|tSetupTitle|Star Trek: Starfleet Command
|tHelp|Help
|tGameType|Select Game Type
|tCopyright|
|bCampaign|Begin Campaign
|bSkirmish|Skirmish
|bContinue|Continue
|bMultiplayer|Multiplayer
|bQuickStart|Quick Start
|bHOF|Hall of Fame
|bCredits|Credits
|bExit|Exit



|tCampaignTitle|Campaign Startup
|tRace|Select Race
|tUniverse|Select Universe
|tDifficulty|Select Difficulty
|tPlayerName|Input Name
|tStatus|Initial Status
|tShip|Initial Ship
|bOptions|Options
|bGalactic|Galactic Relations
|bLoad|Load
|bCommence|Start Game


|tSkirmishTitle|Skirmish Startup
|tPlayer|Player
|tName|Name
|tTeam|Team
|tShips|Ships
|tCD|CD
|tBPV|Prestige
|tDetails|Details
|bCancel|Cancel
|bStart|Start
|bBack|Back
|tMission|Type of Game:
|tBPVLimit|Prestige Limit:
|tVictoryCond|Victory Conditions:
|tMap|Map:



|tBlow|Blow Away

|tBridgeOff1|Engineering
|tBridgeOff2|Helm
|tBridgeOff3|Comm
|tBridgeOff4|Weapons
|tBridgeOff5|OPS


|StarbaseTour|Welcome to the space station.  From here you can visit any of the following locations:
||The Academy: The Academy offers new recruits a safe place to train.  These missions are simulated.  Tutorial missions will teach you the basics of the game or give you training in race-specific special systems.  Technical missions will test your skills.
||Rank & Medals: Any medals that you have earned are stored here for safekeeping. You can also keep track of your career growth.  This screen shows your current rank, and the amount of lifetime prestige required to advance in rank.  Elite organization applications are also submitted here.
||Recruitment Office: Any officers awaiting orders will be found in this office. You can use your prestige to request their transfer to your ship.  The amount of prestige required depends on the known skill set and experience of the officer in question.
||Vessel Library: You can use our computer system to request information about known alien starships.  From shield strength to weapon layouts to the number of transporters, we keep track of it all.  We also have all of our currently available starships in the database.
||Shipyard: When you need to make major repairs or refits to your ships, come to the Shipyard.  You can repair structural damage here or see if the latest refit is available to improve your ship.  Also, if you are of high enough rank, you can request the use of additional ships in your task force.
||Spacedock: After combat engagements, you need to rearm your weapons or replenish combat stores, so visit the Spacedock.  You can purchase additional marines, mines, missiles, and shuttles.  Your heavy weapons can also be repaired and rearmed.
||Galactic News/Map: Our space station news center will keep you abreast of current events in the galaxy.  You can also see the galactic map.  Using the map, you can request a transfer to another sector.  Information about the galactic empires is available using the map.
||New Mission: This is the mission briefing room.  Here you will learn about your next mission, see a tactical map using the available intelligence and get a briefing that will explain your mission and orders.  Depending on the nature of the mission, you might be able to visit Spacedock after the briefing.
||Not all options will be available at all times.  Any options that are not available will be dimmed out.


|HotKeysText|Increase Impulse Power
||Decrease Impulse Power
||All Stop
||Full Impulse Power
||Emergency Stop
||Follow Target
||Match Target Speed
||Erratic Maneuvers
||Orbit
||Steady As She Goes
||High Energy Turn
||Warp Drive On/Off
||Cloaking Device On/Off
||Reinforce Forward Shield
||Reinforce Starboard Shield
||Reinforce Aft Shield
||Reinforce Port Shield
||Shield Reinforcement Off
||Fire Selected Weapon(s)
||Fire All Primary Weapons
||Fire All Heavy Weapons
||Deploy Mine
||Target Next (All)
||Target Next Ally
||Target Next Enemy
||Target Nearest Enemy
||Break Target Lock
||Target Next Subsystem
||Target Previous Subsystem
||Systems MFD - Power Panel
||Systems MFD - Helm Panel
||Systems MFD - Science Panel
||Systems MFD - Tractor Panel
||Systems MFD - Transporter Panel
||Systems MFD - Shuttle Panel
||Show Officers Panel
||Player MFD - Schematic Panel
||Player MFD - Show Arcs
||Player MFD - Engineering Panel
||Target MFD - Schematic Panel
||Target MFD - Hit&Run Panel
||Target MFD - Capture Panel
||Green Alert
||Yellow Alert
||Red Alert
||Launch Probe
||Scan
||Self Destruct
||Tactical Display On/Off
||Open Communications
||Anticloak Scan On/Off
||Hide/Show UI Panels
||Increase Game Speed
||Decrease Game Speed
||Chat Toggle


|MetaInit|Initializing
|MetaConnecting|Connecting to server
|MetaSecurity|Initializing security
|MetaLoggingOn|Logging on to server
|MetaCreateChar|Creating character on server

|SYMinBid|Minimum Bid
|SYCurrBid|Current Bid
|SYResBid|Reserve Bid
|SYRaiseBid|Raise Bid
|SYTradeVal|Trade-In Value
|SYPresCost|Prestige Cost
|SYEscrPres|Escrowed Prestige
|SYDisrep|Disrepute
|SYInsuff|Insufficient Funds

|CampNameInvalid|The campaign name you specified contains invalid characters or is a reserved word. Please choose a different name.
|ConfrmOverwrite|A campaign with the name you specified already exists. Do you wish to overwrite that saved game?
|ConfrmNewAct|Do you wish to create a new account? This will delete your current and start you fresh in a new ship.
|ConfrmBid|Are you sure you wish to bid on this item?  This action can not be canceled.

|SaveCfgInvalid|The name you entered is already in use by a default configuration. Please select a different name.
|SaveCfgOverwr|The name you entered is already in use by a custom configuration. Would you like to overwrite that configuration?

|SkrmResetShip|Reset the Ship to the Default Ship for this Empire?
|SkrmKickPlr|Ban Player? Player will not be able to rejoin.
|SkrmKickAI|Remove AI Ship?
|SkrmYHBK|You have been banned
|SkrmMD|Map Description
|SkrmPRY|Ready
|SkrmPRN|Not Ready
|SkrmAIL|---
||Commander
||Captain
||Admiral
||SkrmSS|Select Ship
|SkrmR|Reset
|SkrmB|Ban
|SkrmAI|AI
|SkrmMW| Does not have the selected Map!
|SkrmWPNR|All Players are not set to Ready!
|SkrmWPOB|One or more Players ships are beyond the Prestige Point Limit!
|SkrmWPIT|One or more Players are on an invalid Team!
|SkrmWPTT|Need at least two teams to start the game!



|OfcrLvls|1: BASIC
||2: TRAINED
||3: SKILLED
||4: VETERAN
||5: EXPERT
||6: LEGENDARY

|LvlsAway|1 LEVEL AWAY
||2 LEVELS AWAY
||3 LEVELS AWAY
||4 LEVELS AWAY
||5 LEVELS AWAY

|SPCWarn|You have chosen Federation campaign before finishing the Klingon or Romulan campaign. We suggest that you complete the campaigns in the following order. Klingon, Romulan and finally Federation.  To begin the Federation campaign click on accept.  Click cancel if you wish to choose another.
||You have chosen Federation campaign before finishing the Romulan campaign. We suggest that you complete the campaigns in the following order. Klingon, Romulan and finally Federation.  To begin the Federation campaign click on accept.  Click cancel if you wish to choose another.
||You have chosen Romulan campaign before finishing the Klingon campaign. We suggest that you complete the campaigns in the following order. Klingon, Romulan and finally Federation.  To begin the Romulan campaign click on accept.  Click cancel if you wish to choose another.

|VLDelete|Click Accept to confirm the removal of this variant from the ship list

|InvalidIP|You have entered an invalid IP address. The format is  N.N.N.N  where N is a number from 0 to 255. To optionally specify a port, use  N.N.N.N:P  where P is a number from 0 to 65535. Please try again.

|TNGSkirmish|Does not have the selected Map!
||You have been Banned
||Map Description
||Ready
||Not Ready
||N/A
||Commander
||Captain
||Admiral
||Select Ship
||Reset
||Ban
||AI

|TooMuchPrest|You have spent too much prestige. Remove items until you no longer have a negative prestige.
|NoSessionInfo|Could not find Session Info.  Please try again.
|CantCommWServ|Can not communicate with server.
|WrongPassWrd|You have entered an incorrect password. Please try again.
|HostNoResp|Host is not responding. Please try again.
|RejectedByHst|You have been rejected by the host.
|BeenBanned|You have been Banned
|DiffCoreData|One or more games have different core data files!  Changes in these files can lead to unfair ship strengths. Players Highlighted in red must be removed before game will start.
|BeyndPrstLmt|One or more Players ships are beyond the Prestige Point Limit!
|1MorInvldTeam|One or more Players are on an invalid Team!
|Need2Teams|Need at least two teams to start the game!
|AllNotReady|All Players are not set to Ready!
|HostDisconect|The host has disconnected. Ending session.
|ServerFull|This server is currently full. Please try again later.
|DynaGameOver|The Dynaverse game has already been won on this server.

|NotEnoughDisc|You do not have enough disk space available to save a game. Your game was not saved.
|CampComplete|Campaign Completed.
|YourEmpLost|Your empire has lost.
|FailedCrit|You have failed in a critical mission for your empire.
|ForfitWarning|In forfeiting, you will suffer a major loss of prestige and will be sent back to a friendly base.
|CharLogonFail|Character logon unsuccessful; retrying...
|DoesntHaveMap|Does not have the selected Map!
|MapDescrp|Map Description
|UnkownError|There was an unknown error while attempting to connect.
|PasswordWrong|The password you supplied is incorrect.
|SeverFull|This server is currently full. Please try again later.
|NameNotFound|The log on name you entered was not found.
|AlreayLoggedOn|The character you are specifying is already logged on.
|NameInUse|The name you entered is invalid or already in use on this server. Please try another name.
|AlreadyWon|The Dynaverse game has already been won on this server.

|errorString|Error
|warnString|Warning
|campaignComp|Campaign Completed
|dynaGameOver|Dynaverse game is over.
|campOver|Campaign Over.
|InHail|Incoming Hail
|ForfitMission|Forfeit Mission
|commError|Comm Error

|MetaDomination|Congratulations! The 
|| has now dominated the galaxy and won the Dynaverse.

|officerSelect|EXIT GAME
||Are you sure you want to exit Starfleet Command?

|STATION|STATION

|1. Basic|1. Basic
|2. Trained|2. Trained
|3. Skilled|3. Skilled
|4. Veteran|4. Veteran
|5. Expert|5. Expert
|6. Legendary|6. Legendary

|ENGINEER|ENGINEER
|SECURITY|SECURITY
|HELM|HELM
|TACTICAL|TACTICAL
|OPS|OPS
|MEDICAL|MEDICAL

|MapDetail|Low Map Detail
||High Map Detail

|shipCfgER|Ship's Primary or Heavy weapon sections overload!  You can not save or accept changes until this is fixed.
||Ship's Hull or Bridge sections overload!  You can not save or accept changes until this is fixed.
||Ship's power section overload!  You can not save or accept changes until this is fixed.
||Ship's shield section  overload!  You can not save or accept changes until this is fixed.
||Ship's power makeup is invalid you must have one type of each engine!  You can not save or accept changes until this is fixed.
||Ship's core systems are invalid. You must have one Tractor, Transporter and Computer system to save ship or to accept changes.

|ConectLost|Your connection to the server has been lost.

|ServerBanned|You have been banned on this server.

|SelfDestruct|***Self-destruct Sequence Initiated***
|CanDestruct|Self-destruct sequence aborted
|ProgDestruct|Self-destruct sequence in progress

|HullName|Shuttle
||Freighter
||Frigate
||Destroyer
||Light Cruiser
||Heavy Cruiser
||Heavy Battlecruiser
||Dreadnought
||Battleship
||Listening Post
||Ship Yard
||Base Station
||Battle Station
||Star Base
||BioLogical
||Planet
||Unknown

|Powerup|Ship Computer Online
||Ship Security Status Normal
||Life Support Systems Online
||Shields Online
||Bridge Officers On Duty
||Internal Systems Online
||%ShipSys:Weapon% Online
||Tactical Display Ready
||%ShipSys:Weapon%

|ShipSys|Photon Torpedo
||Photon Torpedo
||Quantum Torpedo
||Gravimetric  Torpedo
||Plasma Type L
||Plasma Type M
||Plasma Type H
||Ion Cannon
||Polaron Torpedo
||Myotronic Beam
||Shield Inversion Beam
||Tachyon Pulse
||Antimatter Minelayer
||Standard Mine Rack
||Phaser Type IXS
||Phaser Type IXF
||Phaser Type XS
||Phaser Type XF
||Phaser Type XIS
||Phaser Type XIF
||Phaser Type XIIS
||Phaser Type XIIF
||Phaser Type XIIIS
||Phaser Type XIIIF
||Pulse Phaser
||Disruptor Type I
||Disruptor Type IF
||Disruptor Type II
||Disruptor Type IIF
||Disruptor Type III
||Disruptor Type IIIF
||Disruptor Type IV
||Disruptor Type IVF
||Disruptor Type V
||Disruptor Type VF
||Disruptor Type I
||Disruptor Type IF
||Disruptor Type II
||Disruptor Type IIF
||Disruptor Type III
||Disruptor Type IIIF
||Disruptor Type IV
||Disruptor Type IVF
||Disruptor Type V
||Disruptor Type VF
||Light Cutting Beam
||Light Cutting Beam-F
||Medium Cutting Beam
||Medium Cutting Beam-F
||Heavy Cutting Beam
||Heavy Cutting Beam-F
||Starbase Cutting Beam
||Starbase Cutting Beam-F
||Shuttle Weapon
||Fighter Bay
||ShieldGenerator
||Fore Shield			
||Right Shield
||AftShield				
||Left Shield
||Cloak
||Probes
||Missiles
||ShuttleBay
||Armor
||Hull
||ForwardHull
||CenterHull
||AftHull
||Cargo
||Barracks
||EngineGroup
||LeftWarp
||RightWarp
||Warp Core
||Impulse Engines
||BridgeGroup
||Bridge
||FlagBridge
||EmergencyBridge
||Security
||Lab
||Transporters
||TractorGroup
||MechTractors
||Tractors
||Sensor System
||Sensors
||Scanners
||SpecialSensors
||DamageControlGroup
||DamageControl
||InternalRepair
||ExcessDamage
||AuxilliaryControl
||OfficerGroup
||Tactical
||Helm
||Security
||Operations
||Engineering
||Medical
||Captain
||Communications




|AsteroidName|Asteroid
||NO-NAME

|CameraLock|Camera lock on target disabled
||Camera lock on target enabled

|ShipType|Wpn
||Alert

|MissionType|Campaign
||Tutorial
||Technical
||Historical
||Multiplayer

|FilmDetail|Title: %title%
||Map: %missionmap%
||Type: %missiontype%
||Race: %racetype%
||File Size: %filesize%

|Loading|Loading...
|Hullwarning|Warning: Ship hull integrity has Broken Down!
|DustCldWarning|Warning: Entering Dust Cloud Area!
|IonStormWarning|Warning: Entering Ion Storm!

|MineStatus|Out of Mines!
||Next Mine not Ready!
||Can't lay mine during erratic maneuvers
||Can't deploy a mine while cloaked
||Can't deploy a mine while at warp

|Destroyed|%PName%'s %SName% has been destroyed!
|ModifiedData|%Name% is using modified data
|HnRDestroy|Hit and Run Target Destroyed!
|ShipCaught|Warning: Ship caught in explosion blast!
|TargetRange|Target out of range!
|NoFireCloak|Cannot fire when cloaked!
|NoTractorCloak|Cannot use tractors while cloaked!
|NoProbeCloak|Cannot use probes while cloaked!
|GeneralFail|Cannot fire due to general systems failure!
|NoLockOn|Cannot fire seeking weapons without a lock on!


|ShuttleWarning|No Shuttle Selected!
||Can't deploy shuttles in a nebula!
||Can't deploy shuttles while tractored!
||Shuttle bay not ready!
||Shuttle bay destroyed!
||Can't launch shuttles at warp!
||Can't launch shuttles while cloaked!


|NoMarines|No more marines!

|TransWarn|Transporters can't be used in nebula!
||Transporters can't be used while cloaked!
||Transporters can't be used now
||Transporters not ready
||Transporters destroyed
||Cannot beam to this target
||We are not in transporter range of the target, Captain
||Cannot use transporters at Warp Speed!
||We can't beam our marines to a friendly ship, Captain

|TractorWarn|Cannot engage. Target under the effect of a Decoy Shuttle!
|NoWarpTractor|Cannot engage. We are being tractored
|NoWarpDefTrac|Cannot engage warp drive while defensive tractors engaged!

|FleetAttackTgt|Attacking target
|FleetCaptureTgt|Capturing target
|FleetDisableTgt|Disabling target
|FleetEscortTgt|Escorting target
|FleetEscortMe|Escorting you
|FleetGotoLoc|Leaving for designated location

|CaptureWarning|Target Captured
||We have regained control.

|ErraticSeeking|Can't fire seeking weapons while performing erratic maneuvers!


|HUDText|Speed
||Distance
||Game speed adjusted by 
||Game speed now 
||k, Speed:
||0
||Range: 
||Speed: 
||'s  
||'s ship data differs from 
||NoName

|Screenshot|A screenshot has been taken

|CommMenuItems| : 
||>
||[ MORE ]
||ESC
||CLOSE CHANNELS
||COMMUNICATIONS CHANNELS
||TARGET AT WILL
||ATTACK MY TARGET
||ATTACK THIS TARGET
||CAPTURE MY TARGET
||CAPTURE THIS TARGET
||DEFEND THIS TARGET
||SET TARGET
||BREAK FORMATION
||LINE ABREAST
||LINE ASTERN
||CHEVRON
||INVERTED CHEVRON
||DIAGONAL LEFT
||DIAGONAL RIGHT
||FIRING MODE AT WILL
||OFFLINE
||NORMAL
||OVERLOAD
||SPECIAL
||FIRING MODE
||LOW
||MEDIUM
||HIGH
||FORMATION DISCIPLINE
||LEADER
||MIDDLE
||REAR
||LEAD POSITION
||JOIN FORMATION
||LEAVE FLEET
||JOIN FLEET
||SET FORMATION
||MOVE AND DEFEND
||MOVE AND DESTROY
||MOVE TO
||CLOAK AT WILL
||CLOAK NOW
||CLOAK
||DISENGAGE ALL ENEMY CONTACT
||LEAVE SECTOR
||DISENGAGE
||FLEET COMMANDS
||INCOMING
||HAIL
||TARGET
||BRIDGE
||MISSION OBJECTIVES
||CHAT
||CAPTAIN'S LOG
||PREVIOUS ENTRY
||NEXT ENTRY
||FIRST ENTRY
||LAST ENTRY



|Anticloak|Cloaked ship detected, dead ahead!
||Cloaked ship detected, starboard side!
||Cloaked ship detected, astern!
||Cloaked ship detected, port side!

|Decloak|Ship decloaking, dead ahead!
||Ship decloaking, starboard side!
||Ship decloaking, astern!
||Ship decloaking, port side!

|BadFire|No target to fire on, Captain
||Can't fire on friendly targets, Captain!


|CanNotDoTractR|Your weapons officer needs more experience in the Enhance Weapon skill to activate this feature!
|CanNotDoEM|Your helms officer needs more experience in the Erratic Maneuver skill to activate this feature!
|CanNotDoHET|Your helms officer needs more experience in the High Energy Turn skill to activate this feature!
|CNHitAndRun|Your security officer needs more experience in the Close Quarters Combat skill to activate this feature!
|CNTargetSub|Your tactical officer needs more experience in the Sub System Targeting skill to activate this feature!

|CNHitNRun|Can't send marines to this target!

|TachyonEffect|Can't engage warp drive due to Tachyon Pulse Effect!

|NoCapMsg|Capture is disabled in this mission.

|BorderAlert|Approaching the edge of the sector, Captain.

|ShotClock|No shots have been fired in 10 turns. Combat must take place within 2 turns or the game will end.
||No combat is taking place. The mission will now end for all players.


|EStopWarp|We can't use Emergency Stop at warp speed!

|CamMode|Camera in Top-Down mode
||Camera in Centered-Ship mode
||Camera in Normal mode
||Camera in Target-View mode

|NoDoubleQ|This system is already targeted
||This system is already being repaired
||Repairs have already begun on this system, Captain.

|NebulaStuff|We can't deploy mines in a Nebula, Captain.
||We can't use the tractor in a nebula, Captain.

|MissionObj|Mission Objectives updated


|EMStuff|We can't use the tractor while performing evasive maneuvers, Captain
||We can't launch shuttles while performing evasive maneuvers, Captain
||Captain, we can't engage evasive maneuvers again until the ship stabilizes

|NoWarp|We can't engage the warp drive, Captain

|CloakPwr|Captain, the Cloaking Device is offline due to insufficient power.
||Captain, there is insufficient power to engage the Cloaking Device.

|SubsysRange|We're not in range to target specific systems, Captain. We'll have to get closer.

|WarpHET|We can't perform a high-energy turn at warp speed, Captain.

|TacWeapsStat|Target
||Angular Velocity
||Targeted System: 
||Player: 
||Mines 
||: CYCLING
||: READY
||: REMAINING: 
||: EMPTY
||: RELOADING
||: FIRE
||: NOT IN ARC
||: NOT IN RANGE
||: NO TARGET
||: OFFLINE
||: DESTROYED
||Warp




|RaceName|Federation
||Klingon
||Romulan
||Borg
||Race

|RaceNamePlural|Federation
||Klingons
||Romulans
||Borg
||Races

|Surrender|%RaceName:Race1% has surrendered to %RaceName:Race2%
|WarStarted|War has broken out between %RaceName:Race1% and %RaceName:Race2%
|FirstContact|First Contact -- %RaceName:Race1% and %RaceName:Race2%
|WarOver|War ended -- %RaceName:Race1% and %RaceName:Race2%
|EconDown|Economy downturn -- %RaceName:Race%
|EconStag|Economy stagnant -- %RaceName:Race%
|EconRocky|Economy rocky -- %RaceName:Race%
|EconUp|Economy picking up -- %RaceName:Race%
|EconHum|Economy humming -- %RaceName:Race%
|EconBoom|Economy booming -- %RaceName:Race%
|GovFrag|Government fragmenting -- %RaceName:Race%
|GovLosing|Government losing support -- %RaceName:Race%
|GovDisfavor|Government fallen into disfavor -- %RaceName:Race%
|GovRespect|Government respected -- %RaceName:Race%
|GovLauded|Government lauded -- %RaceName:Race%
|GovHerald|Government heralded -- %RaceName:Race%
|WarSuccess|Campaign successes -- %RaceName:Race%
|WarDefeats|Defeats in battle -- %RaceName:Race%
|WarLoseMom|Losing war momentum -- %RaceName:Race%
|WarGainMom|Gaining war momentum -- %RaceName:Race%
|WarVics|Victories in battle -- %RaceName:Race%
|WarLosses|Campaign losses -- %RaceName:Race%
|Coup|Coup -- %RaceName:Race%
|FracPol|Fractious politics -- %RaceName:Race%
|NewLead|Powerful new leader -- %RaceName:Race%
|Marriage|Royal marriage -- %RaceName:Race%
|GoldAge|Golden Age -- %RaceName:Race%
|Nova|Super Nova -- %RaceName:Race%
|Plague|Plague -- %RaceName:Race%
|Famine|Famine -- %RaceName:Race%
|MinDeplete|Minerals depleted -- %RaceName:Race%
|MinDisc|Minerals discovered -- %RaceName:Race%
|AlienInv|Alien Invasion -- %RaceName:Race%
|EconStarve|Starving economy -- %RaceName:Race%
|Depression|Economic depression -- %RaceName:Race%
|PiracyRampant|Piracy rampant -- %RaceName:Race%
|FreeTrade|Interstellar free trade -- %RaceName:Race%
|LessezFaire|Lessez-Faire economics -- %RaceName:Race%
|EconThrive|Thriving economy -- %RaceName:Race%
|Revolution|Bloodless revolution -- %RaceName:Race%
|SocSchism|Social schism -- %RaceName:Race%
|Hegemony|Imperial Hegemony -- %RaceName:Race%
|MissLoc|The mission is to take place in the %SectorName:Sector% Sector
|MissType|Your next mission type is %Mission%
|MissResult|The last mission was %Result%

|SectorName|Federation Core
||Federation Unexplored
||Federation-Klingon Colonial
||Federation-Romulan Colonial
||Federation-0
||Federation-0
||Federation-Klingon-Romulan Colonial
||Federation-0
||Federation-0
||Federation-Klingon Border
||Federation-Romulan Border
||Federation-0
||Federation-0
||Federation-Klingon-Romulan Border
||Federation-0
||Federation-0
||Klingon Core
||Klingon Unexplored
||Klingon-Federation Colonial
||Klingon-0
||Klingon-0
||Klingon-Federation-Romulan Colonial
||Klingon-Federation- Colonial
||Klingon- 0
||Klingon-Federation Border
||Klingon-0
||Klingon-0
||Klingon-Federation-Romulan Border
||Klingon-Federation-Border
||Klingon-0
||Romulan Core
||Romulan Unexplored
||Romulan-Federation Colonial
||Romulan-0
||Romulan-Federation-Klingon Colonial
||Romulan-Federation Colonial
||Romulan-Federation Border
||Romulan0
||Romulan-Federation-Klingon Border
||Romulan-Federation Border


|RaceRanks|Lt. Commander
||Commander
||Captain
||0
||Rear Admiral
||Lt. Commander
||Commander
||Captain
||0
||Rear Admiral
||Ante-Tribune
||Tribune
||Sub-Commander
||Commander
||Sub-Admiral
||Lt. Commander
||Commander
||Captain
||0
||Sub Commander
||Commander
||Captain
||0
||Third Admiral
||0
||Jr. Commander
||Sr. Commander
||Jr. Captain
||Sr. Captain
||0
||Lieutenant
||Commander
||Captain
||0
||Admiral
||Sub-Commander
||Commander
||Captain
||Group Captain
||Fleet Captain

|RaceCommands|Starfleet
||High Council
||Senate
||0
||0
||0
||0
||0
||0
||0
||0
||0
||0
||0
||0
||Neutral Command
||0
||0

|SunNames|Sun

|PlanetNames|Planet

|SystemNames|Kariziban
||Lodash
||Heimdell
||Mehm
||Drago
||Volanus
||Maaz
||Gomeisa
||Rasalgethi
||Synton
||Verlos
||Magi
||Farnuda
||Ontosil
||Lost Hope
||Gateway
||Bestari
||Zevarus
||Alpheratz
||Mirach
||Almach
||Adhil
||Sadal
||Sadan
||Sadachbia
||Skat
||Ancha
||Situla
||Seat
||Altair
||Alshain
||Tarazed
||Choo
||Hamal
||Sheratan
||Mesarthrim
||Botein
||Capella
||Menkalinan
||Prijipati
||Maaz
||Sadatoni
||Arcturus
||Nekkar
||Seginus
||Muphrid
||Alkalurops
||Acubens
||Tarf
||Asellus
||Asellus
||Tegmeni
||Cor
||Chara
||Sirius
||Murzim
||Muliphein
||Wezen
||Adhara
||Furud
||Aludra
||Procyon
||Gomeisa
||Dabih
||Nashira
||Deneb
||Canopus
||Miaplacidus
||Koo
||Avior
||Scutulum
||Schedar
||Caph
||Tsih
||Ruchbah
||Segin
||Achird
||Rigel
||Hadar
||Muhlifain
||Menkent
||Alderamin
||Alfirk
||Er
||Kurhah
||Menkar
||Diphda
||Kaffaljidhm
||Baten
||Schemali
||Mira
||Phact
||Wezn
||Tsze
||Gemma
||Nusakan
||Alchibah
||Kraz
||Gienah
||Algorab
||Minkar
||Alkes
||Acrux
||Mimosa
||Gacrux
||Deneb
||Albireo
||Sadr
||Gienah
||Ruchba
||Sualocin
||Rotanev
||Deneb
||Thuban
||Rastaban
||Eltanin
||Nodus
||Tyl
||Kaou
||Edasich
||Giauzar
||Arrakis
||Kuma
||Grumium
||Alsafi
||Dziban
||Kitalpha
||Achernar
||Cursa
||Zaurak
||Rana
||Azha
||Acamar
||Castor
||Pollux
||Almeisan
||Wasat
||Mebsuta
||Mekbuda
||Propus
||Tejat
||Ras
||Kornephoros
||Sarin
||Maasim
||Marfik
||Cujam
||Alphard
||Ukdah
||Regulus
||Denebola
||Zozma
||Ras
||Adhafera
||Chort
||Tsze
||Alterf
||Rasalas
||Praecipula
||Arneb
||Nihal
||Zuben
||Mulu-lizi
||Zubenhakrabi
||Vega
||Sheliak
||Sulafat
||Aladfar
||Ras
||Cheleb
||Yed
||Yed
||Sabik
||Marfik
||Betelgeuse
||Rigel
||Bellatrix
||Mintaka
||Alnilam
||Alnitak
||Na'ir
||Saiph
||Heka
||Thabit
||Markab
||Scheat
||Algenib
||Enif
||Homam
||Matar
||Baham
||Sadalbari
||Mirfak
||Algol
||Menkib
||Atik
||Ankaa
||Fum
||Fomalhaut
||Naos
||Asmidiske
||Rukbat
||Arkab
||Kaus
||Kaus
||Ascella
||Kaus
||Nunki
||Antares
||Graffias
||Dscubba
||Sargas
||Shaula
||Jabbah
||Lesath
||Jabhat
||Unuk
||Chow
||Alya
||Aldebaran
||Primus
||Ain
||Alcyone
||Atlas
||Electra
||Maia
||Merope
||Taygeta
||Pleione
||Celaeno
||Asterope
||Mothallah
||Atria
||Dubhe
||Merak
||Phad
||Megrez
||Alioth
||Mizar
||Alcor
||Alkaid
||Talitha
||Tania
||Alula
||Muscida
||Polaris
||Kochab
||Pherkab
||Yildun
||Suhail
||Markab
||Suhail
||Tseen
||Spica
||Zavijava
||Porrima
||Auva
||Vindemiatrix
||Heze
||Zaniah
||Syrma

|ClassNames|shuttle
||freighter
||0
||frigate
||destroyer
||0
||light cruiser
||0
||heavy cruiser
||heavy battlecruiser
||dreadnought
||battleship
||basestation
||battlestation
||starbase
||0
||planet
||special

|MissionDate|Last Mission Date: %LastDate%
|StarDate|Current Date: %CurrDate%
|Prestige|Prestige: %Amount%
|PlayerRank|Player Rank: 
|NewPrestige|New Prestige Total: 
|BonusPrestige|Bonus Prestige: 
|BonusPenalty|Balance Adjustment: 
|PrestigeGained|Prestige Gained: 
|MissionTime|Mission Time: %Time%

|AlliedFltLoss|   Allied fleet losses: 
|EmyFleetLoss|   Enemy fleet losses:  
|PlayerFltLoss|   Player fleet losses: 

|AlliedFltShEff|   Allied fleet's shield efficiency: 
|IntDmgAlliedFl|   Total internal damage scored on Allied fleet: 
|DmgAlliedFleet|   Total damage scored on Allied fleet: 

|EmyFltShldEff|   Enemy fleet's shield efficiency: 
|IntDmgEmyFleet|   Total internal damage caused to Enemy units: 
|DmgEnemyFleet|   Total damage scored on Enemy units: 

|PlayerFltShEff|   Player fleet's shield efficiency: 
|IntDmgPlayerFlt|   Total internal damage scored on Player fleet: 
|DmgPlayerFleet|   Total damage scored on Player fleet: 

|BattleStats|Battle report for
||Total damage sustained:
||Internal damage:
||Shield efficiency:
||was destroyed
||commanding

|NoShipName|None
|VesselShipName|%designation% - %ShipFullName%
||Refit: %RefitName% / Date introduced: %Date%

|VesselStats|DESIGNATION: %designation%
||PRESTIGE: %bpv%
||MOVEMENT RATIO: %moveratio%
||0
||CREW: %crew%
||MARINES: %marines%
||TOTAL WARP POWER: %warp%
||IMPULSE POWER: %impulse%
||0
||TOTAL ENGINE POWER: %engine%
||0
||TRANSPORTERS: %transporters%
||TRACTORS: %tractors%
||SHUTTLES: %shuttles%
||0
||0


|WeaponCount|%count%x %ShipSys:shipNdx%
|MsnIncomp|Mission incomplete.
|CmpComplete|Campaign completed!
|MissionFail|Mission failed.
|MissionComp|Mission complete.
|MissnComp|Mission Complete.

|FedVOText|The United Federation of Planets is comprised of hundreds of regional governments controlling thousands of planets across a large spectrum of space.  The Federation is one of only a few major political units not controlled by a single race of beings.  Several races (Human, Vulcan, Orion, Andorian, Rigelian, Alpha-Centaurian, Cygnan, etc.) hold seats on the ruling council.  Two-dozen other races have been established as affiliate members.  Colonies and bases have been established on a thousand other planets.
||The Federation is probably the most idealistic of all the empires.  Federation ships never attack without warning, and while the Federation has fought wars with all of its neighbors, the Federation itself has never started one.  The Federation has negotiated boundaries with all of its neighbors and has never sought to expand them militarily.
||Economically, however, the Federation is the most aggressive race in known space.  Federation merchant ships are found almost everywhere during peacetime, and the "Neutral Zones" between the Federation and its neighbors abound with Federation colonies, set up within the strict letter of the relevant treaties.  The Federation considers "peace" to include free access to the markets and ports of all other races.  Since the Federation has the strongest economy, it has the most money to buy things with, the most production capacity to build things with, and tends to dominate the galactic economy.


|KlnVOText|Qo'nos is the capital planet of the Klingon Empire.  It is also referred to as simply "the homeworld."  Qo'nos is an M class planet that is covered by clouds so that the sun and stars are only visible on one day in a hundred.
||The Klingon Empire is relatively poor, and can only match the Federation in military power at the price of a harsher standard of living for its people.
||Outsiders generally regard Klingons as a brutal warrior race, but this characterization is not entirely fair.  The Klingon culture is surely more violent then that of the Federation. They do not hesitate to use force if it is the most appropriate course of action, but they do not necessarily think of force as the first or only alternative.  The violent attitude of the race may be due to the shorter life span of the Klingon, proving the adage that the light that burns shortest burns brightest.
||The Klingon military forces include the Deep Space Fleet (DSF), which is the regular military Navy, and the Internal Security Force (ISF).  All ship names (DSF and ISF) are preceded by 'IKV' (Imperial Klingon Vessel).
||The ISF, which mostly operates small ships, is a combined police, customs, tariff regulation, border patrol, safety & rescue, and anti-piracy force. It is also assigned the duty of watching the various subject planets for signs of dissidence.  The ISF is inferior (in military, political, and social standing) to the DSF.


|RomVOText|The Romulan people are an offshoot of the Vulcan race.  They have been separated for at least two millennia, and nobody knows how or why the two civilizations came to exist so far apart. 
||The heritage of their Vulcan blood is what drives the Romulans to such great extremes.  They are thoughtful and passionate; given to be calm intellectual beings one moment, and savagely driven warriors the next.  Despite what many believe, the average Romulan is well adapted to be a capable citizen, family person, warrior, or scientist.  The Federation propaganda that portrays them as ruthless savages is nothing more than that - propaganda.
||The Empire itself is driven by a martial philosophy of duty, glory, and obedience.  The Romulan military is filled with well trained and disciplined warriors for whom the ability to serve the Empire is a high honor.  The Romulan people do not necessarily believe that they are destined to rule the galaxy, however they do believe that it is the duty of the strong to control the weak, and if an enemy's weakness is perceived, they must go to war.  
||With that said, the Romulans consider themselves, and their distant brethren the Vulcans, to be superior beings.
||In the Romulan government, the Senate represents the people of the Romulan Star Empire.  The Senate is also responsible for selecting the Praetor, who serves as the head of government and supreme military commander.  It is the Praetor who sets the tone for the Empire's dealings with foreign cultures, and rules over the senate when issues of interest arise.
||While a monarchy still exists within the Empire, the Emperor and Empress are merely figureheads who have no political power.

|BorVOText|The Borg are an immensely powerful civilization of enhanced humanoids for the Delta Quadrant of the galaxy.  The Borg implant themselves with cybernetic devices, giving them great technological and combat capabilities.  Different Borg are equipped with different hardware for specific tasks.  Each Borg is tied into a sophisticated subspace communications network, forming the Borg collective, a shared consciousness in which the idea of the individual was nearly a meaningless concept.
||The Borg operate by conquering entire worlds and assimilating the civilizations and technology therein.  Individual members of assimilated races were implanted with sophisticated cybernetic implants, permitting each individual to perform a specific task as required by the collective.  Thousands of worlds across the galaxy have been conquered in this fashion.


|MaxCourse|The total allotment of course changes from your base sector have been exhausted.
|ForbidSect|You are forbidden to move further into enemy sectors!

|RaceEmpires|United Federation of Planets
||Klingon Empire
||Romulan Star Empire


|EndCampaignText|[PLAYER_RANK]: On the behalf of [PLAYER_RACE_COMMAND], congratulations on a long and successful career. You have proven yourself to be a commander of some distinction.
||With that notice, you find yourself retired. It's better than the desk job they offered, but not quite the ending to your career you thought possible so many years ago.
||Your ship has been destroyed and you are dead.
||[PLAYER_RANK] [PLAYER_NAME] has been killed in the line of duty.
||Your forces have been destroyed, your empire lies in ruins and you have been killed in action.
||[PLAYER_RANK] [PLAYER_NAME]: Killed in Action, [STARDATE].

|GameOver|Game Over.

|CARTOT|CAREER TOTALS:
|FinCarPres|  Final Career Prestige: 
|FinRan|  Final Rank: [PLAYER_RANK]
|FinEliRan|  Final Elite Rank: [PLAYER_FACTION]
|TotMed|  Total Medals: 
|defended| defended: 
|crippled| crippled: 
|captured| captured: 
|destroyed| destroyed: 


|EliteDialog|None
||The [PLAYER_FACTION] is impressed with your performance.  They wish to offer you a position in their ranks.  If you enter the [PLAYER_FACTION], you can expect special missions that carry a higher level of risk but the chance for greater prestige.  Do you accept?
||Congratulations, [PLAYER_RANK].  You are now part of the [PLAYER_FACTION].  You will be contacted shortly with your first assignment.
||The [PLAYER_FACTION] understands your concern.  This offer will remain open only for a limited time.  If you change your mind, you can join them by going to the Rank and Medals screen.
||The offer to join up with the [PLAYER_FACTION] will not last for much longer.  If you wish to join, now is the time.  See the Rank and Medals screen.
||[PLAYER_RANK] [PLAYER_NAME], you have been expelled from the [PLAYER_FACTION] for conduct unbecoming. Your services for special missions are no longer required.
||To: [PLAYER_RANK] [PLAYER_NAME].
||From: [PLAYER_RACE_COMMAND].
||For actions consistent with the needs and goals of [PLAYER_RACE_COMMAND], you are hereby promoted to the rank of [PLAYER_RANK].  Continue your good work.



|WarAnnounce|The %RaceEmpires:PlayerRace% is not currently engaged in a declared war.
||The %RaceEmpires:PlayerRace% is currently at war with the %RaceEmpires:Enemy1%.
||The %RaceEmpires:PlayerRace% is currently at war with the %RaceEmpires:Enemy1% and the %RaceEmpires:Enemy2%.
||The %RaceEmpires:PlayerRace% is currently at war with the %RaceEmpires:Enemy1%, the %RaceEmpires:Enemy2% and the %RaceEmpires:Enemy3%.
||The %RaceEmpires:PlayerRace% is currently at war with the %RaceEmpires:Enemy1%, the %RaceEmpires:Enemy2%, the %RaceEmpires:Enemy3% and the %RaceEmpires:Enemy4%.

|AlliesAnnounce|The closest ally of the %RaceNamePlural:PlayerRace% is the %RaceEmpires:Ally1%.
||The allies of the %RaceNamePlural:PlayerRace% are the %RaceEmpires:Ally1% and the %RaceEmpires:Ally2%.
||The allies of the %RaceNamePlural:PlayerRace% are the %RaceEmpires:Ally1%, %RaceEmpires:Ally2% and the %RaceEmpires:Ally3%.
||The allies of the %RaceNamePlural:PlayerRace% are the %RaceEmpires:Ally1%, %RaceEmpires:Ally2%, %RaceEmpires:Ally3% and the %RaceEmpires:Ally4%.

|WUnconSurr| The war with the %RaceNamePlural:Enemy% is lost.
|| The %RaceEmpires:PlayerRace% is about to surrender to the %RaceNamePlural:Enemy%.

|WImpendDef| The war with the %RaceNamePlural:Enemy% is going very poorly and is nearing total defeat.
|| The %RaceNamePlural:PlayerRace% cannot hold out much longer against the %RaceNamePlural:Enemy%.

|WStratLoss| The war with the %RaceNamePlural:Enemy% is going poorly and the enemy is advancing deep in our territory.
|| The %RaceNamePlural:Enemy% have advanced deep into %RaceNamePlural:PlayerRace% territory.

|WTactRev| We are suffering losses in the war with the %RaceNamePlural:Enemy% and it is becoming increasingly difficult to hold off the enemy.
|| The war with the %RaceNamePlural:Enemy% is starting to advance into %RaceNamePlural:PlayerRace% space.

|WarStale1| We are holding our ground in the war with the %RaceNamePlural:Enemy%, but we are not making any progress toward victory.
|| War continues to rage along the %RaceName:PlayerRace%-%RaceName:Enemy% border.

|WarStale2| We are not having success in our attacks against the %RaceNamePlural:Enemy%, but neither are they.
|| War continues to rage along the %RaceName:PlayerRace%-%RaceName:Enemy% border.

|WLimSuccs| The war with the %RaceNamePlural:Enemy% is going fairly well, and things are clearly in our favor.
|| The %RaceNamePlural:PlayerRace% are starting to advance into %RaceName:Enemy% space.

|WTideTurn| The war with the %RaceNamePlural:Enemy% is being fought entirely in their space.
|| The %RaceNamePlural:PlayerRace% have advanced deep into %RaceNamePlural:Enemy% territory.

|WRoadVic| The war with the %RaceNamePlural:Enemy% is being fought deep in their space and victory is near.
|| The %RaceNamePlural:Enemy% cannot hold out much longer against the %RaceNamePlural:PlayerRace%.

|WTotalVic| The war with the %RaceNamePlural:Enemy% is won!
|| The %RaceEmpires:Enemy% is about to surrender to the %RaceNamePlural:PlayerRace%.

|EconRuin| The %RaceName:Race% economy is in ruin.
|EconCollapse| The %RaceName:Race% economy is in a state of collapse.
|EconDecay| The %RaceName:Race% economy is in a state of decay.
|EconDecline| The %RaceName:Race% economy is in a state of decline.
|EconUpheav| The %RaceName:Race% economy is in a state of upheaval.
|EconStag| The %RaceName:Race% economy is stagnating.
|EconSlowGr| The %RaceName:Race% economy is healthy and growing slowly.
|EconStdyGr| The %RaceName:Race% economy is healthy and growing steadily.
|EconRpdGr| The %RaceName:Race% economy is healthy and growing rapidly.
|EconThriving| The %RaceName:Race% economy is thriving.

|RelIncidents| There have been incidents with the %RaceNamePlural:Enemy%.

|RelHostile| Relations with the %RaceNamePlural:Enemy% are quite hostile.

|Contacting|   ...Receiving orders.
||   Contacting Starfleet...
||   Contacting High Council...
||   Contacting Senate...
||   0
||   0
||   0

|LoadingModels|   ...Loading Ship Models...

|NoMission|Mission not available.

|RankNames|none
||Rookie
||Junior
||Senior
||Veteran
||Legendary

|Earth|Earth

|Klinzhai|Klinzhai

|Romulus|Romulus

|Remus|Remus

|Unknown|Unknown

|BattleReport|Battle Report for
|AvailText|is NOT available on this machine.
||is available on this machine.

|trnasEntry|Choose from among the available multiplayer transport options below.

|IP|TCP/IP %AvailText:Availability% 
||Maximum Players: %numPlayers%
||Select this to play over a TCP/IP Internet connection.

|Serial|Serial %AvailText:Availability% 
||Maximum Players: %numPlayers%
||Select this to play through a serial (COM) port.

|IPX|IPX %AvailText:Availability%
||Maximum Players: %numPlayers%
||Select this to play over a LAN - Local Area Network.

|Internet|Internet %AvailText:Availability% 
||Maximum Players: %numPlayers%
||Select this to connect to join an Internet Lobby.

|Modem|Modem %AvailText:Availability% 
||Maximum Players: %numPlayers%
||Select this to play over a modem.

|TransName|TCP/IP
||0
||0
||Internet
||Modem

|TransEnabled|Unable to start a %TransName:Transport% game
||Starting a %TransName:Transport% game....


|SessionEntry|To CREATE a game, enter a game name (top left), then press CREATE.  To JOIN a game, pick from among those available, and then press JOIN.

|SessionError|Duplicate game name.  Please enter a different name.
||You must first choose a game!  To JOIN a game, pick from among those available (above), and then press JOIN (far right).
||Please specify a session name! 
||Can not create a session.  Please check your connection.
 

|MultiEntryStandard|Typing "/HELP" activates this screen.
|MultiEntry|Typing "/HELP" activates this screen.

|MultiError|You need more than 1 player to start!
||Over the Prestige limit!!  Try again with another ship or fleet.
||Over the team Prestige limit.  Try again with another ship or fleet.
||Choose a ship first by clicking a Select button on the right.
||Click "Confirm" will close the session you created and go back to previous screen.  All players in the session will be rejected to the previous screen, too.  If you change your mind, don't click on "Confirm" button, and it'll disappear momentarily.
||Click "Confirm" will bring both players back to "Network Setup" screen.  The modem connection will be disconnected and the host has to create a new game.  If you change your mind, don't click on "Confirm" button, and it'll disappear momentarily.
||There are not enough CDs in this game. One CD supports %numPlayers% players.  Please insert your game CD into the CD-ROM and check "Ready" again.
||Please press READY button!!

|MultiHelp|Please enter a game Time between 1 - 60 minutes.

|AIPlayers|Plato
||Liu
||Socrates
||Aristotle
||Sun Tzu

|JoinStatus|Joining game in progress. Please wait. 
||Failure to join the game.  The most common causes are that the host shut down the session, or the host has banned you.
||Cancel joining game
||Joining game Time out
||Player Left: %playerName%
||Waiting for other players
||Please wait for the host to create the game
||Sorry.  The game started already.  Please join another game.
||Your game version is different from this game
||Please enter the password to join this game

|ModemStatus|Dialing %phoneNum%
||Prepare Modem
||Connecting 
||Connected
||Modem Connection Failed
||Modem Connection Lost
||Please enter a phone number


|LAN|Local Area Network
|MigrateHost|Host left... New Host: %playerName%
|RejectPlayer|Rejecting player -- %playerName%
|NoMission|No missions available.


|GameVerWarning|The host has older version of the game
||Please upgrade your game

|SessionInfo|<not available>
||Scenario: %scenario%
||Map: %map%
||Game Speed: %speed%
||Technology: %tech%
||Prestige Limit: %bpv%
||WARNING: GAME VERSION IS INCONSISTENT!

|SelectShip|%playerName% is selecting fleet...
|PlayerListErr|Fail to get player list
|CloseSession|Closing Session.  Please wait.

|OfcrDead|%ofcrName% (%ofcrStn%) has been seriously wounded

|OfcrStun|%ofcrName% (%ofcrStn%) has been knocked unconscious
||%ofcrName% (%ofcrStn%) has regained consciousness

|GotoGamespy|Clicking "Accept" will exit Starfleet Command III and launch Gamespy Arcade. The Gamespy Arcade software will launch Starfleet Command III when you join or host a game. Do you wish to continue?
|DeleteServer|Clicking "Accept" will delete this entry.





		TransporterItems - match eTransporterItems in transporter.h
                                MarineDude and CaptainDude are used because Captain and Marine are reserved - DTP

|tTransItems|NoTransItem
||Captain
||Diplomat
||AwayTeam
||Injured
||Survivor
||Parts
||Marine
||Infiltrator
||Ale
||Tribble
||Artifact
||MedSupplies
||PropellerHeads
||Engineers
||NumberSix
||BlackBox
||Crystals
||Bomb
||Iplex
||Parts2
||NumTransporterItems


|ImpulseItems|
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine
||This is an Impulse Engine

|WarpItems|
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine
||This is an Warp Engine

|ThrusterItems|
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster
||This is a Thruster

|ShieldItems|
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator
||This is a shield generator

|ArmorItems|
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor
||This is Armor

|ComputerItems|
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer
||This is a Computer

|TransporterSystemItems|
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter
||This is a Transporter

|HeavyWeaponItems|
||Photon Torpedo
||Quantum Torpedo
||Gravimetric Torpedo
||Plasma Type L
||Plasma Type M
||Plasma Type H

|SpecialWeaponItems|
||Pulse Phaser
||Ion Cannon
||Polaron Torpedo
||Myotronic Beam
||Shield Inversion Beam
||Tachyon Pulse
||AntiMatter Mine Rack
||Standard Mine Rack

|PrimaryWeaponItems|
||Phaser Type IXS
||Phaser Type IXM
||Phaser Type IXF
||Phaser Type XS
||Phaser Type XM
||Phaser Type XF
||Phaser Type XIS
||Phaser Type XIM
||Phaser Type XIF
||Phaser Type XIIS
||Phaser Type XIIM
||Phaser Type XIIF
||Phaser Type XIIIS
||Phaser Type XIIIM
||Phaser Type XIIIF
||Disruptor Type I
||Disruptor Type II
||Disruptor Type III
||Disruptor Type IV
||Disruptor Type V
||Disruptor Type I
||Disruptor Type II
||Disruptor Type III
||Disruptor Type IV
||Disruptor Type V
||Light Cutting Beam
||Medium Cutting Beam
||Heavy Cutting Beam

|F-COMPUTER-I|The Computer System provides fire control and sensor capabilities. This is the least powerful Computer, for use on lightly-armed vessels.
|F-COMPUTER-II|The Computer System provides fire control and sensor capabilities. This is the standard Computer installed in most ships.
|F-COMPUTER-III|Computer System provides fire control and sensor capabilities. This is an improved Computer, providing increased sensor range.
|F-COMPUTER-IV|The Computer System provides fire control and sensor capabilities. This is an enhanced Computer, providing very good sensor range and light Anti-Cloak Scan technology.
|F-COMPUTER-V|The Computer System provides fire control and sensor capabilities. This is the most powerful Computer, providing excellent sensor range and heavy Anti-Cloak Scan technology.	

|K-COMPUTER-I|The Computer System provides fire control and sensor capabilities. This is the least powerful Computer, for use on lightly-armed vessels.
|K-COMPUTER-II|The Computer System provides fire control and sensor capabilities. This is the standard Computer installed in most ships.
|K-COMPUTER-III|The Computer System provides fire control and sensor capabilities. This is an improved Computer, providing increased sensor range.
|K-COMPUTER-IV|The Computer System provides fire control and sensor capabilities. This is an enhanced Computer, providing very good sensor range and light Anti-Cloak Scan technology.
|K-COMPUTER-V|The Computer System provides fire control and sensor capabilities. This is the most powerful Computer, providing excellent sensor range and heavy Anti-Cloak Scan technology.

|R-COMPUTER-I|The Computer System provides fire control and sensor capabilities. This is the least powerful Computer, for use on lightly-armed vessels.
|R-COMPUTER-II|The Computer System provides fire control and sensor capabilities. This is the standard Computer installed in most ships.
|R-COMPUTER-III|The Computer System provides fire control and sensor capabilities. This is an improved Computer, providing increased sensor range.
|R-COMPUTER-IV|The Computer System provides fire control and sensor capabilities. This is an enhanced Computer, providing very good sensor range and light Anti-Cloak Scan technology.
|R-COMPUTER-V|The Computer System provides fire control and sensor capabilities. This is the most powerful Computer, providing excellent sensor range and heavy Anti-Cloak Scan technology.

|B-COMPUTER-I|The Computer System provides fire control and sensor capabilities. This is the least powerful Computer, for use on lightly-armed vessels.
|B-COMPUTER-II|The Computer System provides fire control and sensor capabilities. This is the standard Computer installed in most ships.
|B-COMPUTER-III|The Computer System provides fire control and sensor capabilities. This is an improved Computer, providing increased sensor range.
|B-COMPUTER-IV|The Computer System provides fire control and sensor capabilities. This is an enhanced Computer, providing very good sensor range and light Anti-Cloak Scan technology.
|B-COMPUTER-V|The Computer System provides fire control and sensor capabilities. This is the most powerful Computer, providing excellent sensor range and heavy Anti-Cloak Scan technology.

|K-CLOAK-I|The Cloaking Device renders your ship invisible to enemy sensors. This cloak can not be refitted. It is available to special ships only.
|K-CLOAK-II|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is the standard Cloaking Device installed in most ships.
|K-CLOAK-III|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is an improved Cloaking Device, providing increased anti-detection abilities.
|K-CLOAK-IV|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is an enhanced Cloaking Device, providing very good anti-detection abilities.
|K-CLOAK-V|The Cloaking Device renders your ship invisible to enemy sensors. This cloak can not be refitted. It is available to special ships only.

|R-CLOAK-I|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is the least powerful Cloaking Device, for use on light vessels. 
|R-CLOAK-II|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is the standard Cloaking Device installed in most ships.
|R-CLOAK-III|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is an improved Cloaking Device, providing increased anti-detection abilities.
|R-CLOAK-IV|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is an enhanced Cloaking Device, providing very good anti-detection abilities.
|R-CLOAK-V|The Cloaking Device renders your ship invisible to enemy sensors, allowing for surprise-attack tactics. This is the most powerful Cloaking Device, providing excellent anti-detection abilities.

|F-ARMOR-I|Armor provides a protection of 29 for the hull at the expense of additional mass. 
|F-ARMOR-II|Armor provides a protection of 34 for the hull at the expense of additional mass. 
|F-ARMOR-III|Armor provides a protection of 39 for the hull at the expense of additional mass. 
|F-ARMOR-IV|Armor provides a protection of 45 for the hull at the expense of additional mass. 
|F-ARMOR-V|Armor provides a protection of 52 for the hull at the expense of additional mass. 

|K-ARMOR-I|Armor provides a protection of 34 for the hull at the expense of additional mass. 
|K-ARMOR-II|Armor provides a protection of 43 for the hull at the expense of additional mass. 
|K-ARMOR-III|Armor provides a protection of 52 for the hull at the expense of additional mass. 
|K-ARMOR-IV|Armor provides a protection of 61 for the hull at the expense of additional mass. 
|K-ARMOR-V|Armor provides a protection of 69 for the hull at the expense of additional mass. 

|R-ARMOR-I|Armor provides a protection of 77 for the hull at the expense of additional mass. 
|R-ARMOR-II|Armor provides a protection of 85 for the hull at the expense of additional mass. 
|R-ARMOR-III|Armor provides a protection of 93 for the hull at the expense of additional mass. 
|R-ARMOR-IV|Armor provides a protection of 104 for the hull at the expense of additional mass. 
|R-ARMOR-V|Armor provides a protection of 116 for the hull at the expense of additional mass. 

|B-ARMOR-I|Armor provides a protection of 59 for the hull at the expense of additional mass. 
|B-ARMOR-II|Armor provides a protection of 67 for the hull at the expense of additional mass. 
|B-ARMOR-III|Armor provides a protection of 78 for the hull at the expense of additional mass. 
|B-ARMOR-IV|Armor provides a protection of 90 for the hull at the expense of additional mass. 
|B-ARMOR-V|Armor provides a protection of 96 for the hull at the expense of additional mass. 

|F-TRANSPRT-I|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes one transporter pad.
|F-TRANSPRT-II|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes two transporter pads.
|F-TRANSPRT-III|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes three transporter pads.
|F-TRANSPRT-IV|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes four transporter pads.
|F-TRANSPRT-V|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes five transporter pads.

|K-TRANSPRT-I|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes one transporter pad.
|K-TRANSPRT-II|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes three transporter pads.
|K-TRANSPRT-III|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes four transporter pads.
|K-TRANSPRT-IV|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes six transporter pads.
|K-TRANSPRT-V|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes seven transporter pads.

|R-TRANSPRT-I|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes one transporter pad.
|R-TRANSPRT-II|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes two transporter pads.
|R-TRANSPRT-III|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes three transporter pads.
|R-TRANSPRT-IV|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes four transporter pads.
|R-TRANSPRT-V|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes five transporter pads.

|B-TRANSPRT-I|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes one transporter pad.
|B-TRANSPRT-II|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes three transporter pads.
|B-TRANSPRT-III|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes four transporter pads.
|B-TRANSPRT-IV|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes six transporter pads.
|B-TRANSPRT-V|The Transporter allows you to beam personnel, supplies and other objects from one place to another. This system includes seven transporter pads.

|F-TRACTOR-I|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of One.
|F-TRACTOR-II|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Two.
|F-TRACTOR-III|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Three.
|F-TRACTOR-IV|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Four.
|F-TRACTOR-V|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Five.

|K-TRACTOR-I|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of One.
|K-TRACTOR-II|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Two.
|K-TRACTOR-III|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Three.
|K-TRACTOR-IV|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Four.
|K-TRACTOR-V|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Five.

|R-TRACTOR-I|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of One.
|R-TRACTOR-II|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Two.
|R-TRACTOR-III|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Three.
|R-TRACTOR-IV|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Four.
|R-TRACTOR-V|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Five.

|B-TRACTOR-I|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of One.
|B-TRACTOR-II|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Two.
|B-TRACTOR-III|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Three.
|B-TRACTOR-IV|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Four.
|B-TRACTOR-V|The Tractor Beam allows you to lock on to and move other objects. This Tractor has a maximum power level of Five.

|U-WARP-SB1|Starbase Engine 1
|U-WARP-SB2|Starbase Engine 2

|F-WARP-I|Standard Warp engines provide 39 power for combat systems as well as Warp Drive. 
|F-WARP-II|Standard Warp engines provide 51 power for combat systems as well as Warp Drive. 
|F-WARP-III|Standard Warp engines provide 63 power for combat systems as well as Warp Drive. 
|F-WARP-IV|Standard Warp engines provide 75 power for combat systems as well as Warp Drive. 
|F-WARP-V|Standard Warp engines provide 88 power for combat systems as well as Warp Drive. 
|F-WARP-VI|Advanced Warp engines provide 95 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|F-WARP-VII|Standard Warp engines provide 103 power for combat systems as well as Warp Drive. 
|F-WARP-VIII|Advanced Warp engines provide 123 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|F-WARP-IX|Standard Warp engines provide 145 power for combat systems as well as Warp Drive. 
|F-WARP-X|Advanced Warp engines provide 150 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 

|F-WARP-SH1|The Warp engines provide power for combat systems as well as Warp Drive. This engine is for use on Shuttlecraft.
|F-WARP-SB|The Warp engines provide power for combat systems as well as Warp Drive. This engine is for use on Starbases.

|K-WARP-I|Standard Warp engines provide 32 power for combat systems as well as Warp Drive. 
|K-WARP-II|Standard Warp engines provide 42 power for combat systems as well as Warp Drive. 
|K-WARP-III|Standard Warp engines provide 51 power for combat systems as well as Warp Drive. 
|K-WARP-IV|Standard Warp engines provide 63 power for combat systems as well as Warp Drive. 
|K-WARP-V|Standard Warp engines provide 73 power for combat systems as well as Warp Drive. 
|K-WARP-VI|Advanced Warp engines provide 83 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|K-WARP-VII|Standard Warp engines provide 93 power for combat systems as well as Warp Drive. 
|K-WARP-VIII|Advanced Warp engines provide 109 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|K-WARP-IX|Standard Warp engines provide 125 power for combat systems as well as Warp Drive. 
|K-WARP-X|Advanced Warp engines provide 130 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 

|K-WARP-SH1|The Warp engines provide power for combat systems as well as Warp Drive. This engine is for use on Shuttlecraft.
|K-WARP-SB|The Warp engines provide power for combat systems as well as Warp Drive. This engine is for use on Starbases.

|R-WARP-I|Standard Warp engines provide 38 power for combat systems as well as Warp Drive. 
|R-WARP-II|Standard Warp engines provide 48 power for combat systems as well as Warp Drive. 
|R-WARP-III|Standard Warp engines provide 59 power for combat systems as well as Warp Drive. 
|R-WARP-IV|Standard Warp engines provide 75 power for combat systems as well as Warp Drive. 
|R-WARP-V|Standard Warp engines provide 88 power for combat systems as well as Warp Drive. 
|R-WARP-VI|Advanced Warp engines provide 103 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|R-WARP-VII|Standard Warp engines provide 118 power for combat systems as well as Warp Drive. 
|R-WARP-VIII|Advanced Warp engines provide 131 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|R-WARP-IX|Standard Warp engines provide 145 power for combat systems as well as Warp Drive. 
|R-WARP-X|Advanced Warp engines provide 150 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 

|R-WARP-SH1|The Warp engines provide power for combat systems as well as Warp Drive. This engine is for use on Shuttlecraft.
|R-WARP-SB|The Warp engines provide power for combat systems. This engine is for use on Starbases.

|B-WARP-I|Standard Warp engines provide 42 power for combat systems as well as Warp Drive. 
|B-WARP-II|Standard Warp engines provide 55 power for combat systems as well as Warp Drive. 
|B-WARP-III|Standard Warp engines provide 70 power for combat systems as well as Warp Drive. 
|B-WARP-IV|Standard Warp engines provide 84 power for combat systems as well as Warp Drive. 
|B-WARP-V|Standard Warp engines provide 99 power for combat systems as well as Warp Drive. 
|B-WARP-VI|Advanced Warp engines provide 112 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|B-WARP-VII|Standard Warp engines provide 127 power for combat systems as well as Warp Drive. 
|B-WARP-VIII|Advanced Warp engines provide 145 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 
|B-WARP-IX|Standard Warp engines provide 162 power for combat systems as well as Warp Drive. 
|B-WARP-X|Advanced Warp engines provide 168 power for combat systems while only containing 73% mass of an equivalent standard Warp engine. This is why they cost more. 

|B-WARP-SH1|The Warp engines provide power for combat systems as well as Warp Drive. This engine is for use on Shuttlecraft.
|B-WARP-SB|The Warp engines provide power for combat systems. This engine is for use on Borg Cubes.

|F-IMPULSE-I|The Impulse engines provide power for sublight movement. This is the lightest of the Impulse engine types, suitable for small vessels.
|F-IMPULSE-II|The Impulse engines provide power for sublight movement. This engine produces light power output.
|F-IMPULSE-III|The Impulse engines provide power for sublight movement. This engine produces light power output.
|F-IMPULSE-IV|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|F-IMPULSE-V|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|F-IMPULSE-VI|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|F-IMPULSE-VII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|F-IMPULSE-VIII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|F-IMPULSE-IX|The Impulse engines provide power for sublight movement. This engine produces excellent power output.
|F-IMPULSE-X|The Impulse engines provide power for sublight movement. This engine produces excellent power output.

|F-IMPULSE-SH1|The Impulse engines provide power for sublight movement. This engine is for use on Shuttlecraft.

|K-IMPULSE-I|The Impulse engines provide power for sublight movement. This is the lightest of the Impulse engine types, suitable for small vessels.
|K-IMPULSE-II|The Impulse engines provide power for sublight movement. This engine produces light power output.
|K-IMPULSE-III|The Impulse engines provide power for sublight movement. This engine produces light power output.
|K-IMPULSE-IV|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|K-IMPULSE-V|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|K-IMPULSE-VI|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|K-IMPULSE-VII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|K-IMPULSE-VIII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|K-IMPULSE-IX|The Impulse engines provide power for sublight movement. This engine produces excellent power output.
|K-IMPULSE-X|The Impulse engines provide power for sublight movement. This engine produces excellent power output.

|K-IMPULSE-SH1|The Impulse engines provide power for sublight movement. This engine is for use on Shuttlecraft.

|R-IMPULSE-I|The Impulse engines provide power for sublight movement. This is the lightest of the Impulse engine types, suitable for small vessels.
|R-IMPULSE-II|The Impulse engines provide power for sublight movement. This engine produces light power output.
|R-IMPULSE-III|The Impulse engines provide power for sublight movement. This engine produces light power output.
|R-IMPULSE-IV|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|R-IMPULSE-V|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|R-IMPULSE-VI|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|R-IMPULSE-VII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|R-IMPULSE-VIII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|R-IMPULSE-IX|The Impulse engines provide power for sublight movement. This engine produces excellent power output.
|R-IMPULSE-X|The Impulse engines provide power for sublight movement. This engine produces excellent power output.

|R-IMPULSE-SH1|The Impulse engines provide power for sublight movement. This engine is for use on Shuttlecraft.

|B-IMPULSE-I|The Impulse engines provide power for sublight movement. This is the lightest of the Impulse engine types, suitable for small vessels.
|B-IMPULSE-II|The Impulse engines provide power for sublight movement. This engine produces light power output.
|B-IMPULSE-III|The Impulse engines provide power for sublight movement. This engine produces light power output.
|B-IMPULSE-IV|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|B-IMPULSE-V|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|B-IMPULSE-VI|The Impulse engines provide power for sublight movement. This engine produces medium power output.
|B-IMPULSE-VII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|B-IMPULSE-VIII|The Impulse engines provide power for sublight movement. This engine produces heavy power output.
|B-IMPULSE-IX|The Impulse engines provide power for sublight movement. This engine produces excellent power output.
|B-IMPULSE-X|The Impulse engines provide power for sublight movement. This engine produces excellent power output.

|B-IMPULSE-SH1|The Impulse engines provide power for sublight movement. This engine is for use on Shuttlecraft.

|F-THRUSTR-I|Thrusters provide 60 power for maneuverability at sublight speeds.
|F-THRUSTR-II|Thrusters provide 70 power for maneuverability at sublight speeds.
|F-THRUSTR-III|Thrusters provide 79 power for maneuverability at sublight speeds.
|F-THRUSTR-IV|Thrusters provide 91 power for maneuverability at sublight speeds.
|F-THRUSTR-V|Thrusters provide 102 power for maneuverability at sublight speeds.
|F-THRUSTR-VI|Thrusters provide 115 power for maneuverability at sublight speeds.
|F-THRUSTR-VII|Thrusters provide 132 power for maneuverability at sublight speeds.
|F-THRUSTR-VIII|Thrusters provide 148 power for maneuverability at sublight speeds.
|F-THRUSTR-IX|Thrusters provide 165 power for maneuverability at sublight speeds.
|F-THRUSTR-X|Thrusters provide 181 power for maneuverability at sublight speeds.

|F-THRUSTR-SH1|Thrusters provide maneuverability for sublight movement. This Thruster type is for use on Shuttlecraft.

|K-THRUSTR-I|Thrusters provide 72 power for maneuverability at sublight speeds.
|K-THRUSTR-II|Thrusters provide 83 power for maneuverability at sublight speeds.
|K-THRUSTR-III|Thrusters provide 94 power for maneuverability at sublight speeds.
|K-THRUSTR-IV|Thrusters provide 107 power for maneuverability at sublight speeds.
|K-THRUSTR-V|Thrusters provide 121 power for maneuverability at sublight speeds.
|K-THRUSTR-VI|Thrusters provide 135 power for maneuverability at sublight speeds.
|K-THRUSTR-VII|Thrusters provide 151 power for maneuverability at sublight speeds.
|K-THRUSTR-VIII|Thrusters provide 168 power for maneuverability at sublight speeds. 
|K-THRUSTR-IX|Thrusters provide 184 power for maneuverability at sublight speeds.
|K-THRUSTR-X|Thrusters provide 206 power for maneuverability at sublight speeds.

|K-THRUSTR-SH1|Thrusters provide maneuverability for sublight movement. This Thruster type is for use on Shuttlecraft.

|R-THRUSTR-I|Thrusters provide 63 power for maneuverability at sublight speeds.
|R-THRUSTR-II|Thrusters provide 73 power for maneuverability at sublight speeds.
|R-THRUSTR-III|Thrusters provide 83 power for maneuverability at sublight speeds.
|R-THRUSTR-IV|Thrusters provide 94 power for maneuverability at sublight speeds.
|R-THRUSTR-V|Thrusters provide 105 power for maneuverability at sublight speeds.
|R-THRUSTR-VI|Thrusters provide 118 power for maneuverability at sublight speeds.
|R-THRUSTR-VII|Thrusters provide 131 power for maneuverability at sublight speeds.
|R-THRUSTR-VIII|Thrusters provide 144 power for maneuverability at sublight speeds.
|R-THRUSTR-IX|Thrusters provide 157 power for maneuverability at sublight speeds.
|R-THRUSTR-X|Thrusters provide 171 power for maneuverability at sublight speeds.

|R-THRUSTR-SH1|Thrusters provide maneuverability for sublight movement. This Thruster type is for use on Shuttlecraft.

|B-THRUSTR-I|Thrusters provide 66 power for maneuverability at sublight speeds.
|B-THRUSTR-II|Thrusters provide 77 power for maneuverability at sublight speeds.
|B-THRUSTR-III|Thrusters provide 88 power for maneuverability at sublight speeds.
|B-THRUSTR-IV|Thrusters provide 100 power for maneuverability at sublight speeds.
|B-THRUSTR-V|Thrusters provide 112 power for maneuverability at sublight speeds.
|B-THRUSTR-VI|Thrusters provide 126 power for maneuverability at sublight speeds.
|B-THRUSTR-VII|Thrusters provide 142 power for maneuverability at sublight speeds.
|B-THRUSTR-VIII|Thrusters provide 157 power for maneuverability at sublight speeds.
|B-THRUSTR-IX|Thrusters provide 174 power for maneuverability at sublight speeds.
|B-THRUSTR-X|Thrusters provide 185 power for maneuverability at sublight speeds.

|B-THRUSTR-SH1|Thrusters provide maneuverability for sublight movement. This Thruster type is for use on Shuttlecraft.

|F-SHIELD-I|Shields provides a protection of 10 against weapon fire and other hazards. 
|F-SHIELD-II|Shields provides a protection of 13 against weapon fire and other hazards. 
|F-SHIELD-III|Shields provides a protection of 16 against weapon fire and other hazards.  
|F-SHIELD-IV|Shields provides a protection of 20 against weapon fire and other hazards.  
|F-SHIELD-V|Shields provides a protection of 24 against weapon fire and other hazards.  
|F-SHIELD-VI|Shields provides a protection of 28 against weapon fire and other hazards.  
|F-SHIELD-VII|Shields provides a protection of 33 against weapon fire and other hazards.  
|F-SHIELD-VIII|Shields provides a protection of 38 against weapon fire and other hazards.  
|F-SHIELD-IX|Shields provides a protection of 43 against weapon fire and other hazards.  
|F-SHIELD-X|Shields provides a protection of 49 against weapon fire and other hazards.  

|K-SHIELD-I|Shields provides a protection of 9 against weapon fire and other hazards. 
|K-SHIELD-II|Shields provides a protection of 12 against weapon fire and other hazards. 
|K-SHIELD-III|Shields provides a protection of 15 against weapon fire and other hazards. 
|K-SHIELD-IV|Shields provides a protection of 19 against weapon fire and other hazards. 
|K-SHIELD-V|Shields provides a protection of 23 against weapon fire and other hazards. 
|K-SHIELD-VI|Shields provides a protection of 27 against weapon fire and other hazards. 
|K-SHIELD-VII|Shields provides a protection of 32 against weapon fire and other hazards. 
|K-SHIELD-VIII|Shields provides a protection of 37 against weapon fire and other hazards. 
|K-SHIELD-IX|Shields provides a protection of 42 against weapon fire and other hazards. 
|K-SHIELD-X|Shields provides a protection of 46 against weapon fire and other hazards. 

|R-SHIELD-I|Shields provides a protection of 9 against weapon fire and other hazards. 
|R-SHIELD-II|Shields provides a protection of 12 against weapon fire and other hazards. 
|R-SHIELD-III|Shields provides a protection of 16 against weapon fire and other hazards. 
|R-SHIELD-IV|Shields provides a protection of 20 against weapon fire and other hazards. 
|R-SHIELD-V|Shields provides a protection of 24 against weapon fire and other hazards. 
|R-SHIELD-VI|Shields provides a protection of 28 against weapon fire and other hazards. 
|R-SHIELD-VII|Shields provides a protection of 33 against weapon fire and other hazards. 
|R-SHIELD-VIII|Shields provides a protection of 38 against weapon fire and other hazards. 
|R-SHIELD-IX|Shields provides a protection of 43 against weapon fire and other hazards.  
|R-SHIELD-X|Shields provides a protection of 49 against weapon fire and other hazards. 

|B-SHIELD-I|Shields provides a protection of 6 against weapon fire and other hazards. 
|B-SHIELD-II|Shields provides a protection of 9 against weapon fire and other hazards. 
|B-SHIELD-III|Shields provides a protection of 12 against weapon fire and other hazards. 
|B-SHIELD-IV|Shields provides a protection of 16 against weapon fire and other hazards. 
|B-SHIELD-V|Shields provides a protection of 20 against weapon fire and other hazards. 
|B-SHIELD-VI|Shields provides a protection of 25 against weapon fire and other hazards. 
|B-SHIELD-VII|Shields provides a protection of 30 against weapon fire and other hazards. 
|B-SHIELD-VIII|Shields provides a protection of 35 against weapon fire and other hazards. 
|B-SHIELD-IX|Shields provides a protection of 40 against weapon fire and other hazards. 
|B-SHIELD-X|Shields provides a protection of 45 against weapon fire and other hazards. 

|PHASER IXS|Type IX Phaser.                                  Damage=8                                        Energy Draw=2                                   Standard Firing Rate=1 
|PHASER IXF|Type IX Phaser.                                  Damage=6                                        Energy Draw=2                                   Improved Firing Rate=0.5 
|PHASER XS|Type X Phaser.                                    Damage=15                                       Energy Draw=8                                   Standard Firing Rate=1 
|PHASER XF|Type X Phaser.                                    Damage=9                                        Energy Draw=4                                   Improved Firing Rate=0.5 
|PHASER XIS|Type XI Phaser.                                  Damage=14                                       Energy Draw=8                                   Standard Firing Rate=1 
|PHASER XIF|Type XI Phaser.                                  Damage=11                                       Energy Draw=8                                   Improved Firing Rate=0.5 
|PHASER XIIS|Type XII Phaser.                                Damage=18                                       Energy Draw=10                                  Standard Firing Rate=1 
|PHASER XIIF|Type XII Phaser.                                Damage=14                                       Energy Draw=10                                  Improved Firing Rate=0.5 
|PHASER XIIIS|Type XIII Phaser. Standard Firing Rate. Deployed by Starbases, the Type XIII is the most powerful Phaser variant Starfleet has to offer.
|PHASER XIIIF|Type XIII Phaser. Improved Firing Rate. Deployed by Starbases, the Type XIII is the most powerful Phaser variant Starfleet has to offer.
|PULSE PHASER|Delivers powerful, rapid-fire phaser bursts.   Damage=15                                       Energy Draw=7                                   Improved Firing Rate=1 			                           .

|DISRUPTOR I|Disruptor I.                                    Damage=8                                        Energy Draw=2                                   Standard Firing Rate=1  
|DISRUPTOR IF|Disruptor I.                                   Damage=6                                        Energy Draw=2                                   Improved Firing Rate=0.5  
|DISRUPTOR II|Disruptor II.                                  Damage=11                                       Energy Draw=4                                   Standard Firing Rate=1 
|DISRUPTOR IIF|Disruptor II.                                 Damage=9                                        Energy Draw=4                                   Improved Firing Rate=0.5  
|DISRUPTOR III|Disruptor III.                                Damage=14                                       Energy Draw=8                                   Standard Firing Rate=1 
|DISRUPTOR IIIF|Disruptor III.                               Damage=11                                       Energy Draw=8                                   Improved Firing Rate=0.5  
|DISRUPTOR IV|Disruptor IV.                                  Damage=18                                       Energy Draw=10                                  Standard Firing Rate=1 
|DISRUPTOR IVF|Disruptor IV.                                 Damage=14                                       Energy Draw=10                                  Improved Firing Rate=0.5  
|DISRUPTOR V|Disruptor V, Standard Firing Rate. The most powerful primary weapon in the Klingon Fleet. Only Starbases can deploy the Disruptor V.
|DISRUPTOR VF|Disruptor VF.  						 Damage=17                                       Energy Draw=25                                  Improved Firing Rate=0.5  

|R-DISRPTR I|Disruptor I.                                    Damage=7                                        Energy Draw=3                                   Standard Firing Rate=1.4 
|R-DISRPTR IF|Disruptor I.                                   Damage=5                                        Energy Draw=3                                   Improved Firing Rate=0.7 
|R-DISRPTR II|Disruptor II.                                  Damage=9                                       Energy Draw=4                                   Standard Firing Rate=1.4  
|R-DISRPTR IIF|Disruptor II.                                 Damage=7                                        Energy Draw=5                                   Improved Firing Rate=0.7  
|R-DISRPTR III|Disruptor III.                                Damage=12                                       Energy Draw=8                                   Standard Firing Rate=1.4  
|R-DISRPTR IIIF|Disruptor III.                               Damage=9                                       Energy Draw=8                                   Improved Firing Rate=0.7  
|R-DISRPTR IV|Disruptor IV.                                  Damage=16                                       Energy Draw=10                                  Standard Firing Rate=1.4  
|R-DISRPTR IVF|Disruptor IV.                                 Damage=12                                       Energy Draw=10                                  Improved Firing Rate=0.7  
|R-DISRPTR V|Disruptor V, Standard Firing Rate. The most powerful primary weapon in the Romulan Fleet. Only Starbases can deploy the Disruptor V.
|R-DISRPTR VF|Improved Firing Rate. The most powerful primary weapon in the Romulan Fleet. Only Starbases can deploy the Disruptor V.

|LIT CUT BEAM|Main primary weapon of the Pirate Cartels.     Damage=9                                        Energy Draw=4                                   Standard Firing Rate=1.2 
|LIT CUT BEAM-F|Main primary weapon of the Pirate Cartels.   Damage=7                                        Energy Draw=4                                   Improved Firing Rate=0.6 
|MED CUT BEAM|Main primary weapon of the Pirate Cartels.     Damage=12                                       Energy Draw=8                                   Standard Firing Rate=1.2  
|MED CUT BEAM-F|Main primary weapon of the Pirate Cartels.   Damage=9                                        Energy Draw=8                                   Improved Firing Rate=0.6 
|HVY CUT BEAM|Main primary weapon of the Pirate Cartels.     Damage=16                                       Energy Draw=10                                  Standard Firing Rate=1.2 
|HVY CUT BEAM-F|Main primary weapon of the Pirate Cartels.   Damage=11                                       Energy Draw=10                                  Improved Firing Rate=0.6 
|BASE CUT BEAM|Main primary weapon of the Pirate Cartels. This is the heaviest variant of the Cutting Beam, deployed by bases.
|BASE CUT BEAMF|Main primary weapon of the Pirate Cartels. This is the heaviest variant of the Cutting Beam, deployed by bases.

|PHOTON TORP|Standard heavy weapon. Uses antimatter.         Damage=17                                       Energy Draw=8                                   Firing Rate=2 
|QUANTUM TORP|Developed in response to Borg incursions.      Damage=23                                       Energy Draw=10                                  Firing Rate=2 

|K-PHOTON TORP|Standard heavy weapon. Uses antimatter.       Damage=11                                       Energy Draw=8                                   Firing Rate=1 
|POLARON TORP|Weaponry developed by the Hydran Kingdom.      May pierce shields.                             Damage=17                                       Energy Draw=9                                   Firing Rate=1.7  
|ION CANNON|The Ion Cannon causes heavy damage.              Damage=18                                      Energy Draw=8                                   Firing Rate=2 

|LT PLASMA TORP|Standard heavy weapon of the Romulans.       Damage=25                                       Energy Draw=5                                  Firing Rate=3                                   NOTE-Once removed this weapon can not be refitted. It is available only on Romulan ships.
|MD PLASMA TORP|Standard heavy weapon of the Pirate Cartels. Damage=24                                       Energy Draw=10                                  Firing Rate=3 
|HV PLASMA TORP|Standard heavy weapon of the Pirate Cartels. Damage=32                                       Energy Draw=15                                  Firing Rate=3 
|MYOTRONIC BEAM|The Myotronic Beam can stun enemy weapons.   Damage=12                                       Energy Draw=10                                   Firing Rate=1.75                                  

|GRAV TORPEDO|The main heavy weapon of the Borg Collective.  Damage=10                                       Energy Draw=8                                   Firing Rate=1.5 
|SHIELD INVERT|This weapon drains enemy shields.             Damage=13                                       Energy Draw=10                                   Firing Rate=1.5 

|TACHYON PULSE|Prevents the enemy from using warp drive.     Damage=4                                       Energy Draw=2                                   Firing Rate=0.75 
|STD MINELAYER|Deploys a standard mine. Does medium damage.  Damage=14
|ANTI MINELAYER|Deploys Antimatter-warhead mines.            Damage=22
