
|dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT

|mp_ping|~F:federation7~PING

|mp_ready|~F:federation7~READY

|mp_type|~F:federation7~TYPE

|mp_playerName|~F:federation7~PLAYER NAME

|mp_rating|~F:federation7~RATING

|mp_team|~F:federation7~TEAM

|mp_bpv|~F:federation7~Prestige

|mp_chat|~F:federation9~CHAT

|mp_mode|~F:federation7~MODE

|mp_multiplayerStartup|~F:federation20~\vcMULTIPLAYER STARTUP

|mp_selectBut|~F:federation8~SELECT

|mp_yourFleet|~F:federation8~YOUR FLEET
||~F:federation8~A.I. FLEET

|mp_spaceDock|~F:federation8~SPACE DOCK

|mp_selectGame|~F:federation6:Y:-2~SELECT GAME

|mp_noOne|~F:federation7~NO ONE
||~F:federation7~AI
||~F:federation7~HUMAN
||~F:federation7~WATCH

|mp_chatmode|~F:federation7~CHAT MODE

|mp_allTeam|~F:federation7~ALL
||~F:federation7~TEAM

|mp_selectGameTitle|~F:federation20~\vcSELECT GAME

|mp_gameName|~F:federation7~GAME NAME

|mp_scenario|~F:federation7~SCENARIO

|mp_maxPlayers|~F:federation7~MAX PLAYERS

|mp_speed|~F:federation7~SPEED

|mp_password|~F:federation7~PASSWORD

|mp_selectSkirmishTitle|~F:federation20~\vcSELECT SKIRMISH MISSION

|mp_gameInfo|~F:federation9~GAME INFO

|mp_updateBut|~F:federation7~UPDATE

|mp_netSetup|~F:federation7:Y:-6~NET SETUP

|mp_joinBut|~F:federation5~JOIN

|mp_createBut|~F:federation5~CREATE

|mp_mapType|~F:federation9~MAP TYPE

|mp_missionSummary|~F:federation8~MISSION SUMMARY

|mp_mainMenu|~F:federation8~MAIN MENU

|mp_customize|~F:federation8~CUSTOMIZE

|mp_playBut|~F:federation8~PLAY

|mp_createMultiplayerTitle|~F:federation20~\vcCREATE MULTIPLAYER GAME

|mp_options|~F:federation8~OPTIONS

|mp_summary|~F:federation8~SUMMARY

|mp_gameName2|~F:federation7~GAME NAME

|mp_scenario2|~F:federation7~SCENARIO

|mp_mapType2|~F:federation8~MAP TYPE

|mp_maxNumPlayers|~F:federation7~MAX NUMBER OF PLAYERS

|mp_techGameEra|~F:federation7~TECHNOLOGY / GAME ERA

|mp_bpvLimit|~F:federation7~Prestige LIMIT

|mp_selectGame2|~F:federation7~CANCEL

|mp_announceGame|~F:federation7~ANNOUNCE GAME

|mp_earlyBut|~F:federation7~EARLY

|mp_middleBut|~F:federation7~MIDDLE

|mp_lateBut|~F:federation7~LATE

|mp_bootBut|~F:federation8~BOOT
||~F:federation7~CONFIRM

|mp_confirm|~F:federation8~CONFIRM

|mp_fleetBut|~F:federation8~FLEET

|mp_startBut|~F:federation8~START

|mp_networkSetupTitle|~F:federation20~\vcNETWORK SETUP

|mp_playerName2|~F:federation7~PLAYER NAME

|mp_helpInfo|~F:federation8~HELP / INFO

|mp_communication|~F:federation8~COMMUNICATION

|mp_directTCP|~F:federation8~DIRECT TCP/IP

|mp_serialPort|~F:federation8~SERIAL PORT

|mp_ipxLocal|~F:federation8~IPX LOCAL

|mp_mplayer|~F:federation8~GAMESPY

|mp_modemLabel|~F:federation8~MODEM

|mp_directTCPTitle|~F:federation18~\vcDIRECT TCP/IP

|mp_nameLabel|~F:federation8~NAME:

|mp_ipAddressLabel|~F:federation8~IP ADDRESS

|mp_ipAddressBook|~F:federation8~IP ADDRESS BOOK

|mp_newLabel|~F:federation7~NEW

|mp_entryLabel|~F:federation7~ENTRY

|mp_newEntry|~F:federation7:y:-7:~NEW ENTRY

|mp_deleteEntry|~F:federation7~DELETE

|mp_startBut2|~F:federation7~START

|mp_hostBut|~F:federation7~HOST

|mp_accept|~F:federation7~ACCEPT

|mp_cancel|~F:federation7~CANCEL

|mp_customSkirmishMission|~F:federation20~\vcCUSTOM SKIRMISH MISSION

|mp_chooseShip1|~F:federation7~CHOOSE SHIP 1
|mp_chooseShip2|~F:federation7~CHOOSE SHIP 2
|mp_chooseShip3|~F:federation7~CHOOSE SHIP 3

|mp_skirmishEra|~F:federation7~SKIRMISH ERA

|mp_startPosition|~F:federation7~START POSITION

|mp_computerSetup|~F:federation8~COMPUTER SETUP

|mp_AI|~F:federation7~AI

|mp_race|~F:federation7~RACE

|mp_numberOfUnits|~F:federation7~NUMBER OF UNITS

|mp_smallestHull|~F:federation7~SMALLEST HULL

|mp_largestHull|~F:federation7~LARGEST HULL

|mp_BPVAmount|~F:federation7~Prestige Points

|mp_serialTitle|~F:federation20~\vcSERIAL


|mp_selectBut2|~F:federation7~SELECT

|mp_selectSkirmishBut|~F:federation7~SELECT SKIRMISH

|mp_playBut2|~F:federation7~PLAY

|mp_lowBut|~F:federation9~LOW
|mp_medBut|~F:federation9~MED
|mp_highBut|~F:federation9~HIGH
|mp_maxBut|~F:federation9~MAX

|mp_startDefault|~F:federation7~DEFAULT
||~F:federation7~RANDOM

|mp_modemTitle|~F:federation20~\vcMODEM

|mp_modemLabel2|~F:federation8~MODEM:

|mp_deleteBut|~F:federation7~DELETE

|mp_phoneNum|~F:federation8~PHONE#

|mp_portLabel|~F:federation8~PORT:

|mp_speedLabel2|~F:federation8~SPEED:

|csu_mpstartuptitle|~F:titling24~MULTIPLAYER STARTUP
|csu_chatmodelabel|~F:arial7~CHAT MODE
|csu_chatcollabel|~F:arial7~CHAT COLOR
|csu_ping|~F:body14~PING
|csu_ready|~F:body14~READY
|csu_type|~F:body14~TYPE
|csu_playerName|~F:body14~PLAYER NAME
|csu_emplabel|~F:body14~STAR EMPIRE
|csu_team|~F:body14~TEAM
|csu_bpv|~F:body14~PRESTIGE
|csu_maxbpv|~F:body14~MAX
|csu_selectmpBut|~F:arial7~SELECT

|csu_allTeam|~F:body14:Y:1~ALL
||~F:body14:Y:1~TEAM

|csu_MPyourFleet|~F:body16~Your Fleet
||~F:body16~A.I. Fleet

|csu_mpempireskirmishopts|~F:body14~None
||~F:body14~Federation
||~F:body14~Klingon
||~F:body14~Romulan
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0

|csu_mpempire|~F:hydran8~Federation
||~F:hydran8~Hydran
||~F:hydran8~Lyran
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0
||~F:body14~0

|csu_noOne|~F:body14~NO ONE
||~F:body14~AI
||~F:body14~HUMAN
||~F:body14~WATCH

|csu_startBut|~F:arial7~START MULTIPLAYER GAME
|csu_confirm|~F:arial7~CONFIRM
|csu_confirm2|~F:body16~CONFIRM
|csu_mpjoinBut|~F:arial7~JOIN
|csu_mpsetupBut|~F:arial7~SETUP

|csu_mpcreatetitle|~F:titling24~CREATE MULTIPLAYER GAME
|csu_announceGame|~F:body16~ANNOUNCE GAME
|csu_mpearlyBut|~F:arial7~EARLY
|csu_mpmiddleBut|~F:arial7~MIDDLE
|csu_mplateBut|~F:arial7~LATE
|csu_gamename2|~F:body16~Game Name
|csu_mpPW|~F:body16~Password
|csu_mpscen|~F:body16~Scenario
|csu_maptype2|~F:body16~Map Type
|csu_mpopt|~F:body16~Options
|csu_mptechEra|~F:body16~Tech Era
|csu_gspeed|~F:body16~Game Speed
|csu_maxnumplayers|~F:body16~Maximum Players
|csu_bpvlimit|~F:body16~Prestige Limit

|csu_selectskirmishtitle|~F:titling24~SELECT SKIRMISH
|csu_skirmishbriefing|~F:arial12~Mission Description
|csu_customize|~F:body14~CUSTOMIZE
|csu_playBut|~F:body14~PLAY GAME
|csu_goawayBut|~F:body16~EXIT GAME?
|csu_skirmishEra|~F:body16~Technology Era

|csu_eralabel|~F:body14~EARLY
||~F:body14~MIDDLE
||~F:body14~LATE
||~F:body14~ADVANCED

|csu_custSkirm1title|~F:titling24~BASIC CUSTOM SKIRMISH
|csu_yourFleet|~F:body16~Your Fleet
|csu_skirmishskill|~F:body16~Skill Level
|csu_skirmishstart|~F:body16~Start Position
|csu_selectBut2|~F:body16~SELECT
|csu_SKspaceDock|~F:body16~SPACE DOCK
|csu_shiptype|~F:body14~SHIP TYPE
|csu_selectship|~F:body14~SELECT SHIP

|csu_startDefault|~F:body14~DEFAULT
||~F:body14~RANDOM

|csu_skirmishskill2|~F:body16~COMMANDER
||~F:body16~CAPTAIN
||~F:body16~ADMIRAL

|csu_selectSkirmishBut|~F:body14~ADVANCED
|csu_playBut2|~F:body14~PLAY GAME
|csu_minhull|~F:body14~MINIMUM HULL
|csu_maxhull|~F:body14~MAXIMUM HULL
|csu_skirmishai|~F:body14~A.I.
|csu_unitnumber|~F:body14~NUMBER OF UNITS

|csu_skirmishBPV|~F:body14~LOW
||~F:body14~MED
||~F:body14~HIGH
||~F:body14~MAX

|csu_hulltypes|~F:body14~Frigate
||~F:body14~Destroyer
||~F:body14~0
||~F:body14~Light Cruiser
||~F:body14~Heavy Cruiser
||~F:body14~0
||~F:body14~Heavy Battlecruiser
||~F:body14~0
||~F:body14~Dreadnought
||~F:body14~Battleship



|csu_custSkirm2title|~F:titling24~ADVANCED CUSTOM SKIRMISH
|csu_selectbasicBut|~F:body14~BASIC
|csu_AIFleet|~F:body16~A.I. Fleet

|csu_nameLabel|~F:body16~Name:
|csu_csu_phoneNum|~F:body16~Number:
|csu_accept|~F:body16~ACCEPT
|csu_cancel|~F:body16~CANCEL
|csu_IPLabel|~F:body16~IP Address:

|csu_Briefingtitle|~F:titling24~MISSION BRIEFING
|css_readyBut|~F:body16~READY

|csu_Debriefingtitle|~F:titling24~MISSION DEBRIEFING
|csu_misdone|~F:body16~DONE
|csu_viewReplay|~F:body16~VIEW REPLAY
|csu_playAgain|~F:body16~PLAY AGAIN

|csu_SpaceDockTitle|~F:titling24~SPACEDOCK
|csu_SpaceDockButt|~F:body16~ACCESS SPACEDOCK

|csu_MetaLogOn|~F:titling24~ONLINE CAMPAIGN LOGIN
|csu_MetaLogOn_login|~F:body16~LOGIN
|csu_MetaLogOn_newacct|~F:body16~CREATE NEW ACCOUNT

|csu_AccountName|~F:titling16~E-MAIL ADDRESS
|csu_AccountPassword|~F:titling16~ACCOUNT PASSWORD
|csu_AccountNick|~F:titling16~NICKNAME


|dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT


|fss_overwrite|~F:federation10~OVERWRITE?

|fss_playAgain|~F:federation9~PLAY AGAIN
|fss_viewReplay|~F:federation9~VIEW REPLAY

|fss_mainCampaignTitle|~F:federation22~\vcMAIN CAMPAIGN MENU
|fss_mainacademy|~F:federation9~THE ACADEMY
|fss_mainrank|~F:federation9~RANK & MEDALS
|fss_mainrecruit|~F:federation9~RECRUITING OFFICE
|fss_mainvessel|~F:federation9~VESSEL LIBRARY
|fss_mainship|~F:federation9~SHIPYARD
|fss_mainspace|~F:federation9~SPACEDOCK
|fss_mainmap|~F:federation9~GALACTIC NEWS/MAP
|fss_newmission|~F:federation9~NEW MISSION
|fss_starbase|~F:federation9~STARBASE TOUR

|fss_starTourLabel|~F:federation16~STARBASE TOUR
|fss_savegame|~F:federation16~SAVE GAME
|fss_loadgame|~F:federation16~LOAD GAME
|fss_startours|~F:federation16~STARBASE TOUR
|fss_campopt|~F:federation16~CAMPAIGN OPTIONS

|fss_contCampaign|~F:federation9~CONTINUE CAMPAIGN
|fss_campaignOpts|~F:federation16~CAMPAIGN OPTIONS
|fss_middleEra|~F:federation10~MIDDLE ERA
|fss_earlyEra|~F:federation8~EARLY ERA
|fss_lateEra|~F:federation8~LATE ERA
|fss_beginNewCampaign|~F:federation9~BEGIN NEW CAMPAIGN

|fss_2spacedockBut|~F:federation9~SPACEDOCK

|fss_2recruitBut|~F:federation9~RECRUITING
|fss_4recruitBut|~F:federation20~\vcRECRUITING

|fss_tacticalMap|~F:federation9~TACTICAL MAP

|fss_strategicMap|~F:federation8~STRATEGIC MAP

|fss_readyBut|~F:federation8~READY
|fss_doneBut|~F:federation5~DONE
|fss_galacticgo|~F:federation8~GO

|fss_technology|~F:federation8~CHOOSE TECHNOLOGY LEVEL

|fss_statisticsBut|~F:federation9~STATISTICS

|fss_basicControls|~F:federation11~1: BASIC CONTROLS
|fss_basicWeapons|~F:federation11~2: BASIC WEAPONS
|fss_tutorial3|~F:federation11~3: WEAPONS & HELM
|fss_tutorial4|~F:federation11~4: DEFENSIVE SYSTEMS
|fss_tutorial5|~F:federation11~5: BOARDING PARTIES
|fss_tutorial6|~F:federation11~6: FINAL EXAMINATION
|fss_techFrigate|~F:federation11~TECHNICAL FRIGATE
|fss_techDestroyer|~F:federation11~TECHNICAL DESTROYER
|fss_techLightCruiser|~F:federation11~TECHNICAL LIGHT CRUISER
|fss_techHeavyCruiser|~F:federation11~TECHNICAL HEAVY CRUISER
|fss_techBattlecruiser|~F:federation11~TECHNICAL BATTLECRUISER
|fss_techDreadnought|~F:federation11~TECHNICAL DREADNOUGHT
|fss_scoreLabel|~F:federation10~SCORE

|fss_2variantsTitle|~F:federation20~\vcCHOOSE VESSEL
|fss_federation6|~F:federation7~FEDERATION
|fss_shipStatistics|~F:federation7~SHIP STATISTICS
|fss_turnClass|~F:federation6~TURN CLASS
|fss_movementCost|~F:federation6~MOVEMENT COST
|fss_playAgain|~F:federation8~PLAY AGAIN
|fss_viewReplay|~F:federation8~VIEW REPLAY


|fss_rcweapons|~F:federation7~WEAPONS
|fss_rcweapons2|~F:federation7~WEAPONS OFFICER POOL
|fss_rcscience|~F:federation7~OPS
|fss_rcscience2|~F:federation7~OPS OFFICER POOL
|fss_rcengineer|~F:federation7~ENGINEERING
|fss_rcengineer2|~F:federation7~ENGINEERING OFFICER POOL
|fss_rcsecurity|~F:federation7~SECURITY
|fss_rcsecurity2|~F:federation7~SECURITY OFFICER POOL
|fss_rchelm|~F:federation7~HELM
|fss_rchelm2|~F:federation7~HELM OFFICER POOL



|fss_stats|~F:federation7~SHIP STATISTICS

|fss_missionBriefTitle|~F:federation20~\vcMISSION BRIEFING

|fss_debriefingTitle|~F:federation20~\vcDEBRIEFING

|fss_academyTitle|~F:federation20~\vcTHE ACADEMY

|fss_chooseTechnology|~F:federation9~CHOOSE TECHNOLOGY
|fss_techLevel|~F:federation9~LEVEL

|fss_chooseShipTitle|~F:federation20~CHOOSE SHIP HULL

|fss_shipyardTitle|~F:federation20~\vcSHIPYARD
|fss_galacticBut|~F:federation20~\vcGALACTIC NEWS/MAP

|fss_shipProtocol|~F:federation7~SHIP PROTOCOL

|fss_bank|~F:federation7~BANK
|fss_rank|~F:federation7~RANK
|fss_galacticcost|~F:federation7~COST
|fss_cancel|~F:federation5~CANCEL

|fss_setcourse|~F:federation7~SET COURSE
|fss_raceinfo|~F:federation7~RACE INFO

|fss_dreadnoughtBut|~F:federation8~DREADNOUGHT
|fss_heavyCruiserBut|~F:federation8~HEAVY CRUISER
|fss_lightCruiserBut|~F:federation8~LIGHT CRUISER
|fss_frigateBut|~F:federation8~FRIGATE

|fss_HullBut|~F:federation8~FRIGATE
||~F:federation8~LIGHT CRUISER
||~F:federation8~HEAVY CRUISER
||~F:federation8~DREADNOUGHT
||~F:federation8~BATTLE STATION
||~F:federation8~BASE STATION
||~F:federation8~STARBASE
||~F:federation8~FREIGHTER

|fss_iname|~F:federation7~NAME
|fss_icost|~F:federation7~COST
|fss_ipurchase|~F:federation5~PURCHASE
|fss_iclass|~F:federation7~CLASS
|fss_ijoin|~F:federation8~JOIN
|fss_irepair|~F:federation7~REPAIR
|fss_itrade|~F:federation7~TRADE
|fss_ispecs|~F:federation7~SPECIFICATIONS
|fss_irefit|~F:federation7~REFIT
|fss_prestige|~F:federation7:Y:1~PRESTIGE

|fss_ship2|~F:federation7:Y:6~SHIP 2
|fss_ship3|~F:federation7:Y:6~SHIP 3


|fss_medalsTitle|~F:federation20~\vcMEDALS
|fss_tutorials|~F:federation7~TUTORIALS
|fss_technicals|~F:federation7~TECHNICALS
|fss_specials|~F:federation7~SPECIALS
|fss_missions|~F:federation7~MISSIONS
|fss_rankname|~F:federation7~RANK/NAME
|fss_destroyed|~F:federation5~DESTROYED
|fss_captured|~F:federation5~CAPTURED
|fss_crippled|~F:federation5~CRIPPLED
|fss_rankname|~F:federation7~RANK/NAME
|fss_defended|~F:federation5~DEFENDED
|fss_career|~F:federation7~CAREER PRESTIGE
|fss_nextrank|~F:federation7~NEXT RANK

|fss_academyTitle|~F:federation18~\vcTHE ACADEMY
|fss_tut1|~F:federation12~BASIC CONTROLS #1
|fss_tut2|~F:federation12~BASIC WEAPONS #2
|fss_tut3|~F:federation12~WEAPONS & HELM #3
|fss_tut4|~F:federation12~DEFENSIVE SYSTEMS #4
|fss_tut5|~F:federation12~BOARDING PARTIES #5
|fss_tut6|~F:federation12~FINAL EXAMINATION #6
|fss_tech1|~F:federation12~TECHNICAL FRIGATE
|fss_tech2|~F:federation12~TECHNICAL DESTROYER
|fss_tech3|~F:federation12~TECHNICAL LIGHT CRUISER
|fss_tech4|~F:federation12~TECHNICAL HEAVY CRUISER
|fss_tech5|~F:federation12~TECHNICAL BATTLECRUISER
|fss_tech6|~F:federation12~TECHNICAL DREADNOUGHT
|fss_done2|~F:federation6~DONE
|fss_academyscore|~F:federation10~SCORE

|fss_academyTitle|~F:federation22~\vcTHE ACADEMY

|fss_middle|~F:federation10~MIDDLE ERA
|fss_early|~F:federation9~EARLY ERA
|fss_late|~F:federation9~LATE ERA
|fss_ccampaign|~F:federation9~CONTINUE CAMPAIGN
|fss_beginnew|~F:federation9~BEGIN NEW CAMPAIGN

|f_sq1|~F:federation8~SQUADRON I
|f_sq2|~F:federation8~SQUADRON II
|f_sq3|~F:federation8~SQUADRON III
|f_sq4|~F:federation8~SQUADRON IV

|f_none|~F:federation8~NONE
|f_current|~F:federation6~CURRENT:
|f_warhead|~F:federation8~WARHEAD
|f_drive|~F:federation8~DRIVE SYSTEM
|f_nom|~F:federation8~NUMBER OF MISSILES
|f_t1|~F:federation8:Y:-6~TYPE-I SMALL
|f_t4|~F:federation8:Y:-6~TYPE-IV LARGE
|f_slow|~F:federation6:Y:-6~-SLOW- LOW-END
|f_medium|~F:federation6:Y:-6~-MEDIUM- STANDARD
|f_fast|~F:federation6:Y:-6~-FAST- HIGH-END
|f_current2|~F:federation6~CURRENT
|f_standard|~F:federation6~STANDARD
|f_x2|~F:federation8~X2
|f_x3|~F:federation8~X3
|f_x4|~F:federation8~X4
|f_totalcost|~F:federation7~TOTAL COST


|f_hw|~F:federation8~HEAVY WEAPONS
|f_shuttles|~F:federation6~SHUTTLES
|f_missiles|~F:federation6~MISSILES
|f_misc|~F:federation6~MISC
|f_fighters|~F:federation8~FIGHTERS

|f_admin|~F:federation8~ADMINISTRATIVE
|f_sensor|~F:federation8~SENSOR DECOYS
|f_scatter|~F:federation8~SCATTERPACKS
|f_suicide|~F:federation8~SUICIDE SHUTTLES

|f_marines|~F:federation8~MARINES
|f_mines|~F:federation8~MINES
|f_spare|~F:federation8~SPARE PARTS
|f_hwp|~F:federation8~HEAVY WEAPONS PLATFORMS

|f_spacedockTitle|~F:federation20~SPACEDOCK
|f_reset|~F:federation7~RESET
|f_currentp|~F:federation7~CURRENT PRESTIGE
|f_cancel|~F:federation5~CANCEL
|f_done|~F:federation5~DONE

|f_choose|~F:federation18~\vcCHOOSE SHIP HULL
|f_protocol|~F:federation7~FEDERATION SHIP PROTOCOL
|f_dre|~F:federation7~DREADNOUGHT
|f_lig|~F:federation7~LIGHT CRUISER
|f_hea|~F:federation7~HEAVY CRUISER
|f_fri|~F:federation7~FRIGATE

|fsd_item|~F:federation7~ITEM
|fsd_base|~F:federation~BASE
|fsd_current|~F:federation7~CURRENT
|fsd_max|~F:federation7~MAX
|fsd_icost|~F:federation7~ITEM COST
|fsd_tcost|~F:federation7~TOTAL COST

|fsd_mistitle|~F:federation8~MISSILES
|fsd_mistype|~F:federation8~TYPE
|fsd_whead1|~F:federation8~NORMAL
|fsd_whead2|~F:federation8~ABNORMAL

|fsd_squad|~F:federation7~SQUADRON
|fsd_ftype|~F:federation7~TYPE
|fsd_fcost|~F:federation7~COST
|fsd_ftype1|~F:federation7~ST-1
|fsd_ftype2|~F:federation7~ST-2

|kss_dreadnoughtBut|~F:klingon10~DREADNOUGHT
|kss_heavyCruiserBut|~F:klingon10~HEAVY CRUISER
|kss_lightCruiserBut|~F:klingon10~LIGHT CRUISER
|kss_frigateBut|~F:klingon10~FRIGATE

|kss_HullBut|~F:klingon10~FRIGATE
||~F:klingon10~LIGHT CRUISER
||~F:klingon10~HEAVY CRUISER
||~F:klingon10~DREADNOUGHT
||~F:klingon10~BATTLE STATION
||~F:klingon10~BASE STATION
||~F:klingon10~STARBASE
||~F:klingon10~FREIGHTER

|kss_statisticsBut|~F:klingon10~STATISTICS
|kss_playAgain|~F:klingon10~PLAY AGAIN
|kss_viewReplay|~F:klingon10~VIEW REPLAY
|kss_doneBut|~F:klingon9~DONE

|kss_missionBriefTitle|~F:klingon18~\vcMISSION BRIEFING
|kss_tactical|~F:klingon12~TACTICAL MAP
|kss_strategic|~F:klingon11~STRATEGIC MAP
|kss_recruiting|~F:klingon12~RECRUITING
|kss_spacedock|~F:klingon12~SPACEDOCK
|kss_ready|~F:klingon12~READY

|kss_debriefingTitle|~F:klingon18~\vcDEBRIEFING
|kss_playagain|~F:klingon12~PLAY AGAIN
|kss_viewreplay|~F:klingon12~VIEW REPLAY
|kss_done1|~F:klingon10~DONE

|kss_academyTitle|~F:klingon18~THE ACADEMY
|kss_tut1|~F:klingon12~BASIC CONTROLS #1
|kss_tut2|~F:klingon12~BASIC WEAPONS #2
|kss_tut3|~F:klingon12~WEAPONS & HELM #3
|kss_tut4|~F:klingon12~DEFENSIVE SYSTEMS #4
|kss_tut5|~F:klingon12~BOARDING PARTIES #5
|kss_tut6|~F:klingon12~FINAL EXAMINATION #6
|kss_tfrigate|~F:klingon12~TECHNICAL FRIGATE
|kss_tdestroyer|~F:klingon12~TECHNICAL DESTROYER
|kss_tlcruiser|~F:klingon12~TECHNICAL LIGHT CRUISER
|kss_thcruiser|~F:klingon12~TECHNICAL HEAVY CRUISER
|kss_tbcruiser|~F:klingon12~TECHNICAL BATTLECRUISER
|kss_tdread|~F:klingon12~TECHNICAL DREADNOUGHT
|kss_done2|~F:klingon10~DONE
|kss_academyscore|~F:klingon10~SCORE

|kss_shipyardTitle|~F:klingon18~\vcSHIPYARD
|kss_shipyardbank|~F:klingon10~BANK
|kss_done3|~F:klingon10~DONE

|kss_galacticTitle|~F:klingon18~\vcGALACTIC NEWS/MAP
|kss_done4|~F:klingon10~DONE
|kss_galacticgo|~F:klingon10~GO
|kss_galacticcost|~F:klingon10~COST
|kss_galacticbank|~F:klingon10~BANK
|kss_setcourse|~F:klingon12~SET COURSE
|kss_raceinfo|~F:klingon12~RACE INFO

|kss_mainCampaignTitle|~F:klingon16~\vcMAIN CAMPAIGN MENU
|kss_mainacademy|~F:klingon12~THE ACADEMY
|kss_mainrank|~F:klingon12~RANK & MEDALS
|kss_mainrecruit|~F:klingon12~RECRUITING OFFICE
|kss_mainvessel|~F:klingon12~VESSEL LIBRARY
|kss_mainshipyard|~F:klingon12~SHIPYARD
|kss_mainspacedock|~F:klingon12~SPACEDOCK
|kss_maingalacticmap|~F:klingon12~GALACTIC NEWS / MAP
|kss_mainmission|~F:klingon12~NEW MISSION
|kss_maintour|~F:klingon12~STARBASE TOUR

|kss_starbaseTourTitle|~F:klingon14~STARBASE TOUR

|kss_sssave|~F:klingon14~SAVE GAME
|kss_ssload|~F:klingon14~LOAD GAME

|kss_overwrite|~F:klingon10~OVERWRITE?

|kss_sscampaign|~F:klingon14~\vcCAMPAIGN OPTIONS
|kss_sscampaigncont|~F:klingon12~CONTINUE CAMPAIGN
|kss_ssentername|~F:klingon10~ENTER NAME
|kss_sschoosetech|~F:klingon10~CHOOSE TECHNOLOGY
|kss_sslevel|~F:klingon10~LEVEL
|kss_ssmiddle|~F:klingon12~MIDDLE ERA
|kss_ssearly|~F:klingon12~EARLY ERA
|kss_sslate|~F:klingon12~LATE ERA
|kss_ssnewcampaign|~F:klingon12~START NEW CAMPAIGN

|kss_recruitTitle|~F:klingon18~\vcRECRUITING
|kss_current1|~F:klingon9~CURRENT
|kss_prestige1|~F:klingon9~PRESTIGE
|kss_cancel1|~F:klingon8~CANCEL
|kss_done5|~F:klingon8~DONE

|kss_variantsTitle|~F:klingon18~\vcCHOOSE VESSEL
|kss_klingonLabel|~F:klingon8~KLINGON
|kss_shipStatisticsLabel|~F:klingon8~SHIP STATISTICS
|kss_turnClass|~F:klingon6~TURN CLASS
|kss_movementCost|~F:klingon6~MOVEMENT COST
|kss_done6|~F:klingon10~DONE

|kss_medalsTitle|~F:klingon18~\vcMEDALS
|kss_mrankname|~F:klingon14~RANK / NAME
|kss_mrank|~F:klingon10~RANK
|kss_mtutorials|~F:klingon10~TUTORIALS
|kss_mtechnicals|~F:klingon10~TECHNICALS
|kss_mmissions|~F:klingon10~MISSIONS
|kss_mspecials|~F:klingon10~SPECIALS
|kss_mprestige|~F:klingon8~CAREER PRESTIGE:
|kss_mnextrank|~F:klingon8~NEXT RANK:
|kss_mcareertotals|~F:klingon8~CAREER TOTALS:
|kss_mdestroyed|~F:klingon8~DESTROYED
|kss_mcaptured|~F:klingon8~CAPTURED
|kss_mcrippled|~F:klingon8~CRIPPLED
|kss_mdefended|~F:klingon8~DEFENDED
|kss_medalsbank|~F:klingon8~BANK
|kss_done7|~F:klingon10~DONE

|kss_join|~F:klingon8:Y:-1~JOIN

|kss_sdname|~F:klingon8~NAME
|kss_sdclass|~F:klingon8~CLASS
|kss_sdcost|~F:klingon8~COST
|kss_sdpurchase|~F:klingon8:Y:-1~PURCHASE
|kss_sdspec|~F:klingon10~SPECIFICATIONS
|kss_sdrepair|~F:klingon8:Y:-1~REPAIR
|kss_sdtrade|~F:klingon8:Y:-1~TRADE-IN
|kss_sdrefit|~F:klingon8:Y:-1~REFIT

|kss_rc_weapons1|~F:klingon8~WEAPONS
|kss_rc_weapons2|~F:klingon8~WEAPONS OFFICER POOL
|kss_rc_security1|~F:klingon8~SECURITY
|kss_rc_security2|~F:klingon8~SECURITY OFFICER POOL
|kss_rc_science1|~F:klingon8~OPS
|kss_rc_science2|~F:klingon8~OPS OFFICER POOL
|kss_rc_engineer1|~F:klingon8~ENGINEER
|kss_rc_engineer2|~F:klingon8~ENGINEER OFFICER POOL
|kss_rc_helm1|~F:klingon8~HELM
|kss_rc_helm2|~F:klingon8~HELM OFFICER POOL
|kss_rc_toship2|~F:klingon8:Y:2~SHIP 2
|kss_rc_toship3|~F:klingon8:Y:2~SHIP 3

|kss_eliteaccept|~F:klingon12~ACCEPT
|kss_elitedecline|~F:klingon12~DECLINE
|kss_elitedone|~F:klingon12~DONE

|ksd_Title|~F:klingon14~SPACEDOCK
|ksd_currentp|~F:klingon10~CURRENT
|ksd_prestige|~F:klingon10~PRESTIGE
|ksd_reset|~F:klingon12~RESET
|ksd_cancel|~F:klingon8~CANCEL
|ksd_done|~F:klingon8~DONE

|ksd_hw|~F:klingon12~HEAVY WEAPONS
|ksd_shut|~F:klingon12~SHUTTLES
|ksd_mis|~F:klingon12~MISSILES
|ksd_fight|~F:klingon12~FIGHTERS
|ksd_misc|~F:klingon12~MISC

|ksd_dock1|~F:klingon8~DOCK
|ksd_dock2|~F:klingon8~COST

|ksd_current|~F:klingon10~\vcCURRENT:
|ksd_admin|~F:klingon12~\vcADMINISTRATIVE
|ksd_wild|~F:klingon12~\vcSENSOR DECOY
|ksd_scat|~F:klingon12~\vcSCATTERPACK
|ksd_sui|~F:klingon12~\vcSUICIDE
|ksd_mari|~F:klingon12~\vcMARINES
|ksd_mine|~F:klingon12~\vcMINES
|ksd_spare|~F:klingon12~\vcSPARE PARTS
|ksd_hwp|~F:klingon12~\vcHEAVY WEAPON PLATFORMS

|ksd_miswar|~F:klingon12~\vcWARHEAD
|ksd_misdrive|~F:klingon12~\vcDRIVE SYSTEM
|ksd_misnum|~F:klingon12~\vcNUMBER OF MISSILES
|ksd_mistype1|~F:klingon12~TYPE I
|ksd_mistype2|~F:klingon9~SMALL
|ksd_mistype3|~F:klingon12~TYPE IV
|ksd_mistype4|~F:klingon9~LARGE
|ksd_misdrive1|~F:klingon12~SLOW
|ksd_misdrive2|~F:klingon9~LOW-END
|ksd_misdrive3|~F:klingon12~MEDIUM
|ksd_misdrive4|~F:klingon9~STANDARD
|ksd_misdrive5|~F:klingon12~FAST
|ksd_misdrive6|~F:klingon9~HIGH-END
|ksd_misreload1|~F:klingon10~CURRENT
|ksd_misreload2|~F:klingon9~STANDARD
|ksd_mistotalcost|~F:klingon12~TOTAL COST

|rss_choosehullTitle|~F:romulan18~CHOOSE SHIP HULL
|rss_dreadnoughtBut|~F:romulan8~DREADNOUGHT
|rss_heavyCruiserBut|~F:romulan8~HEAVY CRUISER
|rss_lightCruiserBut|~F:romulan8~LIGHT CRUISER
|rss_frigateBut|~F:romulan8~FRIGATE

|rss_HullBut|~F:romulan8~FRIGATE
||~F:romulan8~LIGHT CRUISER
||~F:romulan8~HEAVY CRUISER
||~F:romulan8~DREADNOUGHT
||~F:romulan8~BATTLE STATION
||~F:romulan8~BASE STATION
||~F:romulan8~STARBASE
||~F:romulan8~FREIGHTER

|rss_missionBriefTitle|~F:romulan20~\vcMISSION BRIEFING
|rss_tactical|~F:romulan8~TACTICAL MAP
|rss_strategic|~F:romulan8~STRATEGIC MAP
|rss_recruiting|~F:romulan8~RECRUITING
|rss_spacedock|~F:romulan8~SPACEDOCK
|rss_ready|~F:romulan8~READY

|rss_debriefingTitle|~F:romulan20~\vcDEBRIEFING
|rss_playagain|~F:romulan8~PLAY AGAIN
|rss_viewreplay|~F:romulan8~VIEW REPLAY
|rss_done1|~F:romulan7~DONE

|rss_academyBut|~F:romulan20~THE ACADEMY
|rss_plasma|~F:romulan10~1.PLASMA TORPEDOES
|rss_cloak|~F:romulan10~2.CLOAKING DEVICE
|rss_tfrigate|~F:romulan10~TECHNICAL FRIGATE
|rss_tdestroyer|~F:romulan10~TECHNICAL DESTROYER
|rss_tlcruiser|~F:romulan10~TECHNICAL LIGHT CRUISER
|rss_thcruiser|~F:romulan10~TECHNICAL HEAVY CRUISER
|rss_tbcruiser|~F:romulan10~TECHNICAL BATTLE CRUISER
|rss_tdread|~F:romulan10~TECHNICAL DREADNOUGHT
|rss_done2|~F:romulan7~DONE
|rss_academyscore|~F:romulan9~SCORE

|rss_shipyardBut|~F:romulan20~\vcSHIPYARD
|rss_done3|~F:romulan7~DONE
|rss_shipyardbank|~F:romulan7~BANK

|rss_galacticBut|~F:romulan20~\vcGALACTIC NEWS/MAP
|rss_done4|~F:romulan7~DONE
|rss_galacticgo|~F:romulan9~GO
|rss_galacticcost|~F:romulan7~COST
|rss_galacticbank|~F:romulan7~BANK
|rss_setcourse|~F:romulan9~SET COURSE
|rss_raceinfo|~F:romulan9~RACE INFO

|rss_mainCampaignTitle|~F:romulan18~\vcMAIN CAMPAIGN MENU
|rss_mainacademy|~F:romulan10~THE ACADEMY
|rss_mainrank|~F:romulan10~RANK & MEDALS
|rss_mainrecruit|~F:romulan10~RECRUITING OFFICE
|rss_mainvessel|~F:romulan10~VESSEL LIBRARY
|rss_mainshipyard|~F:romulan10~SHIPYARD
|rss_mainspacedock|~F:romulan10~SPACEDOCK
|rss_maingalacticmap|~F:romulan10~GALACTIC NEWS / MAP
|rss_mainmission|~F:romulan10~NEW MISSION
|rss_maintour|~F:romulan9~STARBASE TOUR

|rss_sscampaign|~F:romulan9~CONTINUE CAMPAIGN
|rss_ssentername|~F:romulan10~ENTER NAME
|rss_sschoosetech|~F:romulan10~CHOOSE TECHNOLOGY
|rss_sslevel|~F:romulan10~LEVEL
|rss_ssnewcampaign|~F:romulan9~START NEW CAMPAIGN

|rss_ssmiddle|~F:romulan9~MIDDLE ERA
|rss_ssearly|~F:romulan9~EARLY ERA
|rss_sslate|~F:romulan9~LATE ERA

|rss_starbaseTourBut|~F:romulan12~\STARBASE TOUR

|rss_sssave|~F:romulan10~SAVE
|rss_ssgame|~F:romulan10~GAME
|rss_ssload|~F:romulan10~LOAD

|rss_overwrite|~F:romulan7~OVERWRITE?

|rss_2recruitBut|~F:romulan20~\vcRECRUITING
|rss_current1|~F:romulan7~CURRENT
|rss_prestige1|~F:romulan7~PRESTIGE
|rss_cancel1|~F:romulan7~CANCEL
|rss_done5|~F:romulan7~DONE

|rss_variantsTitle|~F:romulan16~\vcCHOOSE VESSEL
|rss_shipstat|~F:romulan10~ROMULAN SHIP STATISTICS
|rss_done6|~F:romulan7~DONE
|rss_vturn|~F:romulan8~TURN CLASS
|rss_vmove|~F:romulan8~MOVEMENT COST

|rss_medalsTitle|~F:romulan20~\vcMEDALS
|rss_mrank|~F:romulan10~\vcRANK
|rss_mname|~F:romulan10~\vcNAME
|rss_mrank1|~F:romulan9~RANK
|rss_mtutorials|~F:romulan8~TUTORIALS
|rss_mtechnicals|~F:romulan8~TECHNICALS
|rss_mmissions|~F:romulan8~MISSIONS
|rss_mspecials|~F:romulan8~SPECIALS
|rss_mprestige|~F:romulan7~CAREER PRESTIGE:
|rss_mnextrank|~F:romulan7~NEXT RANK:
|rss_mcareertotals|~F:romulan7~CAREER TOTALS:
|rss_mdn|~F:romulan7~DN
|rss_mca|~F:romulan7~CA
|rss_mcl|~F:romulan7~CL
|rss_mdd|~F:romulan7~DD
|rss_mff|~F:romulan7~FF
|rss_mfr|~F:romulan7~FR
|rss_mb|~F:romulan7~B
|rss_mdestroyed|~F:romulan6~DESTROYED
|rss_mcaptured|~F:romulan6~CAPTURED
|rss_mcrippled|~F:romulan6~CRIPPLED
|rss_mdefended|~F:romulan6~DEFENDED
|rss_medalsbank|~F:romulan7~BANK
|rss_done7|~F:romulan7~DONE

|rss_sdname|~F:romulan6~NAME
|rss_sdclass|~F:romulan6~CLASS
|rss_sdcost|~F:romulan6~COST
|rss_sdpurchase1|~F:romulan7~PURCHASE
|rss_sdpurchase2|~F:romulan7~PURCHASE
|rss_sdpurchase3|~F:romulan7~PURCHASE
|rss_sdpurchase4|~F:romulan7~PURCHASE
|rss_sdpurchase5|~F:romulan7~PURCHASE
|rss_sdpurchase6|~F:romulan7~PURCHASE
|rss_sdpurchase7|~F:romulan7~PURCHASE
|rss_sdpurchase8|~F:romulan7~PURCHASE
|rss_sdpurchase9|~F:romulan7~PURCHASE
|rss_sdpurchase10|~F:romulan7~PURCHASE
|rss_sdpurchase11|~F:romulan7~PURCHASE
|rss_sdpurchase12|~F:romulan7~PURCHASE

|rss_sdspec1|~F:romulan6~SPECIFICATIONS
|rss_sdrepair1|~F:romulan7~REPAIR
|rss_sdtrade1|~F:romulan7~TRADE-IN
|rss_sdrepair2|~F:romulan7~REPAIR
|rss_sdtrade2|~F:romulan7~TRADE-IN
|rss_sdrepair3|~F:romulan7~REPAIR
|rss_sdtrade3|~F:romulan7~TRADE-IN

|rss_sdrefit1|~F:romulan7~REFIT
|rss_sdrefit2|~F:romulan7~REFIT
|rss_sdrefit3|~F:romulan7~REFIT
|rss_sdrefit4|~F:romulan7~REFIT
|rss_sdrefit5|~F:romulan7~REFIT
|rss_sdrefit6|~F:romulan7~REFIT

|rss_jsrank1|~F:romulan7~JOIN
|rss_jsrank2|~F:romulan7~JOIN
|rss_jsrank3|~F:romulan7~JOIN

|rss_rc_weapons1|~F:romulan7~WEAPONS
|rss_rc_weapons2|~F:romulan7~WEAPONS OFFICER POOL
|rss_rc_security1|~F:romulan7~SECURITY
|rss_rc_security2|~F:romulan7~SECURITY OFFICER POOL
|rss_rc_science1|~F:romulan7~OPS
|rss_rc_science2|~F:romulan7~OPS OFFICER POOL
|rss_rc_engineer1|~F:romulan7~ENGINEER
|rss_rc_engineer2|~F:romulan7~ENGINEER OFFICER POOL
|rss_rc_helm1|~F:romulan7~HELM
|rss_rc_helm2|~F:romulan7~HELM OFFICER POOL
|rss_eliteaccept|~F:romulan10~ACCEPT
|rss_elitedecline|~F:romulan10~DECLINE
|rss_elitedone|~F:romulan10~DONE

|rsd_spacedockTitle|~F:romulan20~\vcSPACEDOCK
|rsd_reset|~F:romulan7~RESET
|rsd_currentp|~F:romulan7~CURRENT PRESTIGE
|rsd_cancel1|~F:romulan6~CANCEL
|rsd_done1|~F:romulan6~DONE

|rsd_hw|~F:romulan8~HEAVY WEAPONS
|rsd_shuttles|~F:romulan8~SHUTTLES
|rsd_missiles|~F:romulan8~MISSILES
|rsd_misc|~F:romulan8~MISC
|rsd_fighters|~F:romulan8~FIGHTERS

|rsd_dockcost|~F:romulan7~\vcDOCK COST

|rsd_admin|~F:romulan9~\vcADMINISTRATIVE
|rsd_sensor|~F:romulan9~\vcSENSOR DECOY
|rsd_scatter|~F:romulan9~\vcSCATTERPACK
|rsd_suicide|~F:romulan9~\vcSUICIDE
|rsd_marines|~F:romulan9~\vcMARINES
|rsd_mines|~F:romulan9~\vcMINES
|rsd_sparep|~F:romulan9~\vcSPARE PARTS
|rsd_hwplatform|~F:romulan9~HEAVY WEAPONS PLATFORMS
|rsd_currentr|~F:romulan7~CURRENT

|rsd_repair0|~F:romulan7~REPAIR
|rsd_repair1|~F:romulan7~REPAIR
|rsd_repair2|~F:romulan7~REPAIR
|rsd_repair3|~F:romulan7~REPAIR
|rsd_repair4|~F:romulan7~REPAIR
|rsd_repair5|~F:romulan7~REPAIR
|rsd_repair6|~F:romulan7~REPAIR
|rsd_repair7|~F:romulan7~REPAIR
|rsd_repair8|~F:romulan7~REPAIR
|rsd_repair9|~F:romulan7~REPAIR
|rsd_repair10|~F:romulan7~REPAIR
|rsd_repair11|~F:romulan7~REPAIR
|rsd_hwcost|~F:romulan6~COST

|rsd_repairall|~F:romulan7~REPAIR ALL
|rsd_repairallcost|~F:romulan6~REPAIR ALL COST



|dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT

|csu_version_num|~F:body14~v3.0.0.0

|fsu_selectGameType|~F:body14~SELECT GAME TYPE
|fsu_campaignBut|~F:body14~CAMPAIGN
|fsu_skirmishBut|~F:body14~SKIRMISH
|fsu_multiplayerBut|~F:body14~MULTIPLAYER
|fsu_filmRoomBut|~F:body14~FILM ROOM
|fsu_optionsBut|~F:body14~OPTIONS
|fsu_captainBut|~F:body14~CAPTAIN
|fsu_commodoreBut|~F:body14~COMMANDER
|fsu_admiralBut|~F:body14~ADMIRAL
|fsu_creditsBut|~F:body14~CREDITS
|fsu_exitBut|~F:body14~EXIT

|fsu_playFileBut|~F:body14~PLAY
|fsu_saveAsBut|~F:body14~SAVE AS
|fsu_deleteBut|~F:body14~DELETE
|fsu_mainMenuBut|~F:body14~MAIN MENU
|fsu_filmRoomTitle|~F:titling16~FILM ROOM
|fsu_fileName|~F:body14~FILE NAME
|fsu_details|~F:body14~DETAILS
|fsu_autoFilming|~F:titling12~AUTOMATIC FILMING
|fsu_onBut|~F:body14~ON
|fsu_offBut|~F:body14~OFF
|fsu_deleteLabel|~F:body14~DELETE?
|fsu_overwrite|~F:body14~OVERWRITE?


|ksu_selectgame1|~F:body14~SELECT
|ksu_selectgame2|~F:body14~GAME TYPE
|ksu_campaignBut|~F:body14~CAMPAIGN
|ksu_skirmishBut|~F:body14~SKIRMISH
|ksu_multiplayerBut|~F:body14~MULTIPLAYER
|ksu_filmRoomBut|~F:body14~FILM ROOM
|ksu_optionsBut|~F:body14~OPTIONS
|ksu_captainBut|~F:body14~COMMANDER
|ksu_commodoreBut|~F:body14~CAPTAIN
|ksu_admiralBut|~F:body14~ADMIRAL
|ksu_creditsBut|~F:body14~CREDITS
|ksu_exitBut|~F:body14~EXIT


|rsu_selectgameBut|~F:body14~SELECT GAME TYPE
|rsu_campaignBut|~F:body14~CAMPAIGN
|rsu_skirmishBut|~F:body14~SKIRMISH
|rsu_multiplayerBut|~F:body14~MULTIPLAYER
|rsu_filmRoomBut|~F:body14~FILM ROOM
|rsu_optionsBut|~F:body14~OPTIONS
|rsu_captainBut|~F:body14~CAPTAIN
|rsu_commodoreBut|~F:body14~COMMANDER
|rsu_admiralBut|~F:body14~ADMIRAL
|rsu_creditsBut|~F:body14~CREDITS
|rsu_exitBut|~F:body14~EXIT





|csu_selecttitle|~F:titling16~Select Game
|csu_connecttitle|~F:titling16~Game Connections
|csu_newcampaigntitle|~F:titling24~NEW CAMPAIGN
|csu_campselecttitle|~F:titling24~CAMPAIGN SELECTOR

|csu_backupBut|~F:body14~BACK
|csu_singleplayer|~F:titling16:Y:1~SINGLE PLAYER
|csu_multiplayer|~F:titling16:Y:-2~MULTIPLAYER
|csu_filmRoomBut|~F:body14~FILM ROOM
|csu_creditsBut|~F:body14~CREDITS
|csu_optionsBut|~F:body14~OPTIONS
|csu_options2But|~F:body14~OPTIONS
|csu_hotkeysBut|~F:body14~OPTIONS
|csu_libBut|~F:body14~VESSEL LIBRARY
|csu_exitBut|~F:body14~EXIT GAME
|csu_meta|~F:body14~DYNAVERSE II
|csu_multi|~F:body14~STANDARD MULTIPLAYER
|csu_other|~F:body14~TCP/IP ON THE INTERNET
|csu_lan|~F:body14~LAN CONNECTIONS

|csu_optionstitle|~F:titling16~Options

|csu_login|~F:body14~LOG IN
|csu_tcp|~F:body14~TCP/IP
|csu_ipx|~F:body14~IPX
|csu_tcp2|~F:body14~TCP/IP
|csu_serial|~F:body14~SERIAL PORT
|csu_modem|~F:body14~MODEM TO MODEM

|csu_tcpentry|~F:body14~NEW ENTRY
|csu_tcpdelete|~F:body14~DELETE
|csu_tcphost|~F:body14~HOST
|csu_tcpstart|~F:body14~CONNECT
|csu_tcp3|~F:body14~TCP/IP CONNECTION
|csu_add|~F:body14~ADDRESS BOOK

|csu_serial2|~F:body14~SERIAL PORT CONNECTION
|csu_com1|~F:body14~COM 1
|csu_com2|~F:body14~COM 2
|csu_com3|~F:body14~COM 3
|csu_com4|~F:body14~COM 4
|csu_com5|~F:body14~COM 5
|csu_com6|~F:body14~COM 6
|csu_serjoin|~F:body14~JOIN
|csu_sercreate|~F:body14~CREATE

|csu_temp|~F:body14~Temp Baud Rate
|csu_temp2|~F:body14~Temporary Modem Name

|csu_modem2|~F:body14~MODEM
|csu_modem3|~F:body14~MODEM CONNECTION
|csu_modemnew|~F:body14~NEW ENTRY
|csu_modemdelete|~F:body14~DELETE
|csu_modemjoin|~F:body14~JOIN
|csu_modemcreate|~F:body14~CREATE

|csu_pagemain|~F:body14~MAIN
|csu_pagemulti|~F:body14~MULTIPLAYER
|csu_pagesingle|~F:titling12~SINGLE PLAYER

|csu_singletext|~F:body14~Play through tutorials, engage the enemy in quick skirmishes, or embark on a single player campaign
|csu_multitext|~F:body14~Play against human and/or AI opponents in Dynaverse II or in standard multiplayer engagements over a LAN or across the Internet
|csu_metatext|~F:body14~Join an ongoing online campaign, pitting your ship and species against a horde of other players
|csu_standardtext|~F:body14~Engage the enemy on GameSpy Arcade
|csu_othertext|~F:body14~Select from the options above to play a multiplayer game using your Internet, serial, or modem connection

|csu_filmroomtitle|~F:titling24~FILM ROOM
|csu_fileName|~F:titling12~FILE NAME
|csu_details|~F:body14~Details
|csu_autoFilming|~F:titling12~AUTOMATIC FILMING
|csu_playFileBut|~F:body14:X:-5~PLAY
|csu_deleteBut|~F:body14:X:4~DELETE
|csu_saveAsBut|~F:body14~SAVE AS
|csu_onBut|~F:body14:X:-5~ON
|csu_offBut|~F:body14:X:4~OFF
|csu_deleteLabel|~F:body14~DELETE THIS FILE?
|csu_overwrite|~F:body14~OVERWRITE THIS FILE?

|csu_PersCamp|~F:titling24~PERSONAL CAMPAIGN SETUP
|csu_PersCampJoin|~F:body14~JOIN
|csu_PersCampRaceName|~F:body14~
||~F:body14:Y:~Federation
||~F:body14:Y:~Klingon
||~F:body14:Y:~Romulan
||~F:body14:Y:~Borg

|csu_vlibBut|~F:body14:X:4~VESSEL LIBRARY
|csu_PersCampChar|~F:titling12~CHARACTER NAME
|csu_PersCampSPass|~F:body14~Server Password

|csu_CampSelect|~F:titling24~CAMPAIGN SELECTOR
|csu_CampSelectJoin|~F:body14:X:-4~JOIN
|csu_CampSelectRefresh|~F:body14:X:3~REFRESH
|csu_CampSelectServer|~F:titling16~SERVER
|csu_CampSelectDescription|~F:titling16~DESCRIPTION
|csu_CampSelectLoggedOn|~F:titling16~LOGGED ON
|csu_CampSelectAvailable|~F:titling16~AVAILABLE

|csu_SPtitle|~F:titling16~Single Player
|csu_campaignBut|~F:body14~CAMPAIGN
|csu_tutorialBut|~F:body14~TUTORIALS
|csu_skirmishBut|~F:body14~SKIRMISH
|csu_blurbtut|~F:body14~Learn to play Starfleet Command: Orion Pirates
|csu_blurbskirmish|~F:body14~Play quick, configurable Single Player Missions
|csu_blurbcamp|~F:body14~Play an ongoing Single Player Campaign

|csu_CampSelectGameEra|~F:body14~Early
||~F:body14~Middle
||~F:body14~Late

|csu_tempGameName|~F:body14~Taldren's Game
|csu_tempGameDetails|~F:body14~If you can see it, shoot it.
|csu_tempGameName2|~F:body14~Taldren's Game
|csu_tempGameRaces|~F:body14~General War
|csu_tempGameYear|~F:body14~2305
|csu_tempGameSpeed|~F:body14~5

|csu_Select|~F:titling16~Select Game
|csu_Selectname|~F:body14~GAME NAME
|csu_Selectscen|~F:body14~SCENARIO
|csu_Selectmax|~F:body14~MAX PLAYERS
|csu_Selectspeed|~F:body14~SPEED
|csu_Selectpass|~F:body14~Password
|csu_Selectupdate|~F:body14~UPDATE
|csu_Selectjoin|~F:body14~JOIN
|csu_Selectcreate|~F:body14~CREATE

|csu_NewCampType|~F:titling12~CAMPAIGN
|csu_NewCampDesc|~F:titling12~DESCRIPTION
|csu_campskill|~F:body14~SKILL LEVEL
|csu_campera|~F:body14~0
|csu_skillcaptain|~F:body14~CAPTAIN
|csu_skillcommodore|~F:body14~COMMANDER
|csu_skilladmiral|~F:body14~ADMIRAL
|csu_eramid|~F:body14~0
|csu_eraearly|~F:body14~0
|csu_eralate|~F:body14~0
|csu_eraverylate|~F:body14~0
|csu_NewCampBut|~F:body14~BEGIN NEW CAMPAIGN
|csu_NewCampCharName|~F:body14~Character Name

|csu_filterlabel|~F:body14~DISPLAY FILTERS
|csu_race-maplabel|~F:body14~RACE / MAP

|csu_savedgamelabel|~F:titling16~SAVED GAME
|csu_racesgamelabel|~F:titling16~STAR EMPIRE
|csu_eragamelabel|~F:body14~0
|csu_yeargamelabel|~F:body14~YEAR
|csu_dategamelabel|~F:titling16~SAVED DATE
|csu_loadbut|~F:body14~LOAD GAME
|csu_newgamebut|~F:body14~NEW GAME
|csu_delgamebut|~F:body14~DELETE GAME

|csu_CDKey_title|~F:titling16~AUTHENTICATION PROTOCOL
|csu_CDKey_but|~F:body14:Y:-1~OK
|csu_CDKey_exit|~F:body14:X:2~CANCEL
|csu_CDKey1|~F:body14~Please Enter the CD Key Number you received with your copy of Starfleet Command:  The Next Generation.
|csu_CDKey2|~F:body14~ERROR!  We're sorry, but the CD Key you entered was incorrect.  Please try again.

|csu_Password_title|~F:titling16~PASSWORD
|csu_PasswordOK|~F:body14:Y:-1~JOIN
|csu_PasswordCancel|~F:body14:X:2~CANCEL
|csu_Password_msg|~F:body14~This server requires a password.

|csu_SaveShipConfigNameTitle|~F:titling16~SAVE CONFIGURATION
|csu_SaveShipConfigNameOK|~F:body14:Y:-1~ACCEPT
|csu_SaveShipConfigNameCancel|~F:body14:X:2~CANCEL
|csu_SaveShipConfigNameMsg|~F:body14~Please enter a name for this configuration.

|csu_GenErr_title|~F:titling16~INCOMING HAIL
|csu_GenErr_ok|~F:body14~OK

|csu_YesNo_Accept|~F:body14:X:-3~ACCEPT
|csu_BigYesNo_title|~F:titling16~INCOMING HAIL

|csu_Unknown_Failure|~F:body14~There was an unknown error while attempting to connect.
|csu_Log_on_name_not_found|~F:body14~The log on name you entered was not found.
|csu_Already_Logged_on|~F:body14~The character you are specifying is already logged on.
|csu_Character_name_invalid|~F:body14~The name you entered is invalid or already in use on this server. Please try another name.
|csu_Need_Patching|~F:body14~Your game software requires a new patch in order to continue.  Would you like to download and install the patch now?


|dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT

|csu_hotkeystitle|~F:Arial14~Hot Keys
|csu_vracetitle|~F:Arial14~Vessel Library - Select Race
|csu_acceptBut|~F:Arial10~ACCEPT
|csu_viewships|~F:Arial11~VIEW SHIPS
|csu_selectrace|~F:Arial10~Select Campaign

|csu_starttutorial|~F:Arial7~START
|csu_tutorialtitle|~F:Arial14~Tutorials
|csu_tutorialname|~F:Arial10~TUTORIAL NAME
|csu_tutorialrace|~F:Arial10~STAR EMPIRE
|csu_tutorialscore|~F:Arial10~SCORE

|msc_helmTab|~F:Arial6~HELM
|msc_defenseTab|~F:Arial6~DEFENSE
|msc_weaponsTab|~F:Arial6~WEAPONS
|msc_targetTab|~F:Arial6~TARGET
|msc_interfaceTab|~F:Arial6~INTERFACE
|msc_officersTab|~F:Arial6~OFFICERS
|msc_systemsTab|~F:Arial6~SYSTEMS
|msc_scienceTab|~F:Arial6~OPS
|msc_fixedKeysTab|~F:Arial6~FIXED KEYS
|msc_miscKeysTab|~F:Arial6~MISC KEYS

|msc_cancelBut|~F:federation7~CANCEL
|msc_hotKeysTitle|~F:federation20~HOT KEYS
|msc_doneBut|~F:federation7~DONE

|msc_EngineDoubling|~F:Arial8~ENGINE DOUBLING
|msc_useEngineDoubling|~F:Arial9~(FOR ORION PIRATES ONLY)

|msc_weaponGroups|~F:Arial9~WEAPON GROUPS
|msc_targetMemory|~F:Arial9~TARGET MEMORY
|msc_zoomIn|~F:Arial9~ZOOM IN
|msc_zoomOut|~F:Arial9~ZOOM OUT
|msc_moveCameraRight|~F:Arial9~MOVE CAMERA RIGHT
|msc_moveCameraLeft|~F:Arial9~MOVE CAMERA LEFT
|msc_tiltCameraUp|~F:Arial9~TILT CAMERA UP
|msc_tiltCameraDown|~F:Arial9~TILT CAMERA DOWN
|msc_endMission|~F:Arial9~END MISSION
|msc_overheadCamera|~F:Arial9~OVERHEAD CAMERA
|msc_chaseCamera|~F:Arial9~CHASE CAMERA
|msc_followCamera|~F:Arial9~FOLLOW CAMERA
|msc_enemyCamera|~F:Arial9~ENEMY CAMERA
|msc_toggleTargetPadlock|~F:Arial9~TOGGLE TARGET PADLOCK
|msc_jumpShip|~F:Arial9~JUMP SHIP
|msc_hudInformation|~F:Arial9~HUD INFORMATION
|msc_screenShot|~F:Arial9~SCREENSHOT

|msc_1_4ToSelect|~F:Arial8~1-4 TO SELECT
|msc_ctrl1_4|~F:Arial8~CTRL 1-4 TO SET
|msc_5_8ToSelect|~F:Arial8~5-8 TO SELECT
|msc_ctrl5_8|~F:Arial8~CTRL 5-8 TO SET
|msc_hyphen|~F:Arial9~-
|msc_equals|~F:Arial9~=
|msc_home|~F:Arial9~HOME
|msc_end|~F:Arial9~END
|msc_pageUp|~F:Arial9~PAGE UP
|msc_pageDown|~F:Arial9~PAGE DOWN
|msc_esc|~F:Arial9~ESC
|msc_F1|~F:Arial9~F1
|msc_F2|~F:Arial9~F2
|msc_F3|~F:Arial9~F3
|msc_F4|~F:Arial9~F4
|msc_F5|~F:Arial9~F5
|msc_F6_F8|~F:Arial9~F6-F8
|msc_F9_F11|~F:Arial9~F9-F11
|msc_F12|~F:Arial9~F12

|msc_test_top|~F:mirak12~\vttop
|msc_test_vcenter|~F:mirak12~\vcmiddle
|msc_test_bot|~F:mirak12~\vbbottom

|opt_crewsounds|~F:Arial9~CREW SOUNDS
|opt_ambient|~F:Arial9~AMBIENT LIGHTING
|opt_off|~F:Arial7~OFF
|opt_minimum|~F:Arial7~MINIMUM
|opt_medium|~F:Arial7~MEDIUM
|opt_maximum|~F:Arial7~MAXIMUM

|dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT

|com_maplabel|~F:hydran8:X:0:Y:-1~MAP
|com_missionlabel|~F:hydran8:X:0:Y:-1~MISSIONS
|com_newslabel|~F:hydran8:X:0:Y:-1~NEWS
|com_docklabel|~F:hydran8:X:0:Y:-1~SUPPLY 
|com_shiplabel|~F:hydran8:X:0:Y:-1~SHIPYARD
|com_medalslabel|~F:hydran8:X:0:Y:-1~MEDALS
|com_statslabel|~F:hydran8:X:0:Y:-1~REFIT
|com_fleetlabel|~F:hydran8:X:0:Y:-1~OFFICERS
|com_HullIntegrity|~F:Titling12~HULL INTEGRITY
|com_Stardate|~F:Titling12~STARDATE
|missionCountdown|~F:Body14~COUNTDOWN TO BATTLE

|com_stancelabel|~F:Body14:X:0:Y:-1~STANCE
|com_actionlabel|~F:Body14:X:0:Y:-1~ACTION
|com_weaponlabel|~F:Body14:X:0:Y:-1~WEAPON LEVEL
|com_speedlabel|~F:Body14:X:0:Y:-1~SPEED
|com_grouplabel|~F:Body14~GROUP
|com_speciallabel|~F:Body14~SPECIAL

|com_racelabel|~F:Body14~RACE
|com_typelabel|~F:Body14~TYPE
|com_timelabel|~F:Body14~TIME

|com_buyClass|~F:Titling16~CLASS
|com_buyBPV|~F:Titling16~RATING
|com_buyCurrentBid|~F:Titling16~CURRENT BID
|com_buyClosing|~F:Titling16~CLOSING
|com_buyCost|~F:Titling16~COST

|com_bidMode0|~F:Body14:Y:-1~+5
|com_bidMode1|~F:Body14:Y:-1~+10
|com_bidMode2|~F:Body14:Y:-1~+5%
|com_bidMode3|~F:Body14:Y:-1~+10%
|com_makeBid|~F:Body14:Y:-1~MAKE BID

|com_buyView|~F:Body14:Y:-1~VIEW SHIP

|com_buyship|~F:Body14:X:0:Y:-1~BUY

|com_buytypelabel|~F:Body14~TYPE
|com_buysortlabel|~F:Body14~SORT
|com_buytimelabel|~F:Body14~TIME

|com_confirmbid|~F:Body14~CONFIRM THIS BID?

|com_exitmeta|~F:Titling16~EXIT CAMPAIGN?

|com_sdshuttles|~F:Body14~SHUTTLES
|com_sdmissiles|~F:Body14~MISSILES
|com_sdfighters|~F:Body14~FIGHTERS
|com_sdmisc|~F:Body14~MISC

|com_SDitem|~F:Titling16~ITEM
|com_SDbase|~F:Titling16~BASE
|com_SDcurrent|~F:Titling16~CURRENT
|com_SDmax|~F:Titling16~MAX
|com_SDicost|~F:Titling16~COST
|com_SDtcost|~F:Titling16~TOTAL
|com_SDirepair|~F:Body14:X:0:Y:-1~REPAIR
|com_SDcostlabel|~F:Body16~COST:
|com_SDirefit|~F:Arial9~REFIT
|css_itrade|~F:Arial9~TRADE IN
|com_SDpricelabel|~F:Body16~TRADE IN VALUE:
|com_SDminitotal|~F:Titling16~TOTAL:
|com_SDShipNameLabel|~F:Titling12~SHIP NAME
|com_centermap|~F:Body14:X:0:Y:-1~CENTER

|com_SDadmin|~F:Titling16~SHUTTLES

|csd_mistitle|~F:Arial8~MISSILES
|csd_mistype|~F:Arial8~TYPE
|csd_whead1|~F:Arial8~NORMAL
|csd_whead2|~F:Arial8~ABNORMAL

|c_squad1|~F:Arial8~SQUAD I
|c_squad2|~F:Arial8~SQUAD II
|c_squad3|~F:Arial8~SQUAD III
|c_squad4|~F:Arial8~SQUAD IV
|csd_squad|~F:Arial9~SQUAD
|csd_fcurrent|~F:Arial9~CURRENT
|csd_ftype|~F:Arial9~TYPE
|csd_fcost|~F:Arial9~COST
|csd_ftotal|~F:Arial9~TOTAL
|csd_ftype1|~F:Arial8~TYPE I
||~F:Arial8~TYPE II
||~F:Arial8~TYPE III
||~F:Arial8~TYPE IV

|csd_ftype2|~F:Arial8~TYPE I
||~F:Arial8~TYPE II
||~F:Arial8~TYPE III
||~F:Arial8~TYPE IV

|csd_ftype3|~F:Arial8~TYPE I
||~F:Arial8~TYPE II
||~F:Arial8~TYPE III
||~F:Arial8~TYPE IV

|csd_ftype4|~F:Arial8~TYPE I
||~F:Arial8~TYPE II
||~F:Arial8~TYPE III
||~F:Arial8~TYPE IV

|c_none|~F:Arial8~NONE
|c_current|~F:Arial6~CURRENT:
|c_warhead|~F:Arial8~RELOADS
|c_drive|~F:Arial8~DRIVE SYSTEM
|c_nom|~F:Arial8~NUMBER OF MISSILES

|c_reloads|~F:Arial8~ONE
||~F:Arial8~TWO
||~F:Arial8~THREE
||~F:Arial8~FOUR

|c_t0|~F:Arial8~TYPE I
||~F:Arial8~TYPE II
||~F:Arial8~TYPE III
||~F:Arial8~TYPE IV

|c_mispeed|~F:Arial8~SLOW - LOW END
||~F:Arial8~MEDIUM - STANDARD
||~F:Arial8~FAST - HIGH END

|c_current2|~F:Arial6~CURRENT
|c_standard|~F:Arial6~STANDARD
|c_x2|~F:Arial8~X2
|c_x3|~F:Arial8~X3
|c_x4|~F:Arial8~X4
|c_totalcost|~F:Arial7~TOTAL COST

|c_marines|~F:Titling16~MARINES
|c_mines|~F:Titling16~MINES
|c_spare|~F:Titling16~SPARE PARTS

|com_SDreset|~F:Body14:X:0:Y:-1~RESET
|com_SDcancel|~F:Body14~CANCEL
|com_SDdone|~F:Body14:X:0:Y:-1~DONE

|css_medalrank|~F:Titling16~RANKS
|css_missions|~F:Titling16~MISSIONS
|css_specials|~F:Titling16~SPECIALS

|com_missionselector|~F:Titling16~MISSION SELECTOR
|com_PlayMis|~F:Body14~ACCEPT
|com_ForfeitMis|~F:Body14~FORFEIT

|com_TogList|~F:Body14:X:0:Y:-1~LIST
|com_TogHelp|~F:Body14:X:0:Y:-1~HELP
|com_StatPrestige|~F:Titling12~PRESTIGE
|com_StatDisrepute|~F:Titling12~DISREPUTE

|c_SBdeploy|~F:Arial7~DEPLOY
|c_BaseTitle|~F:Body14~BASE TYPE
|c_BaseDetails|~F:Body14~DETAILS

|c_sendrequest|~F:Arial7~SEND REQUEST
|c_FleetMemTitle|~F:Body14~FLEET MEMBERSHIP
|c_recruitpool|~F:Body14~RECRUIT POOL
|c_recruitlist|~F:Body14~RECRUIT LIST
|c_SquadMemTitle|~F:Body14~SQUADRON MEMBERSHIP
|c_FleetReqTitle|~F:Body14~FLEET REQUEST
|c_fleetpool|~F:Body14~FLEET POOL
|c_reqmem|~F:Body14~REQUEST MEMBERSHIP
|c_squadpool|~F:Body14~SQUADRON POOL
|c_SquadReqTitle|~F:Body14~SQUADRON REQUEST
|c_RUsure|~F:Body14~ARE YOU SURE?
|c_FleetMainTitle|~F:Body14~FLEET
|c_fleet01|~F:Body14~OFFER MEMBERSHIP TO FLEET
|c_fleet02|~F:Body14~OFFER MEMBERSHIP TO SQUADRON
|c_fleet03|~F:Body14~REQUEST MEMBERSHIP TO FLEET
|c_fleet04|~F:Body14~REQUEST MEMBERSHIP TO SQUADRON
|c_fleet05|~F:Body14~QUIT FLEET
|c_fleet06|~F:Body14~QUIT SQUADRON
|c_fleet07|~F:Body14~CREATE SQUADRON
|c_fleet08|~F:Body14~CREATE FLEET

|com_SPsaveBut|~F:Body14~SAVE
|com_SPloadBut|~F:Body14~LOAD
|com_SPdeleteBut|~F:Body14~DELETE
|com_SaveTitle|~F:Titling16~NEW SAVED GAME:
|com_Savedname|~F:Titling16~NAME
|com_SavedEmpire|~F:Titling16~EMPIRE
|com_SavedTime|~F:Titling16~TIME

|com_MPNewAcctBut|~F:Body14~NEW ACCOUNT

|cf_LoadingText1A|~F:Titling16~Welcome to Starfleet. You have been given your first starship command and your crew is eager to see the stars. Uphold the values of the Federation in your explorations, and may the wind be always at your back.
|cf_LoadingText1B|~F:Titling16~Your ship begins in the heart of Federation space. It would be wise to remain within our borders and accept missions here, allowing your crew and yourself to become more familiar with Starfleet protocol.
|cf_LoadingText2A|~F:Titling16~Missions will become available to you as your journey continues. You will be called upon to patrol our space, assist allied vessels, and defend Federation interests should the need arise. Some missions are critical to Starfleet and will require top performance.
|cf_LoadingText2B|~F:Titling16~Once you're more comfortable with command and your crew has gained experience, you may venture into surrounding space. You may choose to patrol the neutral zones between our borders with other empires, or complete mission in allied space.
|cf_LoadingText3A|~F:Titling16~You will be given Prestige for each mission you successfully complete. This Prestige can be used to recruit more experienced Starfleet officers, upgrade your existing ship, or purchase a more advanced starship for you and your crew. Prestige can be lost as well, so be vigilant.
|cf_LoadingText3B|~F:Titling16~When venturing out of Federation space, it often a good idea to know the location of the closest Federation base or planet, as that is where you will need to go to get repaired and resupplied after a battle.
|cf_LoadingText4A|~F:Titling16~Starfleet's main focus is exploration, but combat is often unavoidable in the current political climate. Know the capabilities of your ship and crew, and you will no doubt be successful in all of your endeavors.
|cf_LoadingText4B|~F:Titling16~Your missions screen will update as you move into a new hex, allowing you to view the opportunities available to you. In addition to optional missions to gain extra Prestige, you will be given missions critical to the campaign. These missions must be completed to further the storyline.

|ck_LoadingText1A|~F:hydran10~Intro Story by red_green                              POLITICAL BRIEFING                                             With the Klingon Empire in decline.  The political thinking of Klingon officials  has become open to the prospect of forming new alliances.                                                    This idea was fueled even more by the newly signed Romulan/Lyran alliance.                             
|ck_LoadingText1B|~F:hydran10~Due to there rapidly expanding navy, the Hydrans are a good choice as an ally.  It is ironic that many of the advances in Hydran weapon technology, came about because of civil wars that broke out amongst the lost colonies.  These lost colonies were formed as a result of the Klingon occupation of Hydran space over a century earlier.
|ck_LoadingText2A|~F:hydran10~The political landscape has changed drastically since those earlier years.                                     With the Federation already aligned with the Klingons and the Hydrans becoming fast friends with the Federation, it is felt that a treaty between the Klingons and Hydrans will be forthcoming.
|ck_LoadingText2B|~F:hydran10~Klingon/Hydran hostilities have entirely ceased for over five earth years. Even with no formal agreement in place, bith parties have responed to each others distress calls on several occasions. 
|ck_LoadingText3A|~F:hydran10~The Klingons have high respect for Hydran combat tactics, which are similar to those employed by the Klingons.                                  No doubt learned in part from the Klingons during previous engagements between the two parties.
|ck_LoadingText3B|~F:hydran10~Do not be surprised then, if you occasionally have an opportunity to command a Klingon vessel, or have one as your wingman.   --END BRIEFING--
|ck_LoadingText4A|~F:hydran10~You have responded well to your training.  Now it is time to test what you have learned.                                               There may be times when you will have to rely on your instincts in split second combat decisions.  Do not hesitate in battle, but trust the teachings of the Hydran philosophy.
|ck_LoadingText4B|~F:hydran10~It is also very important to surround yourself with officers that are trustworthy and loyal.  Go forth now and do nothing that would bring shame to the Hydran Kingdom.  Instead protect our territories and strife to expand them further.

|cr_LoadingText1A|~F:lyran8~Intro story by THE NEW GUY                         *scene begins in a large open hall, located somewhere on the capital planet of the Lyran Empire, Lyra. The "floor" is mainly square like in appearance. on each of the four sides, are 5 "booths" lined on each side, for a total of 20. these represent the 20 lowere counties of the Lyran empire. in the center is a large podium-like stand, which has the ability to rotate depending on who is addressing, or whom is being addressed by the head of the 21st County, which is of course, the King-Emperor's County. But on this day all the counties, and their Duchy representives, were gathered to discuss something out of the ordinary.*  
|cr_LoadingText1B|~F:lyran8~Karleth, watched wearily as the Romulan ambassador entered the room. Karleth was the leader of the Night Star County, which because of his county being generally weakest of the Far Stars Duchy put him closest to the door, and accordingly the first to see the Ambassador's enterance. He had been told to be weary of such people. He had never seen a Romulan before, and like Humans, they seemed to be an ugly, furless race, though they seemed more tense then Humans, but surely not as tense as the emotionless Vulcans. He had heard of the Romulans before, but the data pads on the species, was not very good. They were secretive, always staying in the shadows, and though they fought often, they fought like the most timid and weak of warriors. He hated them with a passion, as most true warriors would. He had heard a Klingon remark once, that if you get stabbed in the back, it's most likely a Romulan holding the knife. The Romulan moved towards the center Podium.  
|cr_LoadingText2A|~F:lyran8~"Greetings to the council of the Lyran Star Empire. I am Ambassador Torlan, of the Romulan Star Empire." The Ambassador opened the talks." On behalf of my people I bear you welcome to our County Chambers," replied the King-Emperor, Chigal, with the formal greeting of both paws open towards the Ambassador." I would like to get to my proposition. I've been sent by the Romulan Senate to propose a two-point scale Alliance with your people." Karleth noticed that he seemed very relaxed. He was surprised by how quickly the ambassador proceeded. Though relaxed, he could sense some tension. Torlan had drawn the short straw, to quote a Human phrase. 
|cr_LoadingText2B|~F:lyran8~Geleth, of the Black Stripe County, by far the most powerful county, only third to the Red Claw County (also the name of the Duchy that Geleth is from), and second to the Royal-Imperial Province, rose up and proceeded to speak. "Why should we join up with you. Your people do not even border us, and anyways we have a much greater ally in the Klingon Empire." Geleth was a major benefactor, and supporter of the alliance with the Klingon Empire. Being on the border with them, left his county's fleet and power to be used in more 'internal' issues. The Ambassador, who obviously expected such reaction, and planned accordingly, talked with great ease. "It is quite simple. Though our two empires do not border each other, we could benefit greatly from an alliance	. If you were to go into battle against, let's say, the Kzinti, we would be able to assist you, in ways you could not imagine." And at that a roar came from some members of the council. 
|cr_LoadingText3A|~F:lyran8~The name Kzinti was a forbidden word, representing the greatest of all Lyran enemies. It was inappropriate for the Romulan ambassador to use such a blasphemy of a name. Karleth, being the thinker he was realized why Torlan used the term. If he had used the Federation-dubbed term, Mirak, a much lesser, and less helpful effect would have occurred. "As for us, we would of course expect a similar response in assistance against, say the Federation." One of the members, Karleth wasn't sure which yelled out, "The Klingons are much more suited for that then you cowards." The glare Torlan gave out would have made the blood of a Rang-Shun freeze. Collecting himself he spoke yet again.       
|cr_LoadingText3B|~F:lyran8~"Yes, the Klingons, may be capable (emphasis was applied, as if to say, capable, but not much more then that), but their power is waning. Does the name Praxis mean anything to you?" The room immediately silenced. "The Klingon Empire is falling, and the Federation has jumped to it's side. Even as we speak, they are concluding the accords at Camp Khitomer, which would be a permanent peace treaty. Our allies within the Federation, and indeed the Klingon Empire failed to stop this treaty, even with the death of their benevolent Gorkon. This has a dramatic effect on your ability to attack the Kzinti, for not only is the Klingon ability to assist weakened by the destruction of Praxis, but the treaty with the Federation, prevents them from helping you. If the Federation happens to get drawn in, it will be impossible for your empire to defend against both the Kzinti and the Federation." The ambassador dramatically changed his tone, to an almost sympathetic feeling.    
|cr_LoadingText4A|~F:lyran8~"Therefore, the Romulan Empire is graciously coming to your side, to offer much needed aid." The silence in the room was complete. Karleth's mind remained a blank. Finally, after what seemed like an eternity, the King-Emperor, Chigal, who had remained almost like a silent statue throughout the entire discussion spoke. "Just what kind of aid are you proposing?" Torlan smiled. "Like I mentioned before, it's a two-point plan. If you need our help, we shall come. If we need your help, you will come. Also, minor defense, communication and sensor posts will be placed by our Empire within the outer sectors of your territory. If you wish to do the same, we would allow it without any problems.   							
|cr_LoadingText4B|~F:lyran8~A technological exchange may also be allowable." Chigal looked around. "You have all witnessed these proceedings. Now it is time to decide. Is there any Counts or Dukes against this?" Yet again, silence. The Counts discussed it with their respective Dukes. Geleth looked as though he was going to oppose this, but withdrew into a somewhat tired state. Chigal looked over his council members, his people. He sighed. "We agree to this treaty. We will allow your posts to be positioned in our space, as long as it does not interfere with our affairs. We will back you in any of your reasonable conflicts. However, I will not agree to a technological exchange. We are warriors and we do not need to hide behind your deceitful cloaking devices. Also, know this. If you dare double-cross us, you will regret it with the blood of your people." With that, Chigal made an early, unusual exit. Torlan looked towards the leaving Emperor. "You won't be disappointed." Torlan then made his exit. 					

  

|cb_LoadingText1A|~F:Orion11~Welcome to the cartel. You have shown us that you are driven, have guts and are determined to make a profit. By rights you have command of your first raider. Remember what we taught you in the asteroid belt, and be ready to learn new lessons!
|cb_LoadingText1B|~F:Orion11~You will be starting at our headquarters. While we enjoy a great deal of power in our home territories you will still need to respect the feelings of our - shall we say - clients - the stellar empires around us - the Federation, the Hydran's, and all of the rest.
|cb_LoadingText2A|~F:Orion11~Prestige is our measure of how much profit you have brought in for the cartel. A small portion of your profits - a portion we decide - are set aside for your discretion on how best outfit your ships for your adventures.
|cb_LoadingText2B|~F:Orion11~Our goal is to live comfortable lives, redirecting the flow of goods from here to there - but mostly to here. A little convoy raid here, a minor planet assault here - why if was not for us the empires would grow lax and would be unprepared to fight their wars!
|cb_LoadingText3A|~F:Orion11~Create wealth for the cartel and your rank and position in the cartel will grow: larger ships to command on riskier and more profitable missions!
|cb_LoadingText3B|~F:Orion11~Stay alert and watch for the large empire patrols as you do your convey raids. Although you may re-supply at virtually any base in the galaxy, be careful, it is around the bases that freshly minted Lieutenant Commanders are itching for a fight with us pirates.
|cb_LoadingText4A|~F:Orion11~One day, you might be directing the business! Welcome mate!
|cb_LoadingText4B|~F:Orion11~As you work your way up in the cartel, pay attention to the rival cartels and take every opportunity to increase our holdings and profit from others. Every profitable mission that another cartel makes is a profitable mission stolen from us - we are the true pirates.

|csu_metaloadscreen|~F:Titling16~LOADING....
|csu_metaloadwait|~F:Titling16:Y:1~Please Wait.

|com_movement|~F:hydran8~MOVEMENT:
|com_loadprogress|~F:hydran8~PROGRESS:
|com_click2load|~F:hydran7~                         WHEN PROGRESS BAR IS COMPLETE, CLICK TO CONTINUE
|com_click2load2|~F:hydran8~CLICK TO CONTINUE
|csu_savenload|~F:hydran9~SAVED GAMES
|csu_beatfeet|~F:hydran9~EXIT GAME

|medals_FedRank1|~F:Body14~ 
||~F:Body14~LIEUTENANT
|medals_FedRank2|~F:Body14~ 
||~F:Body14~LT. CMDR.
|medals_FedRank3|~F:Body14~ 
||~F:Body14~COMMANDER
|medals_FedRank4|~F:Body14~ 
||~F:Body14~CAPTAIN
|medals_FedRank5|~F:Body14~ 
||~F:Body14~Admiral

|medals_FedMission1|~F:Body14~ 
||~F:Body14~BRAVERY
|medals_FedMission2|~F:Body14~ 
||~F:Body14~HONOR
|medals_FedMission3|~F:Body14~ 
||~F:Body14~VICTORY
|medals_FedMission4|~F:Body14~ 
||~F:Body14~LEADERSHIP

|medals_FedSpecial1|~F:Body14~ 
||~F:Body14~DIPLOMACY
|medals_FedSpecial2|~F:Body14~ 
||~F:Body14~EXPLORATION
|medals_FedSpecial3|~F:Body14~ 
||~F:Body14~JUSTICE
|medals_FedSpecial4|~F:Body14~ 
||~F:Body14~CAREER SERVICE

|medals_KlinkRank1|~F:Body14~ 
||~F:Body14~LIEUTENANT
|medals_KlinkRank2|~F:Body14~ 
||~F:Body14~LT. COMMANDER
|medals_KlinkRank3|~F:Body14~ 
||~F:Body14~COMMANDER
|medals_KlinkRank4|~F:Body14~ 
||~F:Body14~CAPTAIN
|medals_KlinkRank5|~F:Body14~ 
||~F:Body14~Admiral

|medals_KlinkMission1|~F:Body14~ 
||~F:Body14~COURAGE
|medals_KlinkMission2|~F:Body14~ 
||~F:Body14~HONOR
|medals_KlinkMission3|~F:Body14~ 
||~F:Body14~MASTERY
|medals_KlinkMission4|~F:Body14~ 
||~F:Body14~BATTLE FURY

|medals_KlinkSpecial1|~F:Body14~ 
||~F:Body14~RUTHLESSNESS
|medals_KlinkSpecial2|~F:Body14~ 
||~F:Body14~BLOOD FURY
|medals_KlinkSpecial3|~F:Body14~ 
||~F:Body14~SUPREMACY
|medals_KlinkSpecial4|~F:Body14~ 
||~F:Body14~HEROIC FURY

|medals_RomRank1|~F:Body14~ 
||~F:Body14~ANTE-TRIBUNE
|medals_RomRank2|~F:Body14~ 
||~F:Body14~TRIBUNE
|medals_RomRank3|~F:Body14~ 
||~F:Body14~SUB-COMMANDER
|medals_RomRank4|~F:Body14~ 
||~F:Body14~COMMANDER
|medals_RomRank5|~F:Body14~ 
||~F:Body14~ADMIRAL

|medals_RomMission1|~F:Body14~ 
||~F:Body14~STEALTH
|medals_RomMission2|~F:Body14~ 
||~F:Body14~LOYALTY
|medals_RomMission3|~F:Body14~ 
||~F:Body14~DUPLICITY
|medals_RomMission4|~F:Body14~ 
||~F:Body14~GUILE

|medals_RomSpecial1|~F:Body14~ 
||~F:Body14~CONQUEROR
|medals_RomSpecial2|~F:Body14~ 
||~F:Body14~SUBJUGATOR
|medals_RomSpecial3|~F:Body14~ 
||~F:Body14~INVISIBLE ONE
|medals_RomSpecial4|~F:Body14~ 
||~F:Body14~CONSUL

|medals_BorgRank1|~F:Body14~ 
||~F:Body14~DRONE
|medals_BorgRank2|~F:Body14~ 
||~F:Body14~DRONE
|medals_BorgRank3|~F:Body14~ 
||~F:Body14~ADJUNCT
|medals_BorgRank4|~F:Body14~ 
||~F:Body14~TERTIARY ADJUNCT
|medals_BorgRank5|~F:Body14~ 
||~F:Body14~PRIMARY ADJUNCT

|medals_BorgMission1|~F:Body14~ 
||~F:Body14~TYPE 1 DRONE
|medals_BorgMission2|~F:Body14~ 
||~F:Body14~TYPE 2 DRONE
|medals_BorgMission3|~F:Body14~ 
||~F:Body14~TYPE 3 DRONE
|medals_BorgMission4|~F:Body14~ 
||~F:Body14~TYPE 4 DRONE

|medals_BorgSpecial1|~F:Body14~ 
||~F:Body14~TYPE 5 DRONE
|medals_BorgSpecial2|~F:Body14~ 
||~F:Body14~TYPE 6 DRONE
|medals_BorgSpecial3|~F:Body14~ 
||~F:Body14~TYPE 7 DRONE
|medals_BorgSpecial4|~F:Body14~ 
||~F:Body14~TYPE 8 DRONE

|Spacedock_Title|~F:titling24~SUPPLY DOCK

|dummy|~F:fontname8:X:5:Y:3~DUMMYTEXT
|dummysimple|~F:fontname9~DUMMYTEXT


|Select_Title|~F:titling24~SELECT GAME
|SelectGame_Tutorial|~F:body14:X:-5:~EXPLORE TUTORIALS
|SelectGame_Skirmish|~F:body14:X:-5:~SINGLE/MULTI PLAYER SKIRMISH
|SelectGame_SPDyna|~F:body14:X:-5:~SINGLE PLAYER CAMPAIGN
|SelectGame_MPDyna|~F:body14:X:-5:~MULTIPLAYER ONLINE CAMPAIGN

|c_2buttonAccept|~F:body14:X:-5:~OK
|c_2buttonCancel|~F:body14:X:5:~CANCEL
|c_2buttonCancelRight|~F:body14:X:-5:~CANCEL

|c_config_installed|~F:titling16~NOW INSTALLED
|c_config_available|~F:titling16~AVAILABLE SYSTEMS
|c_config_description|~F:titling16~DESCRIPTION
|c_config_prestige|~F:titling16~PRESTIGE
|c_config_currentmass|~F:titling12~SYSTEM MASS
|c_config_maxmass|~F:titling12~MAX SYSTEM MASS

|c_config_listmass|~F:titling12~MASS
|c_config_listitem|~F:titling12~ITEM
|c_config_listprestige|~F:titling12~PRESTIGE

|c_config_remove|~F:body14~REMOVE
|c_config_buy|~F:body14~BUY/TRADE
|c_config_cancel|~F:body14~CANCEL
|c_config_accept|~F:body14~ACCEPT

|c_config_shields|~F:body14~SHIELDS
|c_config_pweapons|~F:body14~PRIMARY WEAPONS
|c_config_hweapons|~F:body14~HEAVY WEAPONS
|c_config_hull|~F:body14~HULL SYSTEMS
|c_config_bridge|~F:body14~BRIDGE SYSTEMS
|c_config_engines|~F:body14~ENGINES

|c_config_masslabel|~F:body14~TOTAL MASS:
|c_config_powerlabel|~F:body14~TOTAL IMPULSE POWER:
|c_config_warplabel|~F:body14~TOTAL WARP POWER USAGE:
|c_config_accellabel|~F:body14~TOP SPEED:
|c_config_maneuverlabel|~F:body14~MANEUVERABILITY:
|c_config_pointcostlabel|~F:body14~COST IN POINTS:
|c_con_warp_slash|~F:body14~OF


|c_SaveShipConfig|~F:body14~SAVE

|Officer_CrewTitle|~F:hydran11~OFFICERS
|Officer_RecruitsTitle|~F:hydran11~AVAILABLE RECRUITS
|Officer_OfficerOut|~F:body14~TRANSFER OUT
|Officer_OfficerIn|~F:body14~TRANSFER IN
|Officers_Auto|~F:body14~AUTO
|Officers_Assign|~F:body14~ASSIGN
|Officer_Name|~F:hydran9~OFFICER
|Officer_Cost|~F:hydran9~COST
|Officer_BestSkill|~F:hydran9~BEST STATION
|Officer_Station|~F:hydran9~STATION
|Officer_Worth|~F:hydran9~WORTH
|Officer_ProfileTitle|~F:titling16~OFFICER PROFILE
|Officer_PrestigeA|~F:titling12~CURRENT
|Officer_PrestigeB|~F:titling12~PRESTIGE
|Officers_IntLabel|~F:hydran9~INTELLIGENCE
|Officers_TuffLabel|~F:hydran9~TOUGHNESS
|Officers_HealthLabel|~F:hydran9~HEALTH
|Officers_WorthLabel|~F:hydran9~Prestige

|Officer_SkillLabel|~F:titling16~SKILL
|Officer_BonusLabel|~F:titling16~BONUS

|Officer_TACSKILLSTitle|~F:hydran11~TACTICAL SKILLS
|Officers_TacSub1|~F:hydran9~TARGETING
|Officers_TacSub2|~F:hydran9~WEAPON TECHNOLOGY
|Officers_TacSub3|~F:hydran9~SUB-SYSTEM TARGETING

|Officer_NAVSKILLSTitle|~F:hydran11~NAVIGATION SKILLS
|Officers_NavSub1|~F:hydran9~PILOTING
|Officers_NavSub2|~F:hydran9~ERRATIC MANEUVERS
|Officers_NavSub3|~F:hydran9~EMERGENCY PROCEDURES

|Officer_SECSKILLSTitle|~F:hydran11~SECURITY SKILLS
|Officers_SecSub1|~F:hydran9~CLOSE QUARTERS FIGHTING
|Officers_SecSub2|~F:hydran9~DEFENSIVE PLANNING
|Officers_SecSub3|~F:hydran9~COUNTERMEASURES TRAINING

|Officer_OPSSKILLSTitle|~F:hydran11~OPS SKILLS
|Officers_OpsSub1|~F:hydran9~SCANNER TECHNOLOGY
|Officers_OpsSub2|~F:hydran9~CLOAK COUNTERMEASURES
|Officers_OpsSub3|~F:hydran9~FIND WEAKNESS

|Officer_ENGSKILLSTitle|~F:hydran11~ENGINEERING SKILLS
|Officers_EngSub1|~F:hydran9~IMPULSE TECHNOLOGY
|Officers_EngSub2|~F:hydran9~WARP TECHNOLOGY
|Officers_EngSub3|~F:hydran9~REPAIR

|Officer_MEDSKILLSTitle|~F:hydran11~MEDICAL SKILLS
|Officers_MedSub1|~F:hydran9~SURGERY AND RECOVERY
|Officers_MedSub2|~F:hydran9~FIRST AID
|Officers_MedSub3|~F:hydran9~FITNESS PROGRAM

|SkirmSetup_Title|~F:titling24~GAME SETUP
|SkirmSetup_GameSpeed|~F:titling16~GAME SPEED
|SkirmSetup_GamePoints|~F:titling16~POINTS
|SkirmSetup_Supply|~F:titling16~SUPPLY DOCK
|SkirmSetup_Refits|~F:titling16~SHIP REFITS
|SkirmSetup_Officers|~F:titling16~OFFICER SELECTION

|SkirmSetup_PlayerSetup|~F:titling16~PLAYER SETUP
|SkirmSetup_Scenario|~F:titling16~SCENARIO
|SkirmSetup_Maps|~F:titling16~ALTERNATE MAPS
|SkirmSetup_Descrip|~F:titling16~DESCRIPTION

|SkirmSetup_Disable|~F:hydran8~DISABLED
|SkirmSetup_Enable|~F:hydran8~ENABLED
|SkirmSetup_Edit|~F:hydran9~EDIT
|SkirmSetup_ReadyNo|~F:hydran10~NO
|SkirmSetup_ReadyYes|~F:hydran10~YES
|SkirmSetup_ReadyLabel|~F:hydran8~ARE YOU READY?

|SkirmSetup_ReadyStatus|~F:body16~STATUS
|SkirmSetup_PlayerName|~F:body16~PLAYER NAME
|SkirmSetup_AIstrength|~F:body16~AI STRENGTH
|SkirmSetup_Team|~F:body16~TEAM
|SkirmSetup_Empire|~F:body16~STAR EMPIRE
|SkirmSetup_Points|~F:body16~POINTS
|SkirmSetup_Max|~F:body16~MAX PTS
|SkirmSetup_ShipSetup|~F:body16~SHIP SETUP
|SkirmSetup_Auto|~F:body16~RESET SHIP
|SkirmSetup_Kick|~F:body16~BAN

|SelectCampaignPanelTitle|~F:titling24~SELECT CAMPAIGN
|SelectCampaignKlingon|~F:hydran11~HYDRAN
|SelectCampaignRomulan|~F:hydran11~LYRAN
|SelectCampaignFed|~F:hydran11~FEDERATION
|SelectCampaignCustom|~F:hydran9~LIST ALL CAMPAIGNS
|SelectCampaignSaved|~F:hydran9~SAVED GAMES

|CampaignSettingsPanelTitle|~F:titling24~SELECT OPTIONS

|captainBut|~F:hydran11~Commander
|commodoreBut|~F:hydran11~Captain
|admiralBut|~F:hydran11~Admiral

|SelectSkirmish_Title|~F:titling24~SELECT SKIRMISH
|SelectSkirmish_Single|~F:titling16~SINGLE PLAYER
|SelectSkirmish_GS1|~F:titling16~MULTIPLAYER
|SelectSkirmish_GS2|~F:titling16~(VIA GAMESPY)
|SelectSkirmish_TCPIP|~F:titling16~MULTIPLAYER VIA TCP/IP
|SelectSkirmish_Address|~F:titling12~ADDRESS BOOK
|SelectSkirmish_PlayerName|~F:titling16~PLAYER NAME
|SelectSkirmish_Password|~F:titling16~PASSWORD
|SPSkirmishButt|~F:body14~START SINGLE PLAYER
|MPSkirmishButt|~F:body14~CREATE ACCOUNT

|SkirmAddAI|~F:body14~ADD AN AI PLAYER
|SkirmStartGame|~F:titling24~START

|EnterIPaccept|~F:body14~ACCEPT
|EnterIPcancel|~F:body14~CANCEL
|EnterIPnameLabel|~F:titling12~SERVER NAME
|EnterIP_IPLabel|~F:titling12~IP ADDRESS

|SKPopup_AITitle|~F:titling24~AI STRENGTH
|SKPopup_AIEasy|~F:body14~LOW DIFFICULTY
|SKPopup_AIMedium|~F:body14~MEDIUM DIFFICULTY
|SKPopup_AIHard|~F:body14~MAXIMUM DIFFICULTY

|SKPopup_Empire|~F:titling24~SELECT EMPIRE
|SKPopup_EmpireFed|~F:hydran9~FEDERATION
|SKPopup_EmpireKlink|~F:hydran9~HYDRAN KINGDOM
|SKPopup_EmpireRom|~F:hydran9~LYRAN STAR EMPIRE
|SKPopup_EmpireBORG|~F:hydran9~ORION PIRATES

|SKPopup_ShipTitle|~F:titling24~SHIP SETUP
|SKPopup_ShipSelect|~F:body14~SELECT SHIP
|SKPopup_ShipSupply|~F:body14~SUPPLY SHIP
|SKPopup_ShipRefit|~F:body14~REFIT SHIP
|SKPopup_ShipOfficers|~F:body14~SELECT OFFICERS

|SKPopup_SpeedTitle|~F:titling24~GAME SPEED
|SKPopup_PointsTitle|~F:titling24~GAME POINTS
|SKPopup_NameTitle|~F:titling24~PLAYER NAME
|SKPopup_MaxPointsTitle|~F:titling24~MAXIMUM POINTS
|SKPopup_TeamTitle|~F:titling24~SELECT TEAM

|Meta_IPentryComment|~F:body14~THE SERVER CANNOT DETECT YOUR IP ADDRESS. PLEASE ENTER YOUR IP ADDRESS.

|SKPopup_SpeedComment|~F:body14~SELECT A NUMBER BETWEEN ONE (VERY SLOW) AND ELEVEN (VERY FAST).  THIS CONTROLS THE SPEED OF ALL EVENTS IN THE TACTICAL GAME.
|SKPopup_PointsComment|~F:body14~ENTER A NUMBER TO SET THE POINTS ALLOWED FOR ALL PLAYERS.  THIS CONTROLS WHAT SHIPS AND REFITS CAN BE SELECTED FOR A PLAYER.(1-999999)
|SKPopup_NameComment|~F:body14~ENTER A NAME FOR THIS PLAYER.
|SKPopup_MaxPointsComment|~F:body14~ENTER A NUMBER TO SET THE POINTS ALLOWED FOR A PLAYER.  THIS CONTROLS WHAT SHIPS AND REFITS CAN BE SELECTED FOR A PLAYER.(1-999999)

|TCPIPSelector_Title|~F:titling24~TCP/IP SKIRMISH SELECTOR
|TCPIPSelectname|~F:titling16~GAME NAME
|TCPIPSelectscen|~F:titling16~SCENARIO
|TCPIPSelectmax|~F:titling16~MAX PLAYERS
|TCPIPSelectspeed|~F:titling16~SPEED
|TCPIPSelectpass|~F:titling16~Password

|TCPIPSelectupdate|~F:body14~UPDATE
|TCPIPSelectjoin|~F:body14~JOIN
|TCPIPSelectcreate|~F:body14~CREATE

|Meta_IP Entry|~F:titling24~IP ADDRESS ENTRY

|VLibrary_Title|~F:titling24~VESSEL LIBRARY
|HullBut|~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS
||~F:body14~CLASS

|VLib_Variant|~F:body14~VARIANT
|VLib_Done|~F:titling16~DONE
|VLib_Hull|~F:body14~HULL CLASS
|VLib_Delete|~F:body14~DELETE VARIANT

|Tutorial_Title|~F:titling24~STARFLEET ACADEMY
|TutorialAccept|~F:body14~ACCEPT

|NewHotKeys_Title|~F:titling24~ OPTIONS & HOT KEYS
|HotKeysAccept|~F:body14~ACCEPT
|Key_Function_Title|~F:titling16~FUNCTION
|Key_Function_Ass|~F:titling16~KEY
|Key_HelpNote|~F:body14~SELECT AN ITEM, THEN PRESS A KEY TO ASSIGN IT TO THAT ITEM.




|dummy|~F:fontname8:X:5:Y:3~DUMMYTEXT
|dummysimple|~F:fontname9~DUMMYTEXT

|scantarget|~F:hydran8:X:5:Y:-1~SCAN
|hailtarget|~F:hydran8:X:-5:Y:-1~COMM

|shieldRnone|~F:hydran10~NONE

|SelectAllWeapons|~F:hydran12~ALL

|botbarWarp|~F:hydran8:Y:-1~WARP
|botbarPrimary|~F:body14:X:-3:Y:-1~PRIMARY WEAPON
|botbarHeavy|~F:body14:X:-3:Y:-1~HEAVY WEAPON
|botbarOfficers|~F:body14:X:-5:Y:-1~OFFICERS

|TT_HetGaugeLabel|~F:body14~HIGH-ENERGY TURN POWER

|TT_a4_alertstatus|~F:body14:Y:-2~NORMAL
||~F:body14:Y:-2~ALERT

|TT_HETlabel|~F:hydran10:X:-5:Y:-2~HIGH ENERGY TURN
|TT_helm_HETpercent|~F:body14:X:-5~CHANCE FOR HET:

|HelmTitle|~F:hydran12~HELM CONTROLS
|HelmWarp|~F:hydran11~WARP

|ChargingTitle|~F:hydran10~CHARGING
|ArcTitle|~F:hydran10~ARC

|TractorsTitle|~F:hydran11~TRACTOR SYSTEMS
|BeamStrength|~F:hydran8~BEAM STRENGTH
|Rotation|~F:hydran8~ROTATION
|TT_trac_fire|~F:hydran14:Y:-2~ENGAGE
|TT_trac_hold|~F:hydran12:Y:-1~HOLD
|TT_trac_repel|~F:hydran11:Y:-1~REPEL
|TT_trac_dodamage|~F:body14:Y:-1~WEAPON

|ShuttlesTitle|~F:hydran10~SHUTTLECRAFT
|launchshuttle|~F:hydran10~LAUNCH 
|Shuttles_InBay|~F:hydran8~IN BAY
|Shuttles_Deployed|~F:hydran8~DEPLOYED
|Shuttles_Attack|~F:hydran10~ATTACK
|Shuttles_Harrass|~F:hydran10~SNIPE
|Shuttles_Defend|~F:hydran10~DEFEND
|Shuttles_Return|~F:hydran10~RETURN

|TranspTitle|~F:hydran11~TRANSPORTERS
|BeamIn|~F:hydran10~BEAM IN
|BeamOut|~F:hydran10~BEAM OUT
|Energize|~F:hydran11:Y:-1~TRANSPORT

|TT_firebutton|~F:hydran14:Y:-1~FIRE

|PowerTitle|~F:hydran11~POWER MANAGEMENT
|PowerPrimaryLabel|~F:hydran10~PRIMARY WEAPONS
|PowerHeavyLabel|~F:hydran10~HEAVY WEAPONS
|PowerShieldsLabel|~F:hydran10~SHIELDS
|PowerTotalLabel|~F:body10~TOTAL POWER
|PowerOtherLabel|~F:body10~OTHER USED
|PowerUsedLabel|~F:body10~AVAILABLE ENERGY
|PowerRemainingLabel|~F:body10~REMAINING
|PowhelmF:body12:X:0:Y:-1~DEFAULT	

|Capture_TitleA|~F:titling16~CONTROLLING
|Capture_TitleB|~F:hydran14~KINGDOM
|TT_capture_all|~F:hydran8~ALL MARINES
|TT_capture_one|~F:hydran8~ONE MARINE

|OfficerLabel_1|~F:hydran9~TACTICAL
|OfficerLabel_2|~F:hydran9~HELM
|OfficerLabel_3|~F:hydran9~SECURITY
|OfficerLabel_4|~F:hydran9~OPS
|OfficerLabel_5|~F:hydran9~ENGINEERING
|OfficerLabel_6|~F:hydran9~MEDICAL

|ScienceTitle|~F:hydran11~SCIENCE SYSTEMS
|SelfDestructLabel|~F:hydran12~SELF DESTRUCT
|SelfDestructArm|~F:hydran12~ARM
|LaunchProbeLabel|~F:hydran9:Y:-1~LAUNCH PROBE
|ACloakLabel|~F:hydran9:Y:-1~ANTI-CLOAK SCAN
|PassiveSensorsTitle|~F:hydran6~PASSIVE SENSORS
|TacMap_On_Label|~F:hydran14~ON
|TacMap_Off_Label|~F:hydran12~OFF
|CloakingDevice|~F:hydran13:Y:-1~CLOAK


|TT_TacticalEscQuit|~F:hydran10:Y:-1~FORFEIT
|TT_TacticalEscOptions|~F:hydran10:Y:-1~OPTIONS
|TT_TacticalEscCancel|~F:hydran10:Y:-1~CANCEL

|TT_TacticalReplayQuit|~F:body14:Y:-1~EXIT REPLAY

|Options_GameOptions|~F:titling24~GAME OPTIONS
|Options_EffectsOptions|~F:titling24~EFFECTS OPTIONS
|Options_CamControls|~F:titling16~CAMERA CONTROLS
|Options_Misc|~F:titling16~MISCELLANEOUS
|Options_TexOpt|~F:titling16~TEXTURE OPTIONS
|Options_Perf|~F:titling16~PERFORMANCE & RESOLUTION
|Options_GameSpeed|~F:titling12~GAME SPEED
|Options_TextSpeed|~F:titling12~TEXT SPEED
|Options_MasterVolume|~F:titling12~MASTER VOLUME
|Options_MusicVolume|~F:titling12~MUSIC VOLUME
|Options_SpeechVolume|~F:titling12~SPEECH VOLUME
|Options_LOD|~F:titling16~LEVEL OF DETAIL
|Options_PartDense|~F:titling16~PARTICLE DENSITY
|Options_DamRes|~F:titling16~DAMAGE RESOLUTION
|Options_Frags|~F:titling16~SHIP FRAGMENTS DURATION

|Cam_Overhead|~F:body14:X:-7~OVERHEAD (F1)
|Cam_Chase|~F:body14:X:-7~CHASE (F2)
|Cam_Follow|~F:body14:X:-7~FOLLOW (F3)
|Cam_Enemy|~F:body14:X:-7~ENEMY (F4)
|Cam_Target|~F:body14:X:-7~TARGET (F5)
|Opts_Quicktips|~F:body14:X:7~QUICK TIPS
|Opts_Grid|~F:body14:X:-7~VISIBLE GRID
|Opts_Spec|~F:body14~SPECULARITY
|Opts_Lum|~F:body14~LIGHT MAPS
|Opts_Damn|~F:body14~DAMAGE MAPS
|Opts_DamnLights|~F:body14~DAMAGE LIGHT MAPS
|OptionsAccept|~F:body14~ACCEPT
|OptionsCancel|~F:body14~CANCEL
|OptionsDefaults|~F:body14~RESET TO DEFAULTS



