPLE_FIRE|          Fire
|A6_MULTIPLE_WEAPONS_OFFLINE|          Turn  OFF  Selected Weapons
|A6_MULTIPLE_WEAPONS_NORMAL|          Turn  ON  Selected Weapons
|A6_MULTIPLE_WEAPONS_OVERLOAD|          Set Selected Weapons to Overload
|A6_MULTIPLE_ICON_4NORM|          Multiple Weapon Status
|Multi_Norm|          Multiple Weapons Icon
|A6_Multiple_Charge_Box|          Combined Charge Status of All Selected Weapons


PHASER PANEL
|A6_PHASERr_FIRE|          Fire
|A6_PHASERS_FIRE|          Fire
|A6_PHASERS_ICON_4NORM|          Phaser Status
|A6_PHASERS_NORMAL|          Turn ON this Phaser
|A6_PHASERS_OFFLINE|          Turn OFF this Phaser

PHOTON TORPEDO PANEL
|A6_PHOTON_ICON_4NORM|            Photon Torpedo Status
|A6_Photon2_Background|Dual Photon Charge Bars
|A6_PHOTON_BACKGROUND|Photon Torpedo Control Panel
|A6_PHOTON_OFFLINE|          Turn OFF this Photon Torpedo
|A6_PHOTON_NORMAL|          Turn ON this Photon Torpedo
|A6_PHOTON_PROXIMITY|          Set this Photon Torpedo to Explode Near Target
|A6_PHOTON_OVERLOAD|          Set this Photon to Maximum Firepower
|A6_Photon_Gauge_1|Photon 1 Ready Bar
|A6_Photon_Gauge_1A|Photon 1 Ready Bar
|A6_Photon_Gauge_2|Photon 2 Ready Bar
|A6_Photon_Gauge_2A|Photon 2 Ready Bar
|A6_Photon_Gauge_3|Photon 3 Ready Bar
|A6_Photon_Gauge_3A|Photon 3 Ready Bar
|A6_Photon_Gauge_4|Photon 4 Ready Bar
|A6_Photon_Gauge_4A|Photon 4 Ready Bar


PLASMA TORPEDO PANEL
|A6_PLASMA_FIRE_PSEUDO|          Fire Pseudo Plasma Torpedo
|A6_PLASMA_FIREPSEUDO|          Fire Pseudo Plasma Torpedo
|Plasma_Norm|          Plasma Torpedo Status
|A6_PLASMA_FIRE|          Fire
|A6_NUM_PLASMA|Number of Pseudo Torpedoes Remaining
|A6_PLASMA_OFFLINE|          Turn OFF this Plasma Torpedo
|A6_PLASMA_NORMAL|          Turn ON this Plasma Torpedo
|A6_PLASMA_ENVELOPING|          Arm in Enveloping Mode
|A6_PLASMA_DEFENSIVE|          Arm in Shotgun Mode
|A6_Plasma_Type_R|          Set this Hardpoint to Fire Type-R Plasma Torpedoes
|A6_Plasma_Type_S|          Set this Hardpoint to Fire Type-S Plasma Torpedoes
|A6_Plasma_Type_G|          Set this Hardpoint to Fire Type-G Plasma Torpedoes
|A6_Plasma_Type_F|          Set this Hardpoint to Fire Type-F Plasma Torpedoes
|A6_Plasma_Charge_Box|Individual Torpedo Charge Energy
|A6_PLASMA_I_OFFLINE|          Turn OFF this weapon
|A6_PLASMA_I_MAIN|          Arm one Torpedo 
|A6_PLASMA_I_DEFENSIVE|          Arm all Torpedoes (Partial Anti-Fighter Mode) 
|A6_PLASMA_I_FULL_DEFENSE|          Arm all Torpedoes (Full Anti-Fighter Mode)


DISRUPTOR PANEL
|A6_DISRUPTOR_FIRE|          Fire
|A6_DISRUPTOR_FI|          Fire
|A6_DISRUPTOR_ICON|          Disruptor Status
|A6_DISRUPTOR_READY_BOX|Individual Disruptor Ready Bars
|A6_Disruptor_Gauge_1|Disruptor 1 Ready Bar
|A6_Disruptor_Gauge_1A|Disruptor 1 Ready Bar
|A6_Disruptor_Gauge_2|Disruptor 2 Ready Bar
|A6_Disruptor_Gauge_2A|Disruptor 2 Ready Bar
|A6_Disruptor_Gauge_3|Disruptor 3 Ready Bar
|A6_Disruptor_Gauge_3A|Disruptor 3 Ready Bar
|A6_Disruptor_Gauge_4|Disruptor 4 Ready Bar
|A6_Disruptor_Gauge_4A|Disruptor 4 Ready Bar
|A6_DISRUPTOR_OFFLINE|          Turn OFF this Disruptor
|A6_DISRUPTOR_NORMAL|          Turn ON this Disruptor
|A6_DISRUPTOR_OVERLOAD|          Set this Disruptor to Maximum Firepower


FUSION CANNON PANEL
|A6_FUSION_ICON_4NORM|          Fusion Beam Status
|A6_FUSION_OFFLINE|          Turn OFF this Fusion Beam
|A6_FUSION_OFF|          Turn OFF this Fusion Beam
|A6_FUSION_NORMAL|          Turn ON this Fusion Beam
|A6_FUSION_OVERLOADED|          Overload this Fusion Beam for 50% more Damage
|A6_FUSION_OVERLO|          Overload this Fusion Beam for 50% more Damage
|SuicideFusion|          Sacrifice this Fusion Beam for Triple Damage!
|A6_FUSION_CHARGE_BOX|Individual Weapon Charging Bars


HELLBORE PANEL
|A6_HELLBORE_ICON_4NORM|          Hellbore Cannon Status
|A6_HELLBORE_OFFLINE|          Turn OFF this Hellbore Cannon
|A6_HELLBORE_NORMAL|          Turn ON this Hellbore Cannon
|A6_HELLBORE_OVERLOAD|          Overload this Hellbore Cannon for 50% more Damage
|A6_HELLBORE_CHARGE_BOX|Individual Weapon Charging Bars


ESG PANEL
|A6_ESG_ICON|          ESG Status
|A6_ESG_FIRE|          Fire
|A6_ESG_OFFLINE|          Turn OFF this ESG
|A6_ESG_RADIUSZERO|          Radius 0
|A6_ESG_RADIUSONE|          Radius 1
|A6_ESG_RADIUSTWO|          Radius 2
|A6_ESG_RADIUSTHREE|          Radius 3
|A6_ESG_CHARGE_BOX|Individual Weapon Ready Bars

PPD PANEL
|A6_PPD_ICON|          PPD Status
|A6_PPD_OFFLINE|          Turn OFF this PPD
|A6_PPD_NORMAL|          Turn ON this PPD
|A6_PPD_OVERLOAD|          Overload this PPD to Fire 6 Pulses
|A6_PPD_UNDERLOAD|          Underload this PPD to Fire 2 Pulses
|A6_PPD_CHARGE_BOX|Individual Weapon Charging Bars

AMD PANEL
|A6_AMD_ICON|          AMD Status
|A6_AMD_OFF|          Turn OFF this AMD
|A6_AMD_ON|          Turn ON this AMD
|A6_AMD_GAUGE|          Time Remaining to Reload AMDs
|A6_AMD_READY|          AMDs Ready to Launch
|A6_AMD_PER_RACK|          Number of AMDs in Each Rack
|A6_AMD_RELOADS|          AMDs Available for Reloading


MISSILE PANEL
|A6_DRONES_ICON|          Missiles Status
|A6_DRONES_RACKNUMBER|          Missile Racks
|A6_DRONES_RACKNUMBER_BOX|          Missile Racks
|A6_DRONES_RACKTYPE|          Type of Missile Rack
|A6_DRONES_RACKTYPE_BOX|          Type of Missile Rack
|A6_DRONES_MISSILETYPE|          Missile Type + Speed class 
|A6_DRONES_MISSILETYPE_BOX|          Missile Type + Speed class
|A6_MISSILES_MISSILEREADY|          Missiles Ready to be Fired
|A6_MISSILES_MISSILEREADY_BOX|          Missiles Ready to be Fired
|cDroneOpt|          Fire One or Fire All Toggle
|A6_DRONES_MISSILERELOAD|          Additional Missiles Available
|A6_DRONES_MISSILERELOAD_BOX|          Additional Missiles Available
|A6_FIRE_MISSILES|          Fire
|A6_DRONES_FIRE|          Fire
|A6_Missilegauge1|Missile Rack 1 Ready Bar
|A6_Missilegauge1A|Missile Rack 1 Ready Bar
|A6_Missilegauge2|Missile Rack 2 Ready Bar
|A6_Missilegauge2A|Missile Rack 2 Ready Bar
|A6_Missilegauge3|Missile Rack 3 Ready Bar
|A6_Missilegauge3A|Missile Rack 3 Ready Bar
|A6_Missilegauge4|Missile Rack 4 Ready Bar
|A6_Missilegauge4A|Missile Rack 4 Ready Bar


TRACTOR PANEL
|A6_TRACTOR_ICON|          Tractor Beam Status
|TRACTOR_ENGAGE|          Engage Tractor Beam
|A6_TRACT_ENGAGE|          Engage Tractor Beam
|TRACTOR_HOLD|          Set Tractor to Hold an Object
|TRACTOR_ESCAPE|          Set Tractor to Repel Another Ship's Tractor Beam
|TRACTOR_ONE|          Lowest Power Level
|TRACTOR_TWO|          Low Power Level
|TRACTOR_THREE|          Medium Power Level
|TRACTOR_FOUR|          High Power Level
|TRACTOR_FIVE|          Highest Power Level
|TRANSPORT_BOMB|          Transport Bomb Into Nearby Space
|TRACTOR_ROTATE_LEFT|          Rotate Tractored Target Counter-Clockwise
|TRACTOR_ROTATE_STOP|          Stop Rotating Tractored Target
|TRACTOR_ROTATE_RIGHT|          Rotate Tractored Target Clockwise


TRANSPORTER PANEL
|A6_TRANSP_ENERGIZE|          Energize Transporters
|A6_TRANSPORTER_READYBAR|          Transporter Readiness Bar
|TRANSPORT_BOMB|          Transport Bomb into Nearby Space
|A6_TRANSPORTER_ICON|          Transporters Status
|A6_TRANSPORTER_BOMBS_REMAINING|          Transporter Bombs Remaining
|A3_SECURITY_PANEL_TRNSPTR1|          Transporters Available for Use
|A3_SECURITY_PANEL_TRNSPTR2|          Transporters Available for Use
|A3_SECURITY_PANEL_TRNSPTR3|          Transporters Available for Use
|A3_SECURITY_PANEL_TRNSPTR4|          Transporters Available for Use
|A3_SECURITY_PANEL_TRNSPTR5|          Transporters Available for Use
|A3_SECURITY_PANEL_TRNSPTR6|          Transporters Available for Use


TRANSPORTER ITEMS
|GornEgg|          Gorn Egg
|SparePart|          Spare Parts
|Captain|          Captain
|Key|          Mysterious Key
|Dilithium|          Dilithium Crystals
|GravTank|          Anti-Gravity Tank(s)
|MarineDude|          Marine(s)
|HarryMudd|          Harry Mudd
|InfiltrationTeam|          Infiltration Team
|NovaMine|          Nova Mine
|RomulanAle|          Romulan Ale
|Tribble|          Tribbles
|Artifact|          Alien Artifact
|CaptainDude|          Captain
|WeaponSchematic|          Weapon Schematic
|MedicalSupplies|          Medical Supplies
|AwayTeam|          Away Team
|Diplomat|          Diplomat
|InjuredDude|          Injured Humanoid
|MedicineJar|          Medicine
|Scientists|          Scientists
|LifePodDude|          Life Pod Occupant
|DeathPlague|          Death Plague
|BlackBox|          Black Box
|PsionicDisruptor|          Psionic Disruptor
|IonicProjector|          Ionic Projector
|Engineers|          Engineers
|Prisoner|          Prisoner
|Star|          Mysterious Entity


SHUTTLE PANEL
|A6_SHUTTLE_LAUNCH|          Launch Selected Shuttle
|A6_SHUTTLE_ICON|          Shuttlecraft Status
|A6_SHUTTLE_READY_BAR|          Shuttle Readiness Bar
|A6_SHUTTLE_ATTACK|          Attack Aggressively
|A6_SHUTTLE_HARASS|          Attack Carefully
|A6_SHUTTLE_DEFEND|          Defend Target
|A6_SHUTTLE_DEFEND_ME|          Defend Mother Ship
|A6_SHUTTLE_RETURN|          Return to Mother Ship
|A6_FIGHT_LAUNCH|          Launch Selected Fighter


SHUTTLE TYPES
|Shut_Normal|          Standard
|Shut_Weasel|          Wild Weasel
|Shut_Scatter|          Scatterpack
|Shut_Suicide|          Suicide Shuttle
|Shut_Ground|          Marine Transport
|PatrolFighter|          Patrol
|Interceptor|          Interceptor
|HeavyFighter|          Heavy Fighter
|AssaultFighter|          Fast Patrol Craft
|Fighter1|Fighter Type 1
|Fighter2|Fighter Type 2
|Fighter3|Fighter Type 3


SENSORS PANEL
|A6_SENSORS_ICON_4NORM|          Sensors Status
|A6Sensors_CloakBkgd|          Cloaking Device Toggle
|A6Sensors_CloakFrgrnd|          Cloaking Device Toggle
|A6Sensors_CloakBarBkgd|          Energy Allocated to Cloaking Device
|A6Sensors_CloakBarFrgrnd|          Energy Allocated to Cloaking Device
|A6_Sensors_Cloaking_Toggle|          Cloaking Device Toggle
|cCloakingDevice|          Cloaking Device Toggle
|A6_Sensors_ECM|          Energy Allocated to Electronic Counter Measures
|A6_Sensors_ECM_Bar|          Energy Allocated to Electronic Counter Measures
|A6_Sensors_ECCM|          Energy Allocated to Negate Enemy Electronic Counter Measures
|A6_Sensors_ECCM_Bar|          Energy Allocated to Negate Enemy Electronic Counter Measures
|A6_Sensors_Target_ECM|          Enemy's Energy Allocation to Electronic Counter Measures
|A6_Sensors_Target_ECM_Bar|          Enemy's Energy Allocation to Electronic Counter Measures
|A6_Sensors_Target_ECCM|          Enemy's Energy Allocation to Negate Your ECM
|A6_Sensors_Target_ECCM_Bar|          Enemy's Energy Allocation to Negate Your ECM
|A6_Sensors_ECM_Box|          Energy Allocated to Electronic Counter Measures
|A6_Sensors_ECCM_Box|          Energy Allocated to Negate Enemy Electronic Counter Measures
|A6_Sensors_Target_ECM_Box|          Enemy's Energy Allocation to Electronic Counter Measures
|A6_Sensors_Target_ECCM_Box|          Enemy's Energy Allocation to Negate Your ECM
|A6_Sensors_ECM_Power0|          Units of Energy Allocated towards ECM
|A6_Sensors_ECM_Power1|          Units of Energy Allocated towards ECM
|A6_Sensors_ECM_Power2|          Units of Energy Allocated towards ECM
|A6_Sensors_ECM_Power3|          Units of Energy Allocated towards ECM
|A6_Sensors_ECM_Power4|          Units of Energy Allocated towards ECM
|A6_Sensors_ECM_Power5|          Units of Energy Allocated towards ECM
|A6_Sensors_ECM_Power6|          Units of Energy Allocated towards ECM
|A6_Sensors_ECCM_Power0|          Units of Energy Allocated towards ECCM
|A6_Sensors_ECCM_Power1|          Units of Energy Allocated towards ECCM
|A6_Sensors_ECCM_Power2|          Units of Energy Allocated towards ECCM
|A6_Sensors_ECCM_Power3|          Units of Energy Allocated towards ECCM
|A6_Sensors_ECCM_Power4|          Units of Energy Allocated towards ECCM
|A6_Sensors_ECCM_Power5|          Units of Energy Allocated towards ECCM
|A6_Sensors_ECCM_Power6|          Units of Energy Allocated towards ECCM


SHIELD PANEL
|A6_SHIELD_ICON|*
|A6_SHIELDS_RAISE|          Raise Selected Shield(s)
|A6_SHIELDS_LOWER|          Lower Selected Shield(s)
|A6_SHIELDS_REINFORCE|          Reinforce Selected Shield(s)
|A6_SHIELDS_REINFALL|          Reinforce All Shields
|A6_SHIELDS_NORMAL|          Raise Basic Shields
|A6_SHIELDS_RIGHT|          Front Shield
|A6_SHIELDS_BOTTOMRIGHT|          Front Right Shield
|A6_SHIELDS_BOTTOMLEFT|          Rear Right Shield
|A6_SHIELDS_TOPLEFT|          Rear Left Shield
|A6_SHIELDS_TOPRIGHT|          Front Left Shield
|A6_SHIELDS_LEFT|          Rear Shield
|ShieldSelector|          Select All Shields
|A6_SHIELDS_REINFENERGY|          Energy Allocated to Reinforcrment
|A6_SHIELDS_REINFBAR1|          Energy Allocated to Reinforcement
|A6_SHIELDS_REINFBAR2|          Energy Allocated to Reinforcement


CHOOSE GAME TYPE SCREEN
|SETUP_VESSEL_LIB|View Schematics of Ships in SFC Volume II
|SETUP_CREDITS|See Who Developed SFC Volume II
|SETUP_FILMROOM|View Recordings of Battles
|SETUP_EXIT|Return to Windows
|SETUP_switch_hotkeys|Switch to Hot Keys
|SETUP_switch_options|Switch to Graphics and Sound Options
|SETUP_VESSEL_LIB_text|View Schematics of Ships in SFC Volume II
|SETUP_CREDITS_text|See Who Developed SFC Volume II
|SETUP_FILMROOM_text|View Recordings of Battles
|SETUP_OPTIONS_text|Configure Hot Keys, Set Graphics and Sound Options
|SETUP_EXIT_text|Return to Windows


CHOOSE RACE SCREEN
|cFederation|United Federation of Planets
|cKlingon|Klingon Empire
|cRomulan|Romulan Empire
|cLyran|Lyran Empire
|cHydran|Hydran Kingdom
|cGorn|Gorn Confederation
|cBack|Return to Previous Screen

FILM ROOM SCREEN
|cPlayFile|Play Selected Film
|cSaveFile|Save Selected Film
|cDeleteFile|Delete Selected Film
|cFilmDone|Return to Main Menu
|cAutoFilm_OFF|Films Not Automatically Recorded During Mission
|cAutoFilm_ON|Films Automatically Recorded During Mission


CHOOSE SHIP HULL SCREEN
|cDreadnought|Dreadnoughts are the Largest Ships
|cHeavyCruiser|Heavy Cruisers are Big Ships
|cLightCruiser|Light Cruisers are Medium-sized Ships
|cFrigate|Frigates are the Smallest Ships


CHOOSE VARIANT SCREEN
|cMoveCost|Energy Efficiency for Movement
|cTurnClass|Turn Rate Efficiency
|cVesselProfile|Ship Profile
|cSeePrior|View Another Variant
|cSeeNext|View Another Variant
|cHullPrior|View Another Hull Type
|cHullNext|View Another Hull Type
|MPHullType|Current Hull Type
|cVariantDone|Choose this ship
|cVariantBackArrow|Cancel and Return to Previous Screen


SELECT SKIRMISH SCREEN
|cCustomizeSkirmish|Go to the Customize Skirmish Screen
|cMainMenu|Return to Main Menu
|cPlaySkirmish|Begin Skirmish
|skirmishTypeBox|Choose Your Skirmish Mission

CUSTOM SKIRMISH MISSION SCREEN
|cSpaceDock2|View Available Supplies
|cSelect1|Choose the First Ship
|cSelect2|Choose a Second Ship
|cSelect3|Choose a Third Ship
|cSelectSkirmish|Return to the Select Skirmish Mission Screen
|skirmMapTypeBox|Choose Terrain Type for your Battle
|skirmishRaceBox|Choose the Race for the Selected Team
|skirmSmHullBox|Choose the Smallest Ship for the Selected Team 
|skirmLargeHullBox|Choose the Largest Ship for the Selected Team
|cShip1Ready|If an X is Here, This Ship Will be Used in Battle
|cShip2Ready|If an X is Here, This Ship Will be Used in Battle
|cShip3Ready|If an X is Here, This Ship Will be Used in Battle
|cCustSkirmEarly|Select Classic Ships
|cCustSkirmMiddle|Select Refitted Ships
|cCustSkirmLate|Select From All Ships 
|cCustSkirmLow|Give Your Opponent's Ships a Low BPV Rating
|cCustSkirmMed|Give Your Opponent's Ships a Medium BPV Rating
|cCustSkirmHigh|Give Your Opponent's Ships a High BPV Rating
|cCustSkirmMax|Give Your Opponent's Ships the Maximum BPV Rating


MAIN CAMPAIGN MENU
|cAcademy|Tutorials and Technicals
|cMedals|View Player Achievements
|cRecrutingOffice|View Officer Candidates
|cVesselLibrary|Research Ship Specifications 
|cSpaceDock|Obtain New Ships or Repair & Refit Existing Ships
|cSupplyDock|Repair or Replace Available Supplies 
|cGalacticMap|Read Current News and View Galactic Map
|cNewMission|Mission Assignments
|cEnableTour|General Information for this Screen
|cSaveGame|Save Current Game to Disk
|cLoadGame|Load Saved Game from Disk
|cMainCampBackArrow|Exit this Screen

CAMPAIGN OPTIONS PANEL
|CAMPAIGN_STARTNEW|Begin a Completely New Career
|CAMPAIGN_CONTINUE|Continue Most Recent Career
|CAMPAIGN_EARLY_ERA|Smaller Ships and Early Technology
|CAMPAIGN_MIDDLE_ERA|Larger Ships and Newer Technology
|CAMPAIGN_LATE_ERA|Largest Ships and Most Recent Technology
|rCAMPAIGN_CONTINUE|Continue Most Recent Career
|rCAMPAIGN_STARTNEW|Begin a Completely New Career
|EnterNameHere|Enter the Name of Your Character
|rCAMPAIGN_MIDDLEERA|Larger Ships and Newer Technology
|rCAMPAIGN_EARLYERA|Smaller Ships and Early Technology
|rCAMPAIGN_LATEERA|Largest Ships and Most Recent Technology



MISSION BRIEFING AND DEBRIEFING SCREEN
|MD_Planet|Planet
|MD_Planet2|Planet
|MD_Sun|Sun
|MD_Asteroid|Asteroid
|MD_BlackHole|Black hole
|MD_Fissure|Fissure
|MD_WormHole|Worm hole
|MD_Nebula|Nebula
|MD_DustCloud|Dust cloud
|MD_PlayerStart|This is you!
|MD_AlliedStart|Your ally
|MD_EnemyStart|Enemy
|MD_PlayerEnd|Your destination
|MD_AlliedEnd|Ally destination
|MD_EnemyEnd|Enemy destination
|MD_PlayerBase|Your base
|MD_EnemyBase|Enemy base
|MD_Corpse|Unknown debris
|GM_Ship1|Single ship
|GM_Ship2|Two ships
|GM_Ship3|Three ships
|cTacticalMap|View the High Detail/Small Area Map
|cStrategicMap|View the Low Detail/Large Area Map
|cBriefingDone|Continue to the Next Step
|cPlayAgain|Play the Mission Again (good luck)
|cPlayAgainTextBox|Play the Mission Again (good luck)
|cViewReplay|Analyze Mission Films
|cViewReplayTextBox|Analyze Mission Films
|cDebriefingDone|Continue to the Next Step
|cMenuDone|Continue to the Next Step
|cMissionStatistics|Statistics of the Last Mission
|cSupplyDock|View Available Supplies
|cRecruiting|Review Possible Officer Candidates


ACADEMY SCREEN
|cTutorial_1|Run the First Tutorial
|cTutorial_2|Run the Second Tutorial
|cTutorial_3|Run the Third Tutorial
|cTutorial_4|Run the Fourth Tutorial
|cTutorial_5|Run the Fifth Tutorial
|cTutorial_6|Run the Sixth Tutorial
|cTech_Frigate|Prepare a Frigate Technical Sequence
|cTech_Destroyer|Prepare a Destroyer Technical Sequence
|cTech_LightCruiser|Prepare a Light Cruiser Technical Sequence
|cTech_HeavyCruiser|Prepare a Heavy Cruiser Technical Sequence
|cTech_Battlecruiser|Prepare a Battle Cruiser Technical Sequence
|cTech_Dreadnought|Prepare a Dreadnought Technical Sequence
|cAcademyDone|Return to Main Campaign Menu


MEDALS SCREEN
|cJoinSpecialRank_1|The Elite Forces Want YOU!
|cJoinSpecialRank_2|The Elite Forces Want YOU!
|cJoinSpecialRank_3|The Elite Forces Want YOU!
|cJoinSpecialRank_1_temp|The Elite Forces Want YOU!
|cJoinSpecialRank_3_text|The Elite Forces Want YOU!
|cRankMedals_0|*
|cRankMedals_1|*
|cRankMedals_2|*
|cRankMedals_3|*
|cRankMedals_4|*
|cMD_TutorialMedals_0|*
|cMD_TutorialMedals_1|*
|cMD_TutorialMedals_2|*
|cMD_TutorialMedals_3|*
|cMD_TutorialMedals_4|*
|cMD_TutorialMedals_5|*
|cTutorialMedals_0|*
|cTutorialMedals_1|*
|cTutorialMedals_2|*
|cTutorialMedals_3|*
|cTutorialMedals_4|*
|cTutorialMedals_5|*
|cTechnicalMedals_0|*
|cTechnicalMedals_1|*
|cTechnicalMedals_2|*
|cTechnicalMedals_3|*
|cTechnicalMedals_4|*
|cTechnicalMedals_5|*
|cMissionMedals_0|*
|cMissionMedals_1|*
|cMissionMedals_2|*
|cMissionMedals_3|*
|cSpecialMedals_0|*
|cSpecialMedals_1|*
|cSpecialMedals_2|*
|cSpecialMedals_3|*
|cMedalsBank|Your Current Balance of Prestige Points
|cMedalBankBox|Your Current Balance of Prestige Points 
|cMedalsDone|Return to Main Campaign Menu


SPACEDOCK
|HeavyWeapons|View Heavy Weapon Panel
|Shuttles|View Shuttle Panel
|Misc|View Marines, Mines, & Accessories Panel
|Fighters|View Fighters Panel
|cReset|Reset to Prior Settings
|fSpaceDock_Cancel|Cancel All Changes
|SpaceDock_Cancel|Cancel All Changes
|fSpaceDock_Done|Return to Previous Screen
|SpaceDock_Done|Return to Previous Screen
|cPrestigeBox|Your Current Balance of Prestige Points
|HeavyWeapons_RepairAll|Begin Repair of All Ship Weapons
|HeavyWeapons_Repair_0|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_1|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_2|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_3|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_4|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_5|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_6|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_7|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_8|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_9|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_10|Proceed With Repairs to this Weapon
|HeavyWeapons_Repair_11|Proceed With Repairs to this Weapon
|SD_Ship_1_BOX|Ship One
|SD_Ship_2-BOX|Ship Two
|SD_Ship_3_BOX|Ship Three
|AdminShuttles_Level_1|Purchase this many Administrative Shuttles
|AdminShuttles_Level_2|Purchase this many Administrative Shuttles
|AdminShuttles_Level_3|Purchase this many Administrative Shuttles
|AdminShuttles_Level_4|Purchase this many Administrative Shuttles
|WildShuttles_Level_1|Purchase this many Sensor Decoy Shuttles
|WildShuttles_Level_2|Purchase this many Sensor Decoy Shuttles
|WildShuttles_Level_3|Purchase this many Sensor Decoy Shuttles
|WildShuttles_Level_4|Purchase this many Sensor Decoy Shuttles
|ScatterShuttles_Level_1|Purchase this many Scatter Pack Shuttles
|ScatterShuttles_Level_2|Purchase this many Scatter Pack Shuttles
|ScatterShuttles_Level_3|Purchase this many Scatter Pack Shuttles
|ScatterShuttles_Level_4|Purchase this many Scatter Pack Shuttles
|SuicideShuttles_Level_1|Purchase this many Suicide Shuttles
|SuicideShuttles_Level_2|Purchase this many Suicide Shuttles
|SuicideShuttles_Level_3|Purchase this many Suicide Shuttles
|SuicideShuttles_Level_4|Purchase this many Suicide Shuttles
|Marines_Level_1|Purchase this many Marines
|Marines_Level_2|Purchase this many Marines
|Marines_Level_3|Purchase this many Marines
|Marines_Level_4|Purchase this many Marines
|Mines_Level_1|Purchase this many Mines
|Mines_Level_2|Purchase this many Mines
|Mines_Level_3|Purchase this many Mines
|Mines_Level_4|Purchase this many Mines
|Missiles|View Missile Panel
|Missiles_TypeI|Type I are Moderately Destructive
|Missiles_TypeIV|Type IV are Extremely Destructive
|Missiles_Slow|These are the Slowest-Moving Missiles
|Missiles_Medium|These are Medium-Speed Missiles
|Missiles_Fast|These are the Fastest Missiles
|Missiles_Reloads_0|This Ship's Current Missile Stock
|Missiles_Reloads_1|Purchase this many Missiles
|Missiles_Reloads_2|Purchase this many Missiles
|Missiles_Reloads_3|Purchase this many Missiles
|Missiles_Reloads_4|Purchase this many Missiles
|GroundAssaultShuttles_Level_1|Purchase this many Vehicles
|GroundAssaultShuttles_Level_2|Purchase this many Vehicles
|GroundAssaultShuttles_Level_3|Purchase this many Vehicles
|GroundAssaultShuttles_Level_4|Purchase this many Vehicles
|SpareParts_Level_1|Purchase this many Spare Parts
|SpareParts_Level_2|Purchase this many Spare Parts
|SpareParts_Level_3|Purchase this many Spare Parts
|SpareParts_Level_4|Purchase this many Spare Parts
|HeavyWeaponPlatforms_Level_1|Purchase this many Platforms
|HeavyWeaponPlatforms_Level_2|Purchase this many Platforms
|HeavyWeaponPlatforms_Level_3|Purchase this many Platforms
|HeavyWeaponPlatforms_Level_4|Purchase this many Platforms


RECRUITING SCREEN
|cRecruitingDone|Return to Previous Screen
|cRecruitingCancel|Discard Changes & Return to Previous Screen
|cRecruitingPrestige|Your Current Balance of Prestige Points
|cRecruitingPrestigeBox|Your Current Balance of Prestige Points
|cWeaponsXfer_1|Transfer this Officer to the Ship Indicated
|cWeaponsXfer_2|Transfer this Officer to the Ship Indicated
|cSecurityXfer_1|Transfer this Officer to the Ship Indicated
|cSecurityXfer_2|Transfer this Officer to the Ship Indicated
|cScienceXfer_1|Transfer this Officer to the Ship Indicated
|cScienceXfer_2|Transfer this Officer to the Ship Indicated
|cEngineerXfer_1|Transfer this Officer to the Ship Indicated
|cEngineerXfer_2|Transfer this Officer to the Ship Indicated
|cHelmXfer_1|Transfer this Officer to the Ship Indicated
|cHelmXfer_2|Transfer this Officer to the Ship Indicated
|RC_Ship_1_BOX|Ship One
|RC_Ship_2_BOX|Ship Two
|RC_Ship_3_BOX|Ship Three
|cWeaponsName_1|Transfer this Weapons Officer to the Selected Ship
|cWeaponsName_1_temp|Transfer this Weapons Officer to the Selected Ship
|cWeaponsName_2|Transfer this Weapons Officer to the Selected Ship
|cWeaponsName_2_temp|Transfer this Weapons Officer to the Selected Ship
|cWeaponsName_3|Transfer this Weapons Officer to the Selected Ship
|cWeaponsName_3_temp|Transfer this Weapons Officer to the Selected Ship
|cSecurityName_1|Transfer this Security Officer to the Selected Ship
|cSecurityName_1_temp|Transfer this Security Officer to the Selected Ship
|cSecurityName_2|Transfer this Security Officer to the Selected Ship
|cSecurityName_2_temp|Transfer this Security Officer to the Selected Ship
|cSecurityName_3|Transfer this Security Officer to the Selected Ship
|cSecurityName_3_temp|Transfer this Security Officer to the Selected Ship
|cScienceName_1|Transfer this Science Officer to the Selected Ship
|cScienceName_1_temp|Transfer this Science Officer to the Selected Ship
|cScienceName_2|Transfer this Science Officer to the Selected Ship
|cScienceName_2_temp|Transfer this Science Officer to the Selected Ship
|cScienceName_3|Transfer this Science Officer to the Selected Ship
|cScienceName_3_temp|Transfer this Science Officer to the Selected Ship
|cEngineerName_1|Transfer this Engineering Officer to the Selected Ship
|cEngineerName_1_temp|Transfer this Engineering Officer to the Selected Ship
|cEngineerName_2|Transfer this Engineering Officer to the Selected Ship
|cEngineerName_2_temp|Transfer this Engineering Officer to the Selected Ship
|cEngineerName_3|Transfer this Engineering Officer to the Selected Ship
|cEngineerName_3_temp|Transfer this Engineering Officer to the Selected Ship
|cHelmName_1|Transfer this Helm Officer to the Selected Ship
|cHelmName_1_temp|Transfer this Helm Officer to the Selected Ship
|cHelmName_2|Transfer this Helm Officer to the Selected Ship
|cHelmName_2_temp|Transfer this Helm Officer to the Selected Ship
|cHelmName_3|Transfer this Helm Officer to the Selected Ship
|cHelmName_3_temp|Transfer this Helm Officer to the Selected Ship


SHIPYARD
|cSD_CA_Purchase_1|Purchase this Heavy Cruiser
|cSD_CA_Purchase_2|Purchase this Heavy Cruiser
|cSD_CA_Purchase_3|Purchase this Heavy Cruiser
|cSD_CL_Purchase_1|Purchase this Light Cruiser
|cSD_CL_Purchase_2|Purchase this Light Cruiser
|cSD_CL_Purchase_3|Purchase this Light Cruiser
|cSD_FF_Purchase_1|Purchase this Frigate
|cSD_FF_Purchase_2|Purchase this Frigate
|cSD_FF_Purchase_3|Purchase this Frigate
|cSD_DN_Purchase_1|Purchase this Dreadnought
|cSD_DN_Purchase_2|Purchase this Dreadnought
|cSD_DN_Purchase_3|Purchase this Dreadnought
|cSD_Repair_Ship_1|Make Repairs to this Ship
|cSD_Repair_Ship_1_temp|Cost to Repair this Ship
|cSD_TradeIn_Ship_1_temp|Trade-in Value of this Ship
|cSD_Repair_Ship_2|Make Repairs to this Ship
|cSD_Repair_Ship_2_temp|Cost to Repair this Ship
|cSD_TradeIn_Ship_2_temp|Trade-in Value of this Ship
|cSD_Repair_Ship_3|Make Repairs to this Ship
|cSD_Repair_Ship_3_temp|Cost to Repair this Ship
|cSD_TradeIn_Ship_3_temp|Trade-in Value of this Ship
|cSD_TradeIn_Ship_1|Trade In this Ship
|cSD_TradeIn_Ship_2|Trade In this Ship
|cSD_TradeIn_Ship_3|Trade In this Ship
|cSD_Refit1_Ship_1|Purchase this Refit for this Ship
|cSD_Refit1Cost_Ship_1_temp|Cost for this Refit
|cSD_Refit1_Ship_2|Purchase this Refit for this Ship
|cSD_Refit1Cost_Ship_2_temp|Cost for this Refit
|cSD_Refit1_Ship_3|Purchase this Refit for this Ship
|cSD_Refit1Cost_Ship_3_temp|Cost for this Refit
|cSD_Refit1_Ship_1|Purchase this Refit for this Ship
|cSD_Refit2Cost_Ship_1_temp|Cost for this Refit
|cSD_Refit2_Ship_2|Purchase this Refit for this Ship
|cSD_Refit2Cost_Ship_2_temp|Cost for this Refit
|cSD_Refit3_Ship_3|Purchase this Refit for this Ship
|cSD_Refit2Cost_Ship_3_temp|Cost for this Refit
|cShipyardBank|Your Current Balance of Prestige Points
|cShipyardBankBox|Your Current Balance of Prestige Points
|cShipyardDone|Return to the Main Campaign Menu


GALACTIC NEWS AND MAP
|cSetCourse|Click Here, then Plot a Course by Clicking on Sector(s)
|cRaceInfo|Click Here, then Display Race Information by Clicking on a Sector
|cMoveCourse|Proceed to the Specific Area
|cMoveCourseTextBox|Proceed to the Specific Area
|cGalacticNewsDone|Return to the Main Campaign Menu
|cGalacticNewsBank|Your Current Balance of Prestige Points 
|cGalacticNewsCost|Cost to Go to the Selected Location
|HydCore|Hydran Core Sector
|HydUnex|Hydran Unexplored Space
|HydKCol|Hydran Space
|HydKLCol|Hydran Space
|HydLCol|Hydran Space
|HydKBord|Hydran Space
|HydKLBord|Hydran Space
|HydLBord|Hydran Space
|FedCore|Federation Core Sector
|FedUnex|Federation Unexplored Space
|FedKCol|Federation Space
|FedRCol|Federation Space
|FedLCol|Federation Space
|FedGCol|Federation Space
|FedKRCol|Federation Space
|FedKLCol|Federation Space
|FedRGCol|Federation Space
|FedKBord|Federation Space
|FedRBord|Federation Space
|FedLBord|Federation Space
|FedGBord|Federation Space
|FedKLBord|Federation Space
|FedRGBord|Federation Space
|FedKRBord|Federation Space
|GornFBord|Gorn Space
|GornFRBord|Gorn Space
|GornCore|Gorn Core Sector
|GornFCol|Gorn Space
|GornFRCol|Gorn Space
|GornRCol|Gorn Space
|GornRBord|Gorn Space
|KlingFRBord|Klingon Space
|KlingFBord|Klingon Space
|KlingFLBord|Klingon Space
|KlingLBord|Klingon Space
|KlingFCol|Klingon Space
|KlingFLCol|Klingon Space
|KlingCore|Klingon Core Sector
|KlingLCol|Klingon Space
|KlingHLCol|Klingon Space
|KlingHCol|Klingon Space
|KlingHLBord|Klingon Space
|KlingHBord|Klingon Space
|KlingFRCol|Klingon Space
|KlingUnex|Klingon Unexplored Space
|RomGBord|Romulan Space
|RomCore|Romulan Core Sector
|RomFKCol|Romulan Space
|RomUnex|Romulan Unexplored Space
|RomFGBord|Romulan Space
|RomFBord|Romulan Space
|RomFKBord|Romulan Space
|RomFCol|Romulan Space
|RomFGCol|Romulan Space
|RomGCol|Romulan Space
|LyrCore|Lyran Core Sector
|LyrFKBord|Lyran Space
|LyrFBord|Lyran Space
|LyrUnex|Lyran Unexplored Space
|LyrKBord|Lyran Space
|LyrHKBord|Lyran Space
|LyrHBord|Lyran Space
|LyrFCol|Lyran Space
|LyrFKCol|Lyran Space
|LyrKCol|Lyran Space
|LyrHKCol|Lyran Space
|LyrHCol|Lyran Space

SAVE AND LOAD SCREENS
|cSaveSaveThisGame|Save Changes to Disk
|cSaveCancelThisGame|Cancel Changes and Return to Game
|cLoadLoadThisGame|Load this Game from Disk
|cLoadCancelThisGame|Cancel Changes and Return to Game


HOTKEY MAIN MENU
|HKCancel|Cancel Changes & Return to Previous Screen
|HKDone|Return to Previous Screen
|HKHelmButton|Choose Helm Hot Keys
|HKDefenseButton|Choose Defense Hot Keys
|HKWeaponsButton|Choose Weapons Hot Keys
|HKTargetButton|Choose Target Hot Keys
|HKInterfaceButton|Choose Interface Hot Keys
|HKOfficersButton|Choose Officer Panel Hot Keys
|HKSystemsButton|Choose System Panel Hot Keys
|HKScienceButton|Choose Science Panel Hot Keys
|HKFixedKeysButton|View Permanent Hot Keys
|HKMiscKeysButton|Choose Misc Hot Keys


HOTKEY HELM SCREEN
|HKAdjustSpeed_Minus|Go Slower
|HKAdjustSpeed_Plus|Go Faster
|HKHelmDecelerate|Emergency Stop
|HKHelmHold|Intercept Target
|HKHelmManeuver|Evasive Maneuvers
|HKHelmOrbit|Orbit Target
|HKHetLeft|90 Degree Left Turn
|HKHetRight|90 Degree Right Turn
|HKHetTurn|Choose Your Own Direction
|HKHetTurnBack|180 Degree Turn
|HKHetTurnBackLeft|135 Degree Left Turn
|HKHetTurnBackRight|135 Degree Right Turn
|HKHelmSteady|Normal Maneuvers 

HOTKEY DEFENSE SCREEN
|HKCloak|Cloaking Toggle
|HKFleeNow|Flee
|HKLaunchWildWeasel|Launch Sensor Decoy Shuttle
|HKMaxDefenseTract|Utilize All Defensive Tractors
|HKMaxPointDefense|Set All Phasers to Point Defense
|HKMaxECCM|Maximize Electronic Counter-Counter Measures
|HKMaxECM|Maximize Electronic Counter Measures
|HKEvenECM_ECCM|Apply Equal Amounts of ECCM and ECM
|HKReinforceAft|Toggle Reinforcement to 3 Rear Shields
|HKReinforceAftLeftShield|Toggle Reinforcement to Back Left Shield
|HKReinforceAftRightShield|Toggle Reinforcement to Back Right Shield
|HKReinforceAftShield|Toggle Reinforcement to Back Shield
|HKReinforceFore|Toggle Reinforcement to 3 Front Shields
|HKReinforceForwardLeftShield|Toggle Reinforcement to Front Left Shield
|HKReinforceForwardRightShield|Toggle Reinforcement to Front Right Shield
|HKReinforceForwardShield|Toggle Reinforcement to Front Shield
|HKReinforceLeftSide|Toggle Reinforcement to 2 Left Shields
|HKReinforceRightSide|Toggle Reinforcement to 2 Right Shields


HOTKEY WEAPONS SCREEN
|HKFire|Fire Selected Weapon(s)
|HKLaunchFighters|Launch Fighters
|HKLaunchGeneral|Launch Lag Shuttle
|HKLaunchScatter|Launch Scatterpack Shuttle
|HKLaunchSuicide|Launch Suicide Shuttle
|HKTransportBomb|Transport Bomb to Selected Point in Space
|HKWeaponLayMine|Deploy Mine
|HKAllWeaponsNormal|Turn On All Weapons
|HKAllWeaponsOffline|Turn Off All Weapons
|HKAllWeaponsOverload|Set All Weapons to Overload

HOTKEY TARGET SCREEN
|HKSelectAlly|Target Through Allied Ships
|HKSelectEnemy|Target Through Enemy Ships
|HKSelectTarget|Target (cycle) Through All Available Objects
|HKSelectNearestEnemy|Target Nearest Enemy Ship
|HKSelectNearestHostileSeekingWeapon|Target Nearest Seeking Weapon
|HKDeselect|Deselect All Targets

HOTKEY INTERFACE SCREEN
|HKSlidePanels|Full Screen Toggle
|HKSwapDisplays|Swap Enemy and Player Ship Schematic Panels (640x480 only)
|HKAdjustGameSpeedFaster|Speed Up Game
|HKAdjustGameSpeedSlower|Slow Down Game
|HKChatToggle|Chat with Other Players
|HKEndGameLocal|Exit Game
|HKEventPauseToggle|Game Pause Toggle (NOT Multiplayer)
|HKQuickJump|Transfer Command to Targeted Ship

HOTKEY OFFICER SCREEN
|HKHelm|Helm Panel
|HKEngineer|Repairs Panel
|HKScience|Science Panel
|HKSecurity|Marine Panel
|HKWeapon|Weapon Control Panel
|HKComm|Communications Panel
|HKDefense|Defensive Control Panel
|HK2DMap|Tactical Map Panel
|HKEnergy|Energy Panel
|HKPrefs|Preferences Panel

HOTKEY SYSTEMS SCREEN
|HKSensors|ECM & ECCM Panel
|HKShield|Shield Control Panel
|HKTractor|Tractor Beam Panel
|HKTransporter|Transporter Panel
|HKShuttle|Shuttle Bay Panel

HOTKEY SCIENCE SCREEN
|HKLaunchProbe|Launch a Probe
|HKDeepScan|Begin a Deep scan
|HKSelfDestruct|Initiate Self-Destruct Sequence

HOTKEY ALERT SCREEN
|HKRedAlert|Go to Red Alert
|HKYellowAlert|Select All Weapons


MULTIPLAYER SCREENS
|cMaxNum2|Set Maximum Number of Players
|cMaxNum3|Set Maximum Number of Players
|cMaxNum4|Set Maximum Number of Players
|cMaxNum5|Set Maximum Number of Players
|cMaxNum6|Set Maximum Number of Players
|cSerialSetupChoice1|Choose from the Available Ports
|cSerialSetupChoice2|Choose Your Speed
|MULTI_EDIT|Edit an Existing Fleet
|MULTI_LOAD|Load an Existing Fleet
|MULTI_RANDOM|Load a Random Fleet

MULTIPLAYER STARTUP SCREEN
|cPlayer1Ready|Click Here to Join In
|cPlayer2Ready|Click Here to Join In
|cPlayer3Ready|Click Here to Join In
|cPlayer4Ready|Click Here to Join In
|cPlayer5Ready|Click Here to Join In
|cPlayer6Ready|Click Here to Join In
|MULTI_PLAYER_1|Change Player Type
|MULTI_PLAYER_2|Change Player Type
|MULTI_PLAYER_3|Change Player Type
|MULTI_PLAYER_4|Change Player Type
|MULTI_PLAYER_5|Change Player Type
|MULTI_PLAYER_6|Change Player Type
|MULTI_PLAYER_TEAM_1|Change Team
|MULTI_PLAYER_TEAM_2|Change Team
|MULTI_PLAYER_TEAM_3|Change Team
|MULTI_PLAYER_TEAM_4|Change Team
|MULTI_PLAYER_TEAM_5|Change Team
|MULTI_PLAYER_TEAM_6|Change Team
|MULTI_GOBACK|*
|MULTI_CHATMODE|Chat with All or Team
|cLoadFleet1|Choose Ship One
|cLoadFleet2|Choose Ship Two
|cLoadFleet3|Choose Ship Three
|cFleetReady1|Toggle This Ship in/out of the Current Fleet
|cFleetReady2|Toggle This Ship in/out of the Current Fleet
|cFleetReady3|Toggle This Ship in/out of the Current Fleet
|cShipBPV1|BPV of This Player's Fleet
|cShipBPV2|BPV of This Player's Fleet
|cShipBPV3|BPV of This Player's Fleet
|cShipBPV4|BPV of This Player's Fleet
|cShipBPV5|BPV of This Player's Fleet
|cShipBPV6|BPV of This Player's Fleet
|cShipBPV1Tip|BPV of This Player's Fleet
|cShipBPV2Tip|BPV of This Player's Fleet
|cShipBPV3Tip|BPV of This Player's Fleet
|cShipBPV4Tip|BPV of This Player's Fleet
|cShipBPV5Tip|BPV of This Player's Fleet
|cShipBPV6Tip|BPV of This Player's Fleet
|cMaxBPV1|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV2|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV3|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV4|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV5|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV6|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV1Tip|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV2Tip|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV3Tip|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV4Tip|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV5Tip|BPV Limit for This Player's Fleet (Host Can Edit)
|cMaxBPV6Tip|BPV Limit for This Player's Fleet (Host Can Edit)
|cBPVLimit|Change Starting BPV (Battle Point Value) Limit


SELECT GAME SCREEN
|cSelectGame_NetSetup|Return to Network Setup Screen
|cSelectGame_Update|Refresh the Session List

SELECT SESSION SCREEN
|cCreateGame2|Create a Game Using Name Input Below


NETWORK SETUP SCREEN
|NETWORK_DIRECTTCPIP|Setup a game over a TCP/IP Internet connection
|NETWORK_SERIALPORT|Setup a game through a serial (COM) port
|NETWORK_IPXLOCAL|Setup a game using a LAN (Local Area Network)
|NETWORK_INTERNET|Setup a game through an Internet lobby
|NETWORK_MODEM|Setup a game played over a modem
|NETWORK_GOBACK|Return to the Select Game Type Screen


COMMON ITEMS
|cBackButton|Return to Previous Screen
|cJoinGame|Join the Selected Game
|cCreateGame|Create a New Game
|cNewEntry|Make a New Entry in your Address Book
|cDeleteGame|Delete Entry
|cCancelGame|Cancel Choice
|cStartConnection|Proceed to Next Step
|cHostGame|Host a New Game

HOST SETTINGS
|cBoot1|Bump this Player from this Game
|cBoot2|Bump this Player from this Game
|cBoot3|Bump this Player from this Game
|cBoot4|Bump this Player from this Game
|cBoot5|Bump this Player from this Game
|cBoot6|Bump this Player from this Game
|cFleet1|Select Ships for this Fleet
|cFleet2|Select Ships for this Fleet
|cFleet3|Select Ships for this Fleet
|cFleet4|Select Ships for this Fleet
|cFleet5|Select Ships for this Fleet
|cFleet6|Select Ships for this Fleet
|cConfirmStart|Begin this Game


CREATE MULTIPLAYER GAME
|cAnnounceGame|Make Game Available for Players to Join
|cGoBackNetSetup|*
|multiplayerTypeBox|Choose Game Type
|multiplayerMapTypeBox|Choose Terrain
|cCreateMultiGame_SpeedBox|Change Game Speed
|cTechEraEarly|Use Classic Ships
|cTechEraMiddle|Use Refitted Ships
|cTechEraLate|Use All Ships
|CAMPAIGN_SELECTOR_UPDATE|Refresh the List of Games
|CAMPAIGN_SELECTOR_JOIN|Join the Currently Selected Game
|CAMPAIGN_SELECTOR_CREATE|Create a New Multiplayer Game


FLEET CONTROL
|A4_shipname|This Ship's Designation
|A4_FC_shiphealth|This Ship's Hull Integrity
|A4_attack_target|Attack Target
|A4_capture_target|Capture Target
|A4_defend_target|Defend Target
|A4_tractor_target|Use Tractor Beam on Target
|A4_shipaction|Current Action
|A4_FC_current_target|Current Target
|A4_FC_targethealth|Target Hull Integrity
|A4_FireNow|Fire Now
|A4_FormLoose|Observe Loose Formation
|A4_FormMedium|Observe Medium Formation
|A4_FormTight|Observe Tight Formation
|A4_StealthMode|Use Stealth
|A4_FC_WeapOff|Take Weapons Offline
|A4_FC_WeapNorm|Set Weapons to Normal
|A4_FC_WeapOver|Set Weapons to Overload
|A4_FC_WeapSpecial|Use Special Weapons Modes
|A4_form1|Assume Line Abreast Formation
|A4_form2|Assume Line Astern Formation
|A4_form3|Assume Chevron Formation
|A4_form4|Assume Inverted Chevron Formation
|A4_form5|Assume Diagonal Left Formation
|A4_form6|Assume Diagonal Right Formation


NEW ITEMS CURRENTLY MADE BLANK
|cWeaponsName_1|*
|cWeaponsName_2|*
|cWeaponsName_3|*
|cSecurityName_1|*
|cSecurityName_2|*
|cSecurityName_3|*
|cScienceName_1|*
|cScienceName_2|*
|cScienceName_3|*
|cEngineerName_1|*
|cEngineerName_2|*
|cEngineerName_3|*
|cHelmName_1|*
|cHelmName_2|*
|cHelmName_3|*
|PlayerNum|*
|A3_WEAPMENU|*
|UIType Radio|*
|WeapLayout1|*
|WeapLayout2|*
|WeapLayout3|*
|PhaserCapacitor800|Phaser Capacitor
|HULL_FCL|*
|MissilesType|*
|MissilesDriveSystem|*
|MissilesReloads|*
|HeavyWeapons_Btn|*
|Missiles_Btn|*
|Shuttles_Btn|*
|Misc_Btn|*
|SkirmishOpts|*
|FleetMem1|*
|FleetMem2|*
|FleetMem3|*
|FleetMem4|*
|FleetMem5|*
|FleetMem6|*
|PhotonRadio|*
|HelmGroup|*
|WeapLayoutB|*
|A3_DefTract|*
|FleetGroup|*
|SFC_TSA_area_3_dir_PICT0046|*
|MultiRadio|*
|PhaserRadio|*
|DisruptRadio|*
|mTransporterObjSlots|*
|mTractorPower|*
|mShuttleSlots|*
|ArcToggle|*
|cTutorial_1_Check|*
|cTutorial_2_Check|*
|cTutorial_3_Check|*
|cTutorial_4_Check|*
|cTutorial_5_Check|*
|cTutorial_6_Check|*
|cTech_Frigate_Check|*
|cTech_LightCruiser_Check|*
|cTech_Destroyer_Check|*
|cTech_HeavyCruiser_Check|*
|cTech_Battlecruiser_Check|*
|cTech_Dreadnought_Check|*
|SYSTEMS_RDK|*
|WeapLayoutA|*
|PlasmaType|*
|PlasmaRadio|*
|MD_CareerTotals|*
|HH_WeapLayoutB|*
|HH_A3_DefTract|*
|HH_A3_DefWildWeasels|*
|HH_FleetMem1|*
|HH_FleetMem2|*
|HH_FleetMem3|*
|HH_FleetMem4|*
|HH_FleetMem5|*
|HH_FleetMem6|*
|HH_CameraRadio|*
|HH_MultiRadio|*
|HH_PhaserRadio|*
|HH_HellboreRadio|*
|HH_FusionRadio|*
|HH_mTractorPower|*
|HH_mTransporterObjSlots|*
|HH_mShuttleSlots|*
|HH_ArcToggle|*
|HH_FighterRadio|*
|cTech_Frigate_Medals|*
|cTech_Destroyer_Medals|*
|cTech_LightCruiser_Medals|*
|cTech_HeavyCruiser_Medals|*
|cTech_Battlecruiser_Medals|*
|cTech_Dreadnought_Medals|*
|SkirmTeam|*
|SkirmTeamSize|*
|BPVRadio|*
|SkirmMapTypeBar|*
|CameraRadio|*
|ECMRadio|*
|ECCMRadio|*


OLDER ITEMS CURRENTLY MADE BLANK
|temp|*
|MD_Rank|*
|MD_Tutorials|*
|MD_Technicals|*
|MD_Missions|*
|MD_Specials|*
|cOfficerButton_20|*
|cOfficerButton_21|*
|cOfficerButton_22|*
|cOfficerButton_23|*
|cOfficerButton_24|*
|cMapArea|*
|HH_A3_CapMarines|*
|HH_A6_HELLBORE|*
|HH_A6_FUSION|*
|HH_A6_PHASER|*
|HH_A3_ENGINEER|*
|HH_A3_WEAPONS|*
|HH_A3_DEFENSE|*
|HH_A5_WEAPONS|*
|HH_A6_MULTIPLE|*
|A3_HELM|*
|A3_ENGINEER|*
|A3_DEFENSE|*
|A3_PREFS|*
|A6_DISRUPTOR|*
|ESGPower|*
|HH_A3_COMM|*
|HH_tactical800x600|*
|SFC_TSA_area_3_dir_PICT0045|*
|A3_WEAPONS|*
|A3_WEAPONS_LDN|*
|HELMGROUP|*
|A7_WEAPONS|*
|A3_ENERGY|*
|A6_ESG|*
|A6_HELLBORE|*
|A6_FUSION|*
|A3_CapMarines|*
|cSpaceStationBackground|*
|A6_PHOTON|*
|cNoTimeLimit|*
|HostSettings|*
|PlayerOpts|*
|SHIELDS_VL|*
|A6_Photon|*
|A5_WEAPONS|*
|A6_PHASER|*
|A3_DefWildWeasels|*
|A6_MULTIPLE|*
|SFC_TSA_area_3_dir_PICT0044|*
|Kling_Panel_L|*
|mTransportObjSlots|*
|A6_SHIELDS|*
|A6_SHUTTLE|*
|A6_TRACTOR|*
|A6_TRANSPORTER|*
|officerbutton800|*
|WEAPONLAYOUTA|*
|WEAPONLAYOUTB|*
|tactical800x600|*
